Are the handheld legends backlights technically clones of yours?

626

(12 replies, posted in General Discussion)

Darude - Sandstorm

As much as I'd like to go, finals are killing me and I can't neglect my family two saturdays in a row. Next time for sure and good luck!

628

(23 replies, posted in Nintendo Handhelds)

Are you absolutely sure your resistors are the correct values? I recently accidentally used some wrong values and I had erratic behavior. Midi out worked, but it sent nonsense.

I agree it's a long shot.

629

(72 replies, posted in Collaborations)

New deadline is nice, finals are killing me right now.

630

(28 replies, posted in Nintendo Handhelds)

nordloef wrote:

can't get the gb-file to download. I'm on firefox, any idea why?

Oh dang, I didn't test on FF at all. Or any other browsers besides Chrome for that matter.

It's probably something with the way I'm creating the rom file. That was pretty funky to figure out. I'll do a little testing to try and figure out whats going on, but I can't make any promises.

631

(28 replies, posted in Nintendo Handhelds)

jefftheworld wrote:
catskull wrote:

OHHHh sorry. I thought you meant remap memory location 0x104 to memory location 0x133. What you meant was remap memory location 0x104 through 0x133 to somewhere else unspecified.

Sorry for the confusion.

Yeah, sorry I wasn't clear. That's how some unlicensed games got their own logo to scroll without locking up the Game Boy but as far as I can tell there's no way to do it without special mapper hardware on the cartridge.

Yeah my ultimate goal here was to download an .ips patch that could be applied to any rom. That goal died quickly when I realized the logo trick required special hardware. Oh well.

632

(46 replies, posted in General Discussion)

herr_prof and saskrotch

633

(28 replies, posted in Nintendo Handhelds)

OHHHh sorry. I thought you meant remap memory location 0x104 to memory location 0x133. What you meant was remap memory location 0x104 through 0x133 to somewhere else unspecified.

Sorry for the confusion.

This show was a total blast! Conquer Monster stole the show.

I took some photos but I'm a horrible photographer. Here's the best two photos I took:

635

(28 replies, posted in Nintendo Handhelds)

jefftheworld wrote:

Now we just need someone to produce a cart that can use the classic logo swap trick and quickly remap 0x104 to 0x133.

Does it really use 0x133? Isn't that where the rom title and other things are stored?

636

(28 replies, posted in Nintendo Handhelds)

Great work!

637

(28 replies, posted in Nintendo Handhelds)

Hey guys, here's a little thing I've been working on. It's an online tool to create a gameboy rom that has the Nintendo logo replaced with whatever logo you draw! It won't boot on a real gameboy, but it will show the logo you draw as it scrolls down and then hang there. Not super useful but kind of fun!

So check it out at: http://catskull.net/GB-Logo-Generator/

Code is up at: https://github.com/catskull/GB-Logo-Generator

rebb wrote:

I received one of "beta" devices too. Like error stated, build quality is good. Like what you see in pictures. Been using it with good old G4 powermac and Renoise combination, coupled with Tascam fireone audiointerface.

Had no issues with different sync options so far, mostly been using LSDj in slave mode. Also tried using LSDj as Master and it worked surprisingly good too. Did small tests with mGB and no bad words from that either. Overall truly recommended piece of gear, it's cheap and adds lot to your setup for the money. Good stuff!

Thanks rebb!

For everyone else these are now officially out of beta testing and available for purchase. See the original post for more details or go to catskullelectronics.com

smile

tempted, but I don't have the parts and it seems like removing the screen film is a 50/50 chance the gameboy will break.