NeoNut wrote:

Hi guys n gals, I'm new here - About the guitars in TF4 ...I have tried but to no avail to replicate the guitars using TFI's in FM Drive but it doesn't sound close unfortunately & and i have no idea why this would be as in_VGM in Winamp is able to sound spot on ???

Delek has good advice. However, if you are specifically trying to get the TF4 guitar sound from the VGI rip, then you will have to add a little vibrato to one of your echo channels.

You see, getting thick leads requires using more than one channel with the same melody. Then you slightly offset the other 2 or 3 channels to make an echo effect.

On those echo channels, give them a vibrato of about 444, 445, and try 434 for the 3rd one,  if applicable.

Make your second echo channel to be out of the left speaker, and your third echo channel to be from the right speaker. You will get a very thick spread lead from this.

Don't forget to soften the volume of your echo channels. Your main lead channel should be loudest for a clear thick mix.

When I get my computer set up again, I'll PM you a VGM Music Maker demo of what i'm talking about.

JaffaCakeMexica wrote:

A christian eh? You should give this guy some instrumentals. Im pretty sure he'd be up for it.

Im not a christian, but to me, this song is pretty catchy and stuck in my head.

Hi JaffaCakeMexica,

Actually, that sounds pretty cool. I like this song you linked. So smooth, jazzy, and modern. Thank you!

Although, I'm not sure if I'm quite good enough to quickly make an instrumental cover right now. But, I will put it in my to do list for the future.

Thanks again,
See ya around!

Panda Chan wrote:

Being 19, it's safe to say I'm probably one of the oldest and most conceited members in the chiptune community. Others try to be as conceited as me, but I pull it off way better.

Hey there little chiller, I'm 32 years old. And I still make chiptunes. All you young whipper snappers ain't got nothin'!...

LOL Just kidding!

Actually, every-time I go on SoundCloud, some artist out there ends up humbling me with their superior skills. Sometimes I lack confidence, other times, I don't care, and just simply enjoy bringing to life the music that's in my head.

I always try to acknowledge other people's strengths, while also giving them constructive advice on how they can get better (if necessary). I am a Christian though, so that contributes to me striving to be more humble in my approach to music and people... although, I still have a long way to go, and much self to die to.

[Romans 12:3 - For by the grace given to me, I tell everyone among you not to think of himself more highly than he should think. Instead, think sensibly, as God has distributed a measure of faith to each one.]

I believe this website is an outlet for lots of talented chiptune artists... many with skill that far surpasses my own in terms of music and motivation.

Double post... my byaaad! smile

Hmmmm... Taylor Dayne looks like a young version of River Song from Dr. Who. tongue

Yeah, with percussion, as was said, it all depends on how you sequence things. Most people don't focus putting a lot of variety in percussion. I don't, because melody and progression is more important to me. But you can mimic the percussion of the greatest jazz drummers with an NES chip, if you take the time to program that to your track.

Most pepole don't spend a lot of time on drum variety though.

Chiptune is different than MIDI. Because it is sound produced with specialized sounds chips using special code that may look nothing like MIDI data... except in terms of concept and purpose.
The coding is different, and so is the sound.

There is indeed a lot of misunderstanding. People say "8-bit" music, which is really not describing anything specific. But Gameboy and NES sounds ate what they generally mean. However, Sega Genesis had 8 bit sound for its music that is FM synthesis. That and the SNES both use 8 bit sound samples. And it sounds much more advanced than NES.

The Turbo Grafx 16 has a 16 bit sound chip, but it sounds closer to an NES chip than a Genesis.

These ambiguous terminologies create confusion and misunderstanding of what chiptune music actually is. Using a MIDI workstation will not give you the most accurate sound design when compared to the original hardware. And people miss out on all the little tricks and techniques when working with specialized software and code, like dual channel chorus and reverb effects, swapping of channels rapidly to fool your ears into thinking that more sounds are there than there actually are, etc.

Wow! Nice job, and good technique especially with the one channel echo arps. Did you use VRC 6 or MM5 expansion chip?

I have no complaints!

tempsoundsolutions wrote:

whichever kind that sparks the least discussion on forums

Basically, everything that I like and produce! tongue

57

(10 replies, posted in General Discussion)

For me personally, I normally create a melody and build the song in my head, or at least the first minute of it. Then I go to put it into software. It's taken years to really develop that memory, but the more you practice/use it, the better it will get. And you have this in your favor. In human biology, music memory is the strongest part of your brain's memory. So you almost have an unfair advantage already. smile   Just work it out like a muscle. Build a short little tune in your head. Sit down and focus. Think of a stream of 4 to 8 notes that sound good in your head. And then transcribe that to a Gameboy and build drums, bassline, from there.

What I started with for tracking years ago, was basically just playing around with the software. You could start with making a simple techno drum rhythm, throwing on a bassline of only note after every bass and snare drum.

Also, looking at other people's finished work and "dissecting" their own LSDJ tracks, might help a lot. If you hear a really interesting sound, go in deep and find out how they achieved that. Look at the instrument, effects, rhythm structure, etc. There are YouTube videos of gameboys playing LSDJ songs live, as well.

Read up on the manual for sure. It may help you to better understand channels, effects, and other concepts. Famitracker manual was helpful for me years ago.

Also, making a cover for songs you already know and enjoy, is a great way to learn how to track. Since the song is already made, you just try to transcribe it to a Gameboy. Lots of people do that.

Those are some of my techniques. I'm not an LSDJ artist, but I'm certain all the things I posted should be helpful based on my experience with other trackers and software for music production.

58

(109 replies, posted in General Discussion)

nitro2k01 wrote:

Decisions decisions... Move this whole thread to graveyard, or only the worst shit since the thread does contain some constructive discussion about music theory.

A "first world" dilemma indeed. tongue

Yeah, filtering out the dross while letting the silver remain might be a more reasonable approach.

59

(109 replies, posted in General Discussion)

I do want to learn music theory at some point. I know what works intuitively... albeit not perfectly. But it would still seem cool to learn all the jargon and "ins" and "outs".

60

(11 replies, posted in Software & Plug-ins)

Osc81 wrote:

I've just returned to making music at the ripe old age of 35 after a layoff of almost 15 years!

Welcome back to the music scene!

Osc81 wrote:

About a year ago I downloaded Caustic on my IPad for a laugh and I haven't looked back.

Yeah, ain't that a kick? Caustic is very solid and smooth. It's not going to give you the most advanced tools out there. But you can still make music that's good enough for professional quality. I've used it many times and am very satisfied with it, for what it is. Great for tracking ideas on the go.

Osc81 wrote:

What are the benefits of using Sunvox?

The only benefit I can think of is that you get a different set of sounds and gear. It's simply another option at best. And a real hassle to use at worse... for me personally at least. I can't stand the interface on touch screen smart phone. But maybe you will like it. Just give it a free try.

Sunvox only has a 2OP FM synthesizer. This is good for simulating older Adlib OPL2 sounds, or like on Japanese Sega Master System.

Caustic has a 3OP FM synthesizer which will allow you to get sounds that are closer to what can be heard on systems like Sega Genesis/MegaDrive and OPL3.

The subtractive synth on Caustic is great for getting simple square/triangle/saw waves that are common on old school chip tunes. Use the bit-crushing effect on samples to simulate the NES sample channel for instance.

Keep your eyes peeled. I'll Personal Message a track I made in Caustic that sounds like an NES, but a little more advanced sound quality.

Osc81 wrote:

Sorry for the rambling post. Help a noob, ha...

Heh, no worries. Everyone here knows how much I ramble from time to time. What better place than a message board to ramble on?

61

(13 replies, posted in Sega)

Stef wrote:

Just to post some news, all the firsts issues with the XGM driver were resolved quickly and i just uploaded a new version of SGDK which fix a minor issue (PCM playback could be delayed in some case in some case). I think now the XGM driver is already pretty stable and can be used safely in ambitious project (as Antarex) smile

How are things coming along with this?

Is it possible to use this in conjunction with mml?

AphidBoy wrote:
marcb0t wrote:

Hehe, I met SeaTrash in person in Bonney Lake one time. I was working at a Mongolian grill where I cooked his meal. Pretty chilled guy. smile

I might check how he's doing these days.

Crazy! Did you get his autograph?

No. But the real tragedy is that he didn't get my autograph. Man, I feel bad for that dude. tongue Jk

Seriously, though, I had never heard of him until my coworkers introduced me. SeaTrash was their nephew I think. So I had to hear his music first.

AphidBoy wrote:

Anybody know if SeaTrash is gonna attend?

Hehe, I met SeaTrash in person in Bonney Lake one time. I was working at a Mongolian grill where I cooked his meal. Pretty chilled guy. smile

I might check how he's doing these days.

bitpusher2600 wrote:

Thank you folks.
Yeah, that would be possible except my wav channel is loaded up with other crapola.

Basically, I could 2xlsdj this but this is the last tune in line for a formal CD release on an otherwise fully 1xlsdj album so I'd kind of rather not.

My DMGs don't have a clock mod so I suppose it's either accept as is or engage in a little waveform trickery and record this pulse channel bassline seperately at a higher tempo then adjust back accordingly in dear ol' Audacity thereby faking the effect of a clock mod. Ah chip music, nothin' like it.

Or perhaps transpose your whole song up enough semitones to where your lowest note appears at the lowest possible register.

Then simply time-stretch your whole track back down to the intended key.

A little less cheating than your other idea.

Then other idea is to have someone with a clock mod record playback through their DMG. And then send the raw recording to you.

Just my thoughts.