So, I tried to make a version that uses one controller port. Haven't got it to work yet.
At any rate, the next version will feature audio input --> TIA streaming (but hey keep in mind its only four bits) as well as editable custom waves.
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So, I tried to make a version that uses one controller port. Haven't got it to work yet.
At any rate, the next version will feature audio input --> TIA streaming (but hey keep in mind its only four bits) as well as editable custom waves.
i think u meme amen brk
Hopefully this week very soon.
GenMDMs and work are taking up timez.
So I got that thing working fine when I made it, but people are having trouble
I'm sorry guys. I'll have a look at this when I get the chance.
<----- little-fail
Yay!
haha yeach the DIN 5 connector adds a certain chunkiness
It'll be worth it though. I'm happy with the new boards, and I hope that you guys are too.
I've found that the extra MIDI components and parts slow me down a little.
I'll keep you all posted in this thread in terms of progress!
Hi all!
Here is quick modification on powering GenMDM version 1 PCBs using the SEGA console itself: http://little-scale.blogspot.com.au/201 -sega.html
chunter, i would argue that going to school exposes you to things that "practice, gear, and google searches" wouldn't *necessarily* expose you to because one is stuck inside one's own head and only follows up on things one knows about in some way - that is to say, you don't know what you don't know.
What is LPB?
Agreed RE MIDI timing being of a lower resolution AND also potentially prone to more issues than a playback routine.
It sounds like you are asking about time-based resolution for music data events.
VGM file normat support sample-accurate data logging for sound chips (which includes the NES) - I am assuming .NSF is the same though I don't know the format at all.
As a result, the timing resolution for music data is much higher than your perception of music events in terms of real time playback - and could thus capture any imperfections from things like solos and so on.
The limits that you describe are limits of the platforms that are used to write the music - not of the NES itself.
dayum chip
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ChipMusic.org / Forums / Posts by little-scale