I just finished working with Shroom Arts to make this album cover:

He is easy to work with, charges reasonable rates, and always responded to my requests for revisions within a day. The whole thing was completed in a little more than a week. I would definitely recommend him to anyone looking for pixel art.

I really like all the sounds you get out of the wave channel. That's been one of the hardest things for me to learn in LSDJ, but you're already coming up with good stuff.

One piece of advice I've heard a lot that I'll pass on is to use O commands to achieve a wider stereo field. Correct me if I'm wrong, but to me the track sounded mostly mono. A few things to try:

1. Alternate panning of those echoes in the beginning. Or put the primary note in the left channel and the echo in the right.
2. When you have two melodic voices simultaneously, pan one left and the other right.
3. Add this table to the kick drum or other instruments to give extra pop to the attack:
        CMD
   0   OR (or OL)
   1   OLR
   2   H01

Looking forward to hearing more smile

I'm in Chicago, but I'm pretty busy with work and starting a solo project. Let me know if you get something going, though; I'm always excited to hear more local chiptune.

52

(12 replies, posted in Audio Production)

Okay, I've tweaked the mix, following some of your suggestions, and re-uploaded. Thanks for lending me your ears!

53

(12 replies, posted in Audio Production)

herr_prof wrote:

My number one suggestion for recording guitars direct is watch your input levels. Guitar sims usually sound bad because the input is too hot, and its modeling around a muddy distorted signal. The better you record the guitars the easier it will be to mix.

What level would you suggest for the raw guitar input? Mine peaked at about -2 db.

54

(12 replies, posted in Audio Production)

Thanks for the feedback!

The Laohu wrote:

I think the mixing is pretty good overall. Maybe a little more EQ tweaking to really make it sparkle. I'd be interested in some original songs if you have any.

I find EQing to be kind of mysterious. Any particular areas you think need a boost/cut? Right now I'm boosting the bass on the chiptune track and running a high-pass filter on the guitar and vocals, plus an exciter on the master bus.

I'm working on a few originals, but that will probably be much later down the line.

dsv101 wrote:

I don't really like the tone of the guitar that much. Maybe try something with a bit more overdrive and some compression? In my opinion it is right at that cheesy solid state with minor crunch sound. (Not that I don't use solid state). I'm not the best at explaining things hope this makes sense.

I hear what you mean. I'm using the Logic Pro X amp designer plug-in set to their imitation Marshall stack plus an overdrive pedal plug-in. I'd like to get more of a classic rock tone. I'll try turning up the overdrive, but I'm not sure more compression will help (I'm currently compressing the guitar at 5:1 and a -20db threshold). Any other suggestions? (besides spending $ to get amps and pedals IRL smile )

Fudgers wrote:

just squash it a bit more to keep it present, but bring down the fader

By squash you mean compress, yes? I'll try that.

I'm looking for someone to do album cover art for my chiptune-rock band, Boy Meets Robot. I'd like it to look like the title screen for a GameBoy Color game, with the band name at the top in the Mega Man font, "press start" in the center, and Mega Man style sprites for myself (with guitar) and my R.O.B. (with gameboy) at the bottom.

I'm willing to pay for high quality work, though I don't have a ton of money to spend. If you're interested, please PM me your contact info, links to your work, and what you might charge for this sort of thing.

I would also welcome suggestions for artists others have worked with in the past. Thanks!

56

(12 replies, posted in Audio Production)

I hope no one minds I'm cross posting this on the CC forum.

I'm thinking about forming a chiptune rock cover band and looking for CC on the first track of my demo, "Code Monkey" by Jonathan Coulton. Made with one Gameboy (emulated), one guitar track, and one vocal track. I'd welcome feedback about any aspect of the track, but especially the mixing (levels, EQ, compression, vocal FX, etc.).

Hope you enjoy!

https://soundcloud.com/boymeetsrobot/code-monkey

I'm thinking about forming a chiptune rock cover band and looking for CC on the first track of my demo, "Code Monkey" by Jonathan Coulton. Made with one Gameboy (emulated), one guitar track, and one vocal track. I'd welcome feedback about any aspect of the track, but especially the mixing (levels, EQ, compression, vocal FX, etc.).

Hope you enjoy!

https://soundcloud.com/boymeetsrobot/code-monkey

58

(1,620 replies, posted in General Discussion)

My chiptune setup.

59

(11 replies, posted in General Discussion)

https://instagram.com/p/1s1106h8i5/?tak … clibrary42

If Super Mario Bros. was a stage in Mega Man, I think the music might sound something like this.

Made in LSDJ. What do you think?

stargazer wrote:

Wine 1.6.1, installed via WineBottler. WineBottler sucks, but it's pretty much the easiest way to install wine. Just download it and copy over wine, but not wine bottler. Be careful too, his download page is scam central.

That worked for me. Thanks for your help!

stargazer wrote:

Works fine for me. I'm using BGB 1.5.1, on OSX Yosemite.

Which Wine engine did you use? Any guesses why it might not be working for me? I've been putting off installing Yosemite, so I might try that and see if it helps.

Anyone have experience getting BGB to run on a Mac with Wine? For me, BGB always crashes right after I try to run it.

64

(6 replies, posted in Nintendo Handhelds)

egr wrote:

It's possibly the emulator. Try BGB and see if you get the same issue: http://bgb.bircd.org

I can't get BGB to work on a Mac with Wineskin (any help with that would be appreciated), but I tried Gambatte, and the pitch seems accurate. Must be a problem with KiGB then.

The issue I have with Gambatte is that it doesn't seem to have SRAM saving enabled, so I can only save one song per .SAV file. Anyone know a way to get this to work?