blight wrote:

Hold the phone guy.. Should I be considering one of these carts?  http://www.ninstrument.com/?page_id=1758

That's the same cart as the kitsch bent one. Notice the name BennVenn.

I'm trying to read what the midi bastl actually does. It doesn't look like it's able to convert nanoloop clock to midi clock, but the other way around. Midi clock to nanoloop. Am I wrong here?

659

(23 replies, posted in Nintendo Handhelds)

I think you're barking up the wrong tree here. The arduinoboy code was developed on a DMG. I would be shocked if your problems had anything to do with your gameboy or cartridge. I had tons of problems with building one by hand which is exactly why I made the PCB's. In any case, the only problem I had was with my connections, usually either with link cable or the midi jacks.

Did you look at the arduino midi out tutorial I posted? Like I said before, the schematic is the exact same so build that circuit and upload the code in the tutorial and if that works then you know the problem is on your link cable connection.

660

(23 replies, posted in Nintendo Handhelds)

I think you're barking up the wrong tree here. The arduinoboy code was developed on a DMG. I would be shocked if your problems had anything to do with your gameboy or cartridge. I had tons of problems with building one by hand which is exactly why I made the PCB's. In any case, the only problem I had was with my connections, usually either with link cable or the midi jacks.

Did you look at the arduino midi out tutorial I posted? Like I said before, the schematic is the exact same so build that circuit and upload the code in the tutorial and if that works then you know the problem is on your link cable connection.

661

(23 replies, posted in Nintendo Handhelds)

That fix is on the MIDI IN circuit, which he doesn't have built.

662

(14 replies, posted in Nintendo Consoles)

How about these? ~.75 cents each shipped.

http://www.ebay.com/itm/10pcs-2-x-40pin … xypthRv9Qj

663

(23 replies, posted in Nintendo Handhelds)

AH well if you have the flashing leds when notes are sent, your link cable is probably fine.

I would double check the connections on your midi out then. You can follow this guide exactly: http://www.notesandvolts.com/2015/03/mi … utput.html You might even want to load his sketch on your arduino and make sure it works.

664

(14 replies, posted in Nintendo Consoles)

Have you read this thread? http://www.planetvb.com/modules/newbb/v … mp;start=0

Seems like that's not necessarily the case.

Jazzmarazz wrote:

Man, if i owned a virtual boy I would def make a flash cart for it. Honestly though, they are just too uncommon...

Edit:

I have to retract my interest. It seems that the cart's have a custom connector that can only be salvaged from existing carts . too bad too considering all of those channels.

665

(23 replies, posted in Nintendo Handhelds)

Is your PC midi interface known to be working? Do you have any other midi devices you can attempt to send midi data to?

Do you have the arduinoboy set to LSDJ midi out? All the lights should blink.

In my experience if an arduinoboy doesn't work at all it's almost always an issue with the arduinoboy itself. Double check that the link cable is correctly wired. Also just for safe measure which arduino are you using?

Love the blit flafter shirt design, but no Men's large or XL? Bummer man.

667

(8 replies, posted in Nintendo Consoles)

NoyzBotChip wrote:
catskull wrote:

yup, that video hurt my brain. gonna go get a brain doctor now. Pretty dang cool setup, all jokes aside.

Hahaha whatever man, pdf format rulez. Those jams at the end rock too, lucy in the sky with diamonds sounds great.

668

(8 replies, posted in Nintendo Consoles)

It crashed if I saved while playing the track on my micro. It did successfully save though. Seems like saving worked better when playback was paused.

670

(19 replies, posted in Nintendo Handhelds)

Wow, great work!

Another idea would be to simply solder the arduino into the board without the headers, I'm sure you've thought of that though.

Do you have more details of the actual functionality of this board? Why are two arduinos needed? How is it powered during operation?

How hard would it be to power the unit off the 4 AA's the gameboy uses? And while you're at it, why not include an on/off switch where the original one went?

pselodux wrote:

Is that an easy enough process that I can do myself? It's already on my the cart being sent to me but if I want to add extra sample kits I'll obviously have to patch the rom again.

Yeah it's super easy. I used GBA Tool Advance which is available here: http://www.no-intro.org/tools.htm

MIrror here: https://drive.google.com/file/d/0B2JWZb … sp=sharing

Just use the tool to "fix header" and that's it!

Good news guys! I patched the header and sure enough, it works on my EZFlash IV! Doesn't seem to be perfect, but it's definitely working!

Here's the patched rom: https://drive.google.com/file/d/0B2JWZb … sp=sharing

It's both patched for the header as well as for use with an EZ Flash IV.