yessss so exciting!! beautiful tunes!
82 Jan 28, 2017 2:39 am
Re: Custom LSDJ Palettes and Fonts (28 replies, posted in Nintendo Handhelds)
I suggested a feature request for DMG palette editing, but it doesn't look like it will happen
edit: http://github.com/urbster1/lsdfonts has been updated
83 Jan 28, 2017 12:27 am
Re: Custom LSDJ Palettes and Fonts (28 replies, posted in Nintendo Handhelds)
I hear what you're saying, both palettes use the lightest and darkest shades already on DMG though so it would be tough to devise something else. what did you have in mind?
84 Jan 27, 2017 9:48 pm
Re: Custom LSDJ Palettes and Fonts (28 replies, posted in Nintendo Handhelds)
palette changes don't apply to DMG, only CGB/AGB/etc. you still only get 2 palettes on DMG, regular and inverted
85 Jan 27, 2017 4:14 pm
Re: Custom LSDJ Palettes and Fonts (28 replies, posted in Nintendo Handhelds)
awesome please do
86 Jan 27, 2017 3:43 pm
Re: Custom LSDJ Palettes and Fonts (28 replies, posted in Nintendo Handhelds)
these are great!! I hope you don't mind if I add them to my repo, with credit of course
87 Jan 26, 2017 7:48 pm
Re: What kind of signal does the LSDJ analogue sync accept as input? (2 replies, posted in Nintendo Handhelds)
looking into the korg volca analog sync signal, it would appear that you need a square wave click (presumably 1 wavecycle? from this thread). it seems like the frequency would be fairly low, like 1 click per 8th or 16th note (the wiki shows depending on the synth, to set LSDJ to generate either 6 or 12 ticks per step). it might just be a matter of trial and error before you get the right signal syncing the way you want it to.
88 Jan 26, 2017 2:47 am
Re: Custom LSDJ Palettes and Fonts (28 replies, posted in Nintendo Handhelds)
thanks I've added your font. I don't have a repo set up for palettes (yet) though
new version of the patcher is out to fix issues with loading fonts on DMG: https://github.com/jkotlinski/lsdpatch/ tag/v1.1.3
89 Jan 25, 2017 7:17 pm
Re: Custom LSDJ Palettes and Fonts (28 replies, posted in Nintendo Handhelds)
funny you posted this just now, I just added fonts to a new repo
https://github.com/urbster1/lsdfonts
if anyone wants to submit theirs as well, I'll gladly accept them
edit: Gradius, Zero Wing, and Strider fonts came from here http://nfggames.com/games/fontmaker/lister.php
90 Jan 24, 2017 4:04 am
Re: LSDj -> Nanoloop One 1.7 sync problems (3 replies, posted in Nintendo Handhelds)
did you put nanoloop in slave mode? when the >> icon is selected, press A+B and nanoloop will pause. it should pause right on step 1
did you set LSDJ to Nano sync mode? when you press Start on LSDJ, LSDJ and Nanoloop will both start playing. (note that this is really not the same setup used to sync LSDJ as master/slave.)
I just tested this and it worked, they are staying in sync. it should also be noted that your groove in LSDJ must be based on 6 ticks per step.
91 Jan 10, 2017 9:43 pm
Re: how to start vizual for n00bs???? (17 replies, posted in Motion Graphics)
don't forget http://no-carrier.com/index.php?/nesflix/
92 Jan 10, 2017 9:16 pm
Re: Purist artists similar to Chipzel? (45 replies, posted in General Discussion)
sieken is now known as kouhai https://soundcloud.com/kouhai
93 Jan 9, 2017 9:07 pm
Topic: WTB: GBA SP headphone+charging adapter (0 replies, posted in Trading Post)
does anyone know where to buy the 3rd party adapter that lets you charge GBA SP while using headphones? I ordered one off of Amazon that showed as having both ports in the picture, but when it arrived it was just the regular headphone adapter. I'd like to buy at least 2 of them, thanks!
94 Jan 4, 2017 6:01 pm
Re: Purist artists similar to Chipzel? (45 replies, posted in General Discussion)
in no particular order
Fighter X
Roboctopus
DBOYD
Hypnogram
Je Mappelle
Pain Perdu
Nanode
uraboroshi
yukkerom
tobokegao
Slime Girls
donotrunwithpixels
Infodrive
Cooshinator/Muzak Efron
sieken
HarleyLikesMusic
seconding IAYD
IMHO just listen to everything, regardless of genre, because it will open you up to new sounds and at this stage that's really important
edit: VVV oh yeah that reminds me, Abandoned On Fire!
95 Dec 31, 2016 12:55 am
Re: Nitro2k01's Pushpin for GBC: a few questions (16 replies, posted in Nintendo Handhelds)
So you'd send controller data on those CC numbers to change each sample.
Has anyone else tried this with this port? I'm using the nanoloop USB adapter and it's receiving note data just fine, but sending values on those CCs doesn't change the WAV sound. I'll give it a shot with the arduinoboy next.
96 Dec 30, 2016 10:29 pm
Re: Gameboy Pocket Varia5uit mod Install (5 replies, posted in Nintendo Handhelds)
cool! I don't think hot glue will hold it, I used JB weld epoxy on mine