Also, anyone having trouble with the new FM channel strip?
I can import instruments, but it doesn't output to the sega...
The old version works great, anyways.

Aly James wrote:
DUNGEONMASTER wrote:

Hey everyone !

After finally spending some serious time with this,
I was wondering how you all are creating envelopes
On the psg channels.

Im using ableton, but it feels like im spending too much
Time building racks.

Any good ideas?


IIRC It seems that PSG volume is only tied to velocity in the current GENMDM firmware, that means that you will be able to create a sort of envelope by setting rapid note on/off at different velocity (has velocity is tied to note on/off MIDI event) however it is not the same as proper PSG volume change.
Seb's SN76489 interface code feature a dedicated MIDI CC for amplitude and I think that it should be added to GENMDM too smile

(I am actually working on the Super PSG vsti and I am pretty on the point by now smile I will add some features that you only find on the Atari ST scene...like interrupt generated waveforms and effects, a real time tweak-able noise channel, [1 - 127] steps volume and pitch envelopes, arp, pcm read, master clock setting etc...it will be released in August if everything goes well)


Ok. That makes sense.
Im not at home, so i cant test it out. BUT if i wanted to do a slow attack, like the
0F setting in Lsdj, then i would have to create an extremely rapid succession of
Velocity triggers ?

Hey everyone !

After finally spending some serious time with this,
I was wondering how you all are creating envelopes
On the psg channels.

Im using ableton, but it feels like im spending too much
Time building racks.

Any good ideas?

20

(53 replies, posted in Sega)

yep!

21

(35 replies, posted in General Discussion)

keep moving! if you all come through kc, look me up.
everything is wide open.

DUNGEONMASTER wrote:
SketchMan3 wrote:

And so the terrible chipmusic titles thread becomes yet another tool for persecution.

i only meant to persecute myself.

when i named myself dungeonmaster, i thought i invented chipmusic. ugh.

SketchMan3 wrote:

And so the terrible chipmusic titles thread becomes yet another tool for persecution.

i only meant to persecute myself.

DUNGEONMASTER wrote:
ChronoTrigger wrote:

Does anyone have the Depreciation Guild's two bonus tracks "Sunfaded" and "Invisible Love" that only released in Japan on their release of Spirit Youth? If you do, please could you PM me with a download link.

i once made an album of remixes i stole from popular bands in my city under the name AKACHRONOTRIGGER.

maybe we are related?

or we should shake hands here?

http://chipmusic.org/forums/topic/11034 … ic-titles/

ChronoTrigger wrote:

Does anyone have the Depreciation Guild's two bonus tracks "Sunfaded" and "Invisible Love" that only released in Japan on their release of Spirit Youth? If you do, please could you PM me with a download link.

i once made an album of remixes i stole from popular bands in my city under the name AKACHRONOTRIGGER.

maybe we are related?

just replaced my vopms with this. sounds so good !

27

(53 replies, posted in Sega)

little-scale wrote:

Correct, so it will be "in tune with itself" but out of tune with other things.

but it can be tuned by tweaking the code?

28

(53 replies, posted in Sega)

little-scale wrote:

I think I'll rewrite the code for pitch --> frequency conversion derived from a master clock.

I'll also port it to Arduino (will be super simple).

how simple is it to change the code to work with arduino?

ive been considering porting some rgb code to teensy.

id like to figure it out.

http://www.pjrc.com/teensy/teensyduino.html

according to this it should run without any modification to the code.

29

(3 replies, posted in General Discussion)

Teh D3th St4r wrote:

Don't get me wrong; I like MLP. It's pretty funny, has some underhanded adult humor, solid story, good voice acting, fabulous animation style.
What I was trying to convey was, there's no reason the MLP kickstarter should be doing 30x better than the Zelda one. I wasn't implying that a kickstarter for an MLP doc was wrong (I'd honestly love to see it).

I Would never mock anyone over a cartoon.
1. That's kinda petty and stupid.
2. I'm 29 and I watch more cartoons than anyone I know.


huzzah !

30

(53 replies, posted in Sega)

does the code change if the crystal runs at 1.8 instead of 1?

31

(53 replies, posted in Sega)

liquidcalm wrote:

I got the crystals from RS Online Uk, and sourced the SN chips from eBay... Though I may purchase some more with Little-Scales noted failure rate!
Oddly I couldn't find one supplier of Teensy boards in the UK.

we could use any arduino board though, right?

32

(53 replies, posted in Sega)

like this?
http://www.jameco.com/1/3/crystal-oscillator-1-mhz