Looking through the mGB source code tonight and found this gem: https://github.com/catskull/mGB/blob/ma … mgb.bat#L1

578

(55 replies, posted in Trading Post)

Jazz, PM'ed

579

(37 replies, posted in Nintendo Handhelds)

Yeah dude, great work. I can't offer much help but I enjoy your updates.

580

(55 replies, posted in Trading Post)

Jazzmarazz wrote:

My proto version is a great cart, though I have no use for LSDj. tongue
I'll be loading it with the translation ROM of Megami Tensei Gaiden - Last Bible II to add to my MegaTen collection.

How will you flash it?

581

(37 replies, posted in Nintendo Handhelds)

Could you just modify the JP instruction at 0100-0103 to go straight to Trippy H instead of the normal menu location?

I'm out of my league here.

582

(13 replies, posted in Nintendo Handhelds)

Hopefully this slows it down a bit: https://github.com/catskull/instrumento … s/tag/1.01

583

(13 replies, posted in Nintendo Handhelds)

I could change key_repeat to something like 6 and recompile?

Jazzmarazz wrote:
SketchMan3 wrote:

If the button repeat speed was slower it could actually be useable,haha

Inpuhandler.h, line 32:

/* key_delay and key_repeat values are measured in vblanks */
UBYTE key_delay=6,key_repeat=3;
UBYTE key_delay_counter,key_repeat_counter;
UBYTE new_keypress;

Do you think thats the variable you want?

584

(13 replies, posted in Nintendo Handhelds)

badaboom

https://github.com/catskull/instrumentor/releases/tag/1

Timbob wrote:

These look really cool big_smile
I made a few aboys myself, but this sure is a lot easier and less messy wink
Did the pro-mini boards ever get made? Since I still have a few of those...

Nope. I sort of abandoned that idea (for now) because the UNO clones are pretty close to the same price as a pro mini clone, and the boards aren't really that much smaller. I'd probably do an SMT aboy before I do an pro-mini board because then the boards would get REALLY small. I probably wouldn't sell those as kits though, so I need to figure out assembly with a reflow oven so it's on the back burner.

Also, just an update for everyone! I just got the PCB's for version 1.0.1 in the mail today! This revision fixes the link pinout problem. Everything else is the same. So if you were holding off buying one, it's a great time to finally pull the plug! catskullelectronics.com

Plans for the next revision are removing the screw terminals (I don't think a single person has ordered a kit with screw terminals lol) and adding a PS/2 jack.  That's not going to happen for a few months though, so don't hold your breath.

Thanks!

586

(40 replies, posted in Trading Post)

Bumpalump. I'd really like this stuff gone! Shoot me an offer!

I'm looking into doing this in pure javascript using web MIDI. The midi part will actually be fine (in and out), but to connect to BGB you have to use a TCP socket and it looks like that's currently not possible in javascript. I may be possible to make a converter program that would take a websocket and transfer it to a TCP socket.

Anyone else have any ideas?

I'm hesitant to do it in python because deploying that can be tricky.

NickDrexler wrote:

Just ordered mine. Thanks! I'm excited to try this out.

It's in the mail! Check paypal for tracking info! Thanks for your order!

Are those all chinese aftermarket shells? What's the deal with the carbon fiber?

I was thinking today, would it be cool to stick a PS/2 port on the board? So that way you could plug a keyboard into it? It wouldn't use any arduinoboy functionality but it would be an easy and convenient way to plug a keyboard into your gameboy.

Hey nordloef, do  you have maybe a time we could skype or google hangout to figure out exactly what you're seeing?

592

(40 replies, posted in Trading Post)

First powerpak (and cf card) gone!