Edward Shallow wrote:But the forced restrictions aren't. You aren't facing the same restrictions as the composer did. Some of the nostalgia is lost, because you *can't* make the same sound as you played as a child using 2 Game Boys. You can't because the original composers didn't. No Game Boy game ever had 4 pulse waves. It's being nostalgic for a sound that didn't exist.
You've got that backwards. I can make every sound an old composer can. They can't make every sound I can with 2 gameboys.
And take it from a guy who composed with 1 gameboy up until this year, and has been using 2 recently:
-For every loss of limitation, there's a whole new challenge that arises. It's not what I would call an EASY process. Often times when I want to use the 2nd gameboy to write a solo, I need to make a scratch bassline and click track on the 2nd gameboy so I can hear the chord changes in context better. This is after I've switched the 2nd gameboy from slave to off. Then I'll delete the scratch tracks, reset the slave option and actually listen to it in context. Chances are I'll have to repeat this several times to get it exactly how I want it. You're also talking to a guy who just spent 3 hours editing a 2xLSDJ track trying to get 8 separated tracks (with bass drums separated from that) all lined up perfectly. Then I had to manually edit out all the artifact noises that shouldn't be there but exist for some reason (on almost every bass drum hit).
And what's the point? The point is, it doesn't matter. It isn't just all roses with 4 pulse channels. 2xLSDJ is DIFFICULT to compose with. I can't use emulators like I love to, I need to bust out a mixer any time I want to write anything... the list goes on. They all have pluses and minuses.