Totally awesome release man. You guys are killer on the merch. A VHS release, a diskette cd and a comic? How can I resist? Are you going to have plenty of merch at the show on saturday?

642

(28 replies, posted in Nintendo Handhelds)

What is it? Inverter board? Seems like way too many components though.

EDIT: Oh snap! Video out?

643

(41 replies, posted in Nintendo Consoles)

The cool boy carts can't save though, right? Sounds cool though, just not totally sure of the viability. I have the famicom ones though and I'd sure like to reflash it with some good games and a sensible menu.

644

(10 replies, posted in Trading Post)

n00bstar wrote:

Also... anybody wants a dead deer?

How much is shipping to the US? wink

Shared!

646

(10 replies, posted in Trading Post)

Man, don't have an SNES any more. Love this game though. Someone give it a nice home.

647

(111 replies, posted in LittleGPTracker)

http://isup.me/poyo.co/lgpt

If anyone has a dump I could look into hosting

Thanks for the positive feedback everyone! The beta testers have had no issues that I'm aware of.

Here's an update on the project for those interested.

The PCB is essentially completely redesigned. I improved it by adding screw terminals for both the link cable connector as well as the midi jacks. That's designed for people that don't want to keep their kits on the bare PCB and house it in some sort of case. I personally wouldn't do that, but there was plenty of room so why not? I added resistor values straight on the board for easier assembly. I added the 4.7k resistor from pin 7 of the 6n138 to ground that nitro2k01 suggests will improve performance when powering it with a gameboy. Speaking of that, I added the footprint for a GBA/GBC link port connector, so you can use a stock link cable without cutting it in half.  And for fun, I changed the silkscreen color to blue to better match the arduino.

Now for the bugs. The only one I've found so far is that the serial in and serial out of the link port is swapped. A PCB modification is actually quite easy as the traces are clear and isolated, and thanks to the screw terminal holes you have an easy place to solder them to. Two small jumper wires are needed. Also, along with the link port it seems like the dual DMG/GBC link cable I have does have a wire going into the GBC side 5v line, but the 5v lines are not connected through the cable. I guess that actually makes sense. What this means is that you can't power the arduinoboy with a stock cable. Using the screw terminals still works, and modifying a cable might also be possible.

Pictures are worth a thousand words so here you go:

The Laohu wrote:

Sweet, Muse is a very cool venue. Glad to see chipstuffs happening in UT.

Sidenote, I'll probably be visitng UT early next summer and was considering throwing a gig together, maybe I'll have to set something up with y'all.

Let's do it!

Cool, hopefully I can make it out!

What's going on with those vocals? Is that super autotuned or some kind of talk box? Cool thread though. I doubt there's much actual music made with the keyboard.

Price is in the title: $85 shipped. Mad decent.

653

(3 replies, posted in Circuit Bending)

Kind of reminds me of the Sword of Vermillion name entry screen where the music increases octave forever:

Curious about the gold plating. What's the issue with tin plating?

Also, random question I'll throw out here: do gb roms have headers like NES roms do? If you were to program a rom to a chip is it necessary to remove the header first?

Honestly with the BennVenn carts out these days it's almost pointless to even attempt a DIY solution, other than for learning but if you do that understand that you'll pour a ton of time and money into it.

Here's a link to one of his carts: http://store.kitsch-bent.com/product/be … -cartridge

He's also said a version that would cost half that may be in the works.

That cart is rom only. That means no saving. It also means you can only use games that are 32kb or less, which is pretty much just maybe tetris.