65

(17 replies, posted in Nintendo Consoles)

http://www.youtube.com/watch?v=znZNrMzeRWc

66

(17 replies, posted in Nintendo Consoles)

Hey pro's !

I've been trying to emulate that train rail tick from the intro to the phantom train theme in FF6.
I've played around with all the percussion hits, and a little bit of reverb in the EFM soundfont synth, but can't get it right.
Naturally, I want to be as authentic as possible, anyone have a quick trick to pull it off right ?

67

(76 replies, posted in Nintendo Handhelds)

joythief wrote:

thanks to everybody who gave legit advice and didn't get wrapped up on the whole "trap" nonsense.
finally got the hang of the R command and have some nice and fast hi-hats going on!

Back when OJ JUICEMAN was a regular contributor to the brick squad mafia, and DJ HOLIDAY was on his game, he used to have this signature high hat roll that slowed... It started off really fast (R01), but slowed seperate from the global tempo. I understand that a lot of the 808 hats were emulated in various DAW's, so it wuld be pretty easy to isolate the tempo to a track and just roll with it on a trigger command. But Ive been trying to figure out a good lsdj groove shift to emulate that for a while.

68

(76 replies, posted in Nintendo Handhelds)

Saskrotch wrote:

waka flocka's a fuckin idiot

dj holiday's a fuckin genius

ultramega wrote:

I just got an email few minutes ago from little-scale saying he shipped my package today, my apologies for blowing up this thread and annoying a few people


Yes ! That means Im one step closer to receiving mine !

Downstate wrote:
DUNGEONMASTER wrote:

i know.... i dont even want to open ableton till i get it...


if it makes you feel better i still can't use mine, for this fucking electrical ground loop annoying hum thing. pfffft.

none of the bastards on here want to sell me a uk megadrive plug goddammitttt!!!

http://bytelove.com/world-travel-adapter.html

will this work?

2PLAYER wrote:

Kills me to come here and read about it when I haven't received mine yet sad

i know.... i dont even want to open ableton till i get it...

DUNGEONMASTER wrote:
little-scale wrote:

Hey Downstate, did you resolve the power issue?

Hey DUNGEONMASTER wanna send me your Live setup? I have a nanokontrol as well.

i actually dont have the sega interface yet, but i was wondering how the nanokontrol works with it... when it comes, ill be using nanokontrol and monome.

although sometimes i have trouble assigning midi control changes to knobs in m4l.

Bit wish wrote:

I had the same problem.... just had to pull out my old windows xp  XD

32 bit? ive got two new ems carts and cant get lsdj on it. worked fine on my old 32bit xp...

little-scale wrote:

Hey Downstate, did you resolve the power issue?

Hey DUNGEONMASTER wanna send me your Live setup? I have a nanokontrol as well.

i actually dont have the sega interface yet, but i was wondering how the nanokontrol works with it... when it comes, ill be using nanokontrol and monome.

PULSELOOPER wrote:
Lazerbeat wrote:

Does the Nanokontrol work if you send midi CC to another source? if you get super stuck, PM me your ableton file (I have live, a nanokontrol2 and genMDM) I will try and figure it out.

Yeah, it works with mGB, for example. I'm gonna send you the files right away. Thanks man!

let me know how this gets resolved...

76

(36 replies, posted in Trading Post)

it seems like a fun challenge.

77

(36 replies, posted in Trading Post)

it also seems like it would be easy to design the package bundle, in such a way that designers might be persuaded to purchase the songs to fit a particular genre of game.
for example; an rpg hero death theme v. an obligatory platformer underwater theme...

78

(4 replies, posted in Trading Post)

http://www.game-nut.com/

79

(4 replies, posted in Trading Post)

i found a cache in kansas. they go for 15.00.

dang. i feel stupid. right in front of my dumb face! thanks!