No not quite. im talking more about software voices that can call upon any of the hardware channels (in gb case pu1, pu2, wave/user defined waveform and noise.) rather than only one.

Maybe it is similar if each of the 3 c64 channels can be a square, noise etc and are not hardwired channel 1: pulse, channel 2: tri, ch3:noise.
If that is the way it works, the difference is, each of those c64 voices can only trigger one of the sound channels at once, and not all of them together.




PR8 for the nes has voices that use up to four of the availible channels, in the format of a step sequencer.
you assign the channels you want to use for a particular voice, along with parameters such as the pitch, vol, pan etc.  Ie;

So, in one step sequencer track (a single trigger in fact), it can trigger the hw channels; pulses, tri, dpcm and noise  together, if they are all associated with that voice. (Contrast this with nanoloop, where any sequencer track can only access its associated gameboy sound channel (r,l,s,n being tied to pulse1, pulse 2, wav, noise)

Its quite possible to have triggers for two or more voices that use the same channels simultaneously, and in that case the voice furthest down or up the step seq gets priority for the channels that are trying to be accessed by more than one voice.


All i am imagining, is the same thing with the gameboy, except cutting out the step sequencer and controlling it via midi.

It would require a parameter that lets you set a priority level to the voices, one to set them a midi channel, one that lets you link any number of the hardware channels, and then whatever params such as root note/ pitch, volume, etc etc for each of the associated hardware channels in that voice.

Dya follow? )


*and making the wav channel sound exactly like pulse channels is totally unrequired! wink

I dont get why you'd have to make the WAV channel sound exactly like one of the pulse channels?

I imagined having more than 4 midi channels equating to different "patches" which could use any of the 4 channels (except if another midi channel is using some of the gameboy channels at the same moment, wherby the relevant gameboy channels are stolen from the other playing midi channel)

too much use of the word channel! sorry if you dont understand.

your idea sounds good, but very similar to mGB, which you could make work like that by rerouting midi notes from one midi channel to the appropriate midi channels used by mGB (1-4), unless im missing something. thanks for the quick response!

I've been using 32x32 for iOS, a cute little pixel editor with four colours (greyscale) and its very nice.

I've since broken my ipod however and it made me wonder if there any any such pixel painting softwares for the gameboy?

what about, a midi controllable rom which operates a bit like PR8 in that each voice is not tied to a particular channel, and can use any amount of the availible channels, using a voice stealing feature if voices that use the same channels are triggered at the same time.
each midi channel = a unique "voice"  with a basic patch editing screen with parameters and which channels are associated with it.

no sequencer required, if its something you might consider working on il happily contribute monies.

it would be like mgb on super crack, essentially

389

(59 replies, posted in Nintendo Handhelds)

thanks for the brutal death reccomendations, i do already know Nile (like the only other one i really know tbh), and quite enjoyed ur track SilphScope.
Any more for any more?

390

(59 replies, posted in Nintendo Handhelds)

i can attest those green semi dome shaped shure harmonica mics are cheap and the shit for lofi vocals. used them extensively, tho cannot remember the model number fort life in me

yeah that c64 emu comment really made me scratch my head

i do mean the amiga, with all those push buttons, and... black? man its hot.
care to divulge?

tsc what the fuck is that beautiful machine? what do the buttons do? whats the keypad thing? arrrggh

i would really like to take all the games except tekken card game (unless its vaguely playable with no kanji knowledge/ is in english) but am pretty poor, unless you still have these in a month or two. what would you be willing to accept for the three? feel free to PM if you like!

had a wonderswan for like getting on two years and still have no games for it! (waiting for reasonably priced pocket fighters, guilty gear 1/2 and beatmania to pop up. and makimura/ ghouls/ghosts)

395

(59 replies, posted in Nintendo Handhelds)

off topic, but im not a member of any metal forums and im guessing many of the peeps here are also into death metal; can anyone reccomend some good brutal death metal? i like Decapitated but thats about as far as my knowledge goes (aside from gothenberg sound) I favour the super staccatto chug breakdowns if thats any help, and not so much a fan of the super slow styles (obituary? mortuary? i forget, those guys on roadrunner back in the day)

soz for diversion!

There are also the Dingoo machines to look into if you dont know of them already. should be more availible than the gp2x's, and cheaper.

If you are interested in midi out from the piggy though, I heartily reccomend hunting a gp2x f100/f200 and a getting hold of a piggy to midi interface from Kitsch, well worth it!

Like what?

Use away!

wish i could help.. then again if i could, id have probably built it myself!
cant wait to tweak MSSIAH without having to hook up massive midi controllers! big_smile

32x32: pixel editor for iOS, only greyscale, but the best pixel editor by far i have used for iphone.
first finger touch moves cursor, second starts painting, much better than "the pixel goes where you touch instantly"

https://itunes.apple.com/gb/app/32x32/id322436592?mt=8
http://www.creativeapplications.net/iph … e-preview/

69p, cant go wrong.

400

(86 replies, posted in Releases)

no? kay sad