Playing with it while learning FM synthesis = lame tune but it's an effort ;P
http://soundcloud.com/8gb/8gb-occultism-deflemask-test

Great news guys

http://truechiptilldeath.com/blog/2011/ … s-support/

1,219

(155 replies, posted in General Discussion)

egr wrote:

Not exactly relevant but since a few people have mentioned interface and portability as issues (and I mostly agree) --

Protracker on PSP with this maybe?  Anybody tried it?

http://ttyman.free.fr/?p=16

I was one of the first to try this as soon as the pre-public release got out for Caanoo
http://chipmusic.org/forums/topic/4233/ … racker-23/

It runs really well. The PSP version does not, though. PSP is NOT fast enough for Amiga emulation.

1,220

(155 replies, posted in General Discussion)

bryface wrote:

in a few years history will repeat itself and LSDJ will be seen as awkward and passe to the up-and-coming quantum computing subatomic particle music scene

I got first dibs on an Osaka deck.

1,221

(155 replies, posted in General Discussion)

It reminds me of the good old Dreamstation:
http://www.audio-simulation.com/?page=product3

Did anyone ever use this one? It was cool.

1,222

(155 replies, posted in General Discussion)

Subway Sonicbeat wrote:

And most important: why there are so few new MOD/XM artists?

Few? There are a gazillion. You mean here? I think it's pretty clear by now this is not the place. Linde makes an excellent point about platform fetishism. I suppose music in the demoscene (where most mod artists "live") is more result/functional-based than here where it seems to be more platform-based. It seems someone can be "extra cool" for using an obscure platform, regardless of what the result of this practice is.

1,223

(155 replies, posted in General Discussion)

e.s.c. wrote:

im kind of sad if really most of you dont use live mode on your stuff for gigs
how does that not bore the fuck out of you as an artist while performing live?

Live mode was actually a fucking nightmare and didn't let me enjoy any set. I stopped using it because it made no sense and did not ADD anything to my set. I also had to sequence at least 2 other devices live. The end result, was stress. People stressing out while performing communicate that to their audience and that is not my purpose.

There are many more things to live electronic music performance than sequencing live. You have to embrace the way your tools work and find a new way to use them in a live environment, instead of sticking to old precepts of the like of "I MUST be playing, touching an instrument in real time for my music to be live".

Did you not perform a live before the existance of LSDJ and live mode? Does your music have any sort of very recognizable structure you have to maintain to keep its essence alive? Because from what I gather you are not a "song" person, so maybe your work allows more sequential improvisation, while others need certain form that live sequencing just makes a mess of. I instantaneously think of people chanting the chorus of a Bit Shifter song in Blip Festival and that is an example that supports my point of view.

1,224

(33 replies, posted in Commodore Computers)

But if your sample is NOT on C, defaulting to a certain Hz range would introduce MANY problems.

1,225

(18 replies, posted in Sega)

Saskrotch wrote:

you can use an emulator to listen to stuff, it doesnt have to be off the hardware!

That's pointless, there is a VGM player for Winamp. If I am going to emulate, converting to ROM makes no sense.
http://www.winamp.com/plugin/vgm-input- … -34/133560

1,226

(155 replies, posted in General Discussion)

bryface wrote:

i would say the interface for jamming these patterns into place makes the difference too.  most oldschool trackers only have a single column order list, so visually it's hard to work with the arrangement of a song in realtime (though it is technically possible).

Just change those numbers,maybe big_smile
Again, who uses livemode LSDJ? Few.

1,227

(155 replies, posted in General Discussion)

herr_prof wrote:

The hvsc has its fair share of formulaic cookie cutter c64 toons. The lens of history should distort how we feel about gb tunes the same way in the next 6-7 years.

On which years? Certainly the latest stuff pushes and pushes the hardware because otherwise people would just not pay attention. However the number of amazing tunes is indeed always limited. On the other hand, with Game Boy generated  music, I don't see much limitation breaking since the times of Lo-Bat. Of course there are exceptions (like A.M.U.), but the number of breakthrough achievements in sound is very small. Let's also have in mind we have only two tools on the Game Boy that are being used to create the music. If you go all the way to break the limit, you go like what Goto80 did with defMon.

I keep reading all this about "live features". Most of the biggest chipmusic live acts I know do not mess with song structure in live mode and there are great reasons for that, so I don't know why you keep using it as an argument where most everyone does is hit play and maybe mute some channels. I'm not saying this is bad or anything like that, as I progressed with GB music making I touched less and less the GB while playing live myself, I'm just saying that for the argument at hand, talking about " live possibilities"  makes no sense, since you can do already what most people do live with a Game Boy using an old tool like ProTracker.

1,228

(155 replies, posted in General Discussion)

irrlichtproject wrote:

tiny .xm tracking rulez. but i think there's a difference between fighting against limitations that are externally defined (ie hardware limitations, compo rules), and setting those limitations internally (ie limit yourself).

Size constrain can be one of the variants. You can also limit the channels, or limit yourself to using only one sample. Like the Hexawe compos. This sort of limitation is way more fun I think, because of many reasons.

The problem with externally defined limitations is that it gets exponentially hard to break them once you start breaking them. The C64 scene is a fine example of breaking limitations all the time, but the Game Boy scene is not particularly notorious for pushing any sort of limitations. So I don't see, for most cases, why limitation breaking would be an ethos to choose that platform.

1,229

(33 replies, posted in Commodore Computers)

You mean sample files? File conversion to IFF or RAW for Amiga is a fucking bitch. We all ran into this issue at one point or the other.

My simple solution (albeit maybe not the best): Open Milkytracker, load your WAVs there, then save in MOD format. Open the module in Protracker and you can have access to the samples. you will have to fix any existing loop points, but they will sound OK.

1,230

(155 replies, posted in General Discussion)

Analog wrote:
Lazerbeat wrote:

there aren't THAT many exciting options of things to do live with mods.

ONE MILLION TIMES THIS.

One million times no.
Protracker allows me to jam around with my mods (messing with pattern orders etc), mute channels, change tempo... basically most of what you do with LSDJ. Which nobody does in most cases, it's just pressing play and fucking around stage. So let's be honest there.

Milkytracker is crappy in this and many other aspects, I just stick to Protracker. Also, I am totally Protracker-focused now, I have returned to it and made it my main composing platform again (adver*cough* next release on Bleepstreet *cough*tisement)

Mentioning the tactile aspect of a Game Boy is also a bit of a weak point. Most electronic musicians are not " holding"  any instruments or doing anything as if it was rock'n'roll music.

Limitations can be put if you wish so. Like 4mat's chiptunes. If you have unlimited sound capabilities but you want to use a limited set of sounds, don't you have the self discipline to do it that way instead of getting lost in "infinity"? Why can't you try to do a mod that just weighs 16KB? Can't you pu the limit yourself? There's a problem there which exceeds the platform you are using.

1,231

(4 replies, posted in Graphics, Artwork & Design)

Some really good stuff there, thanks for sharing!

1,232

(18 replies, posted in Sega)

I have an Everdrive and I refuse to use this method to listen to music, because I have to flash the cartridge with a BIN every time I want to hear a song.  Sucks for the Everdrive, and sucks for convenience. The Everdrive TFC player works without flashing, however, TFC files introduce a myriad of errors.

Until someone makes some format we can play directly with Everdrive, I will be skipping the platform altogether sad