As usual, I think how you make your tunes, while interesting, is a distant second to id they are good or not.
1,073 Mar 21, 2012 7:15 am
Re: I make chiptunes with reason... Am I a cheater or something? (87 replies, posted in General Discussion)
1,074 Mar 21, 2012 5:04 am
Re: ONLINE COMMUNITY NOSTALGIA (146 replies, posted in General Discussion)
http://micromusic.net/ is still there. Huge amounts of awesome stuff to be found.,
1,075 Mar 21, 2012 2:34 am
Re: [JP] TOKYO • 2012 10 20-21 • BLIP FESTIVAL TOKYO 2012 @ KOENJI HIGH (104 replies, posted in Past Events)
I assume there will be a large contingent of Aussies in attendance again! Team SoundBytes def plans on going, especially since we can't make it to NY
Team soundbytes!
1,076 Mar 21, 2012 1:27 am
Re: Amazing Japanese Chipmusic Artists You've Never Heard Of (26 replies, posted in General Discussion)
Bun, Robokabuto, Hizmi (not enough people know hizmi), Orloc (coova's new name, different sound and AWESOME), Master Kohta, kabakism.
1,077 Mar 20, 2012 2:13 pm
Re: Post your gig/home setup! (1,620 replies, posted in General Discussion)
Do they have a consistent point of failure or are you just to much rawk for them?
1,078 Mar 20, 2012 4:21 am
Re: Chipstep, It Sounds Like a Rat Dying (34 replies, posted in General Discussion)
1,079 Mar 20, 2012 2:16 am
Re: Post your gig/home setup! (1,620 replies, posted in General Discussion)
that picture is tiny! also whole set up you tease.
1,080 Mar 20, 2012 1:39 am
Re: [07APR] London - ANALOG ATTACK w/ JDDJ3J, 8GB, Sabrepulse Henry Hom... (67 replies, posted in Past Events)
Shoreditch? That isnt nearly dangerous enough for a line up of this magnitude.
1,081 Mar 19, 2012 1:54 pm
Re: Nintendo's original SFC (SNES) development samples...? (36 replies, posted in Nintendo Consoles)
So the only difference is the looping on the snes is sloppy?
1,082 Mar 18, 2012 1:24 pm
Re: circuit bent NES visuals (10 replies, posted in Motion Graphics)
Great effort but im afraid the color cycling is a bit too much for me!
1,083 Mar 18, 2012 11:52 am
Re: Super Game Boy Under Used (5 replies, posted in Nintendo Consoles)
Never seen this before. It looks a bit like how some GB games took advantage of the GBC and had full color. Also neither the SNES nor the super game boy are particularly hard to come by. Could open up all kinda interesting things. Extra sample channels?
1,084 Mar 17, 2012 2:51 pm
Re: Nintendo's original SFC (SNES) development samples...? (36 replies, posted in Nintendo Consoles)
That is a very very interesting little task. Kind of like the ST-01 of the SNES? I wonder if it is all D50, CZ101 and DX21 samples?
1,085 Mar 17, 2012 12:53 pm
Re: [US, ATX] [03/16/12] TCTD In-Store at Game Over Video Games (21 replies, posted in Past Events)
Nice selection, props for getting a bunch of AY stuff in there.
1,086 Mar 17, 2012 3:14 am
Re: FM Synthesis video tutorials (80 replies, posted in Tutorials, Mods & How-To's)
I've never seen a discussion of the macro (same as tables?) function in Adlib Tracker 2. Also effective use of the white noise available in "Percussion Mode". Are those topics to software specific?
To be honest, AT2 kind of bugs me, because of how it implements 4op instruments. I find it really really confusing, so I never really got into it and don't really know it that well. However I have a sammichFM which is exactly the same chip. If you look in the manual for the MBFM they call the Macros "wave table sequencing" which I assume it the same thing. I TOTALLY plan to get into that at some point but probably a bit further down the line. Same with the percussion mode, as far as I know that is kinda unique to the opl2/3 chips.
I will probably to little "spotlight" videos on non generic FM stuff like, the pitch envelope on the DX11 (i could go on for ages about how awesome that synth is) or the Macros in AD2 or EG5 in the MBFM
Great Videos Lazerbeat, i love the way you use the notepad.
also good to see the hole video with soundbut there is something missing in the bass drum analysis
( it do not seem like i can get the uploaded picture to work .but you can see it here )
http://test.fedepede04.dk/#0.0if you can see the picture i have uploaded, then you will see that the distance between A and B are differed, B are greater than A indicate that, B is a lower frequency then A, you need to have something like Tone bend it to obtain it.
but most Opl2 / Opl3 tracker don't have that function,
and that is the reason, why drums on the opl2/opl3, many times sounds a little flat.
Do you mean something like pitch envelope? I actually mentioned that in the first video but I forgot to include it when I redid the video with sound! I don't think it is THAT important though because a dedicated tone/pitch bend function isn't the only way to get a kick drum.
The use of note pad is totally Day9
1,087 Mar 16, 2012 3:36 pm
Re: FM Synthesis video tutorials (80 replies, posted in Tutorials, Mods & How-To's)
If you have any comments or corrections let me know man!
1,088 Mar 16, 2012 2:42 pm
Re: FM Synthesis video tutorials (80 replies, posted in Tutorials, Mods & How-To's)
Thanks Akira! Fixed the second video sound.