Definitely would have failed high school calculus if I had this to play with during class. Very cool!

I really like the texture beginning about 10 seconds in. Good use of commands to achieve a variety of FX.

I'm hearing dissonance in a lot of places where the different voices don't seem to be on the same chord or are playing clashing notes. I'd have to listen more closely to say exactly where the problems are, but I would try to tweak some notes to fix that (unless that's what you're going for).

I feel like the kick drum sound is getting in the way of the bass notes. Are you using pulse kicks? I prefer kicks on the wave channel so you can use a lower octave.

Good stuff, keep it coming!

I Fight Dragons!

36

(2 replies, posted in Nintendo Handhelds)

I like to run LSDJ in an emulator on my PC and frequently save the state of the emulation in case I need to undo something.

By default, each frame of the phrase screen is one 16th note relative to the tempo entered in the project screen. 8th notes are the even number frames and quarter notes every four frames (0, 4, 8, C). If you need 32nd notes you can set the groove to 3 ticks per frame.

Bon chance!

37

(7 replies, posted in Nintendo Handhelds)

I believe there are 16 waveforms (0-F) generated by each synth.

You're probably better off using a USB audio interface instead of the built in jack to record. Even a basic one like this should give you much better quality:

If you do buy that one, you'd also need an RCA adapter.

I like all the glitchy sounds! I'm impressed you've been able to get so many different timbres your first time using LSDJ.

I don't mind longer tracks, but in a piece this long, it might be nice to have a more mellow section to give our ears a break.

What parameters are you using for the kicks? I'd like to hear a deeper sound, which I think is easier with the wave channel, but I know some people are able to make pulse kicks work. You could try doubling with the noise channel.

Keep sharing more stuff!

In Logic, I just record a single track for LSDJ output, then apply:

1) EQ - a little boost around 50hz and 2500hz
2) Direction Mixer - set to 75% to soften the L R panning
3) Stereo Spread - to create more complex stereo field
4) Reverb aux send

herr_prof wrote:

There isnt much more you can compress a sound that has 4bit volume big_smile

Agreed, though I use a multi-band compressor to bring up the low end a little more when mastering. Of course, I haven't been at this very long so I would defer to the experts smile

41

(13 replies, posted in General Discussion)

Have you tried Toad?
http://www.tweakbench.com/toad

42

(1 replies, posted in Nintendo Handhelds)

When you record audio direct from a prosound DMG, what volume level should you expect?

I have a DMG Gameboy with RCA prosound that I bought on eBay a while back. When I turn it up all the way and plug into the line inputs of my recording interface, the levels typically peak around -15db. This seems kinda low to me, but I'd like to know what others' experiences are.

Would moving the prosound mod connections to the pre-pot positions eliminate this problem? Would that just make the output stay at max volume?

44

(27 replies, posted in Nintendo Handhelds)

One thing that's always confused me is why, if you put a kill (K) command at the bottom of that table, it can create a loud click, even though the note is completely faded out at that point.

45

(27 replies, posted in Nintendo Handhelds)

VCMG wrote:

You can probably minimize them in post production

Any suggestions for this? Low-pass filter? Compression? Reverb?

Evil Scientist wrote:

Never use the E command, just clone the instrument when you want to change the envelope.

In my experience, you still get clicks if, in the instrument settings, the envelope is set to decay or crescendo.

My understanding is that the second digit of the Envelope parameter specifies how many ticks until the volume is changed (i.e. 83 means start at volume 8, and decrease by 1 every 3 ticks). Can someone confirm this?

46

(4 replies, posted in Releases)

Good stuff! What hardware/software are you using for the chiptune?

Okay, I think I got it right this time. smile Just in case, here's a link

Oops! Image fixed.