17

(22 replies, posted in Nintendo Handhelds)

Wow! This is awesome! I feel under drugs after played with it lol

It should be even better if it was possible to change noise channel note like it is on recent lsdj version. For playing with a drone instrument like a didgeridoo on D.

@Cementimental

don't hesitate to ask if you have questions. I'm pretty sure there are things which are not written on the screen like enter on the synth mod, if I good remember it's SELECT + RIGHT

Hello,

Just to add this one to the list (nds) :

https://chipmusic.org/forums/topic/2501 … -zhootpad/

20

(19 replies, posted in Other Hardware)

What about the retron sq? Does it works too with ems64 and insidegadget cartridges? I saw that retron sq can't save on the cartridge. Only on the box... Is it the same with the retron 5?

21

(19 replies, posted in Other Hardware)

What about the retron sq? Does it works too with ems64 and insidegadget cartridges? I saw that retron sq can't save on the cartridge. Only on the box... Does it the same with the retron 5?

Hello,

(the rom is at the bottom, I write too much)

I made a few years ago a rom for the ds. I share it with you, I didn't do it before because it's not finished at all, a little bugy (it don't crash but there are problems on screen display sometimes but by switching screen you can normally remove these problems). And I thought I would come back coding it for better looking and less bugs before share but finally I don't know if I will come back to it some day.

Maybe the next thing I will do will be more something on the gba. I started also a tracker on raspberry pi but I think it's stopped too for now.

So instead of waiting years for a finishing which will probably never come, here it is.

At first it was suposed to be just a launchpad, but I always wanted more and more and now there is too much things and I think it's hard to understand what's going on but with a little practise you can make fun things.

It is completly ugly as when I did that I just didn't care about the graphical aspect and I didn't know how make it beautiful.

It is only sample based. No real synthesis because I didn't know how do it. Samples things was easyer to code.

- launchpad with some fx (you press buttons, it make sounds)
- rythm on playback
- synth based on samples (you have something "close" to a music keybaord with all the keys of the nds) with some arpegiators modes
- tracker with only 2 channels (others don't work) and only one page, more fore live things. You can change the notes of all synths in the tracker by pressing the nds buttons. This was inspired from Rythm Core Alpha 2. The play of the tracker is not very fluid sometimes.
- sync mode : it convert the nds into mono and use one of the channel for sync. I tested sync with lsdj it worked but with the tracker it's a little crazy. But sync mode works very good with synth mode according to the arpegiator when you press a button.
You need use a Y cable for use sync mode (male minijack to 2 female minijack) one is for sound and the other goes for example in a volca.

Maybe one day I will resolve the bugs and a better display for understanding what's going on.

I made some vidéos for show what you can do with it :

- Changing the tracker notes like on Rythm Core Alpha 2 :
https://www.youtube.com/watch?v=44ljwV8 … -KvehIb7kr

- Sync mode on the arpegiator (with volca modular and volca beats) :
https://www.youtube.com/watch?v=BvpC9ci … mp;index=2

- launchpad, rhythm playback and synth mode :
https://www.youtube.com/watch?v=ZSbQpPw … mp;index=3

- more on synth mode and arpegiator (and my hair hahaha) :
https://www.youtube.com/watch?v=bLdmiiu … mp;index=4

And here a sound I made with it :
https://soundcloud.com/mazhoot/zhootpadnocomputer


THE ROM :
https://drive.google.com/file/d/1ny1s0y … sp=sharing

What is docking station? It's just the full name of the GP2X ? I'm curious

Hello,

I'm having problems when trying to use lsdj midimap with dmg-01, it doesnt work or work for 1 or 2 seconds then stop.

With gameboy advance, it works perfectly, maybe because i use a black gamelink color/gba to color/gba :

which seems to work better than this one : ?

Do you have problems with these cables (like the green one)?

Or maybe my problem is because I have modded them (the ones like the green)? One of the 4 extremity is a minijack, for use analog sync (which works great with gbc/gba and dmg-01). The black gba/color cable I have isn't modded.

The midimap problem is present with the 2 modded cables I have which are like the green one.

Does this can also be caused because arduinoboy gamelink port is the one for color/gba ?

EDIT : after more tests it appears that it's not related to cables, these green cables work good if I use gameboy advance, but not dmg-01. But I don't think this dmg-01 unit have a problem because it can send midiout and do analog sync without any problems...

I found how to resolve it :

- create a folder in the library and name it PS2Keyboard and place the the ps2 library files here. (I first placed it directly in library folder which didn't work).

- replace the line with include "utility/int_pins.h" in PS2Keyboard.h by include "int_pins.h"

- I had also to add a whitespace somewhere, arduino console explained where.

I don't know if I have to do these modifications because i'm on linux or not but if not I explained that to Catskull

Hello,

When I try to update the code of my arduinoboy (an old one from catskull) with arduino IDE, I have this error :

"PS2Keyboard.h: No such file or directory"

I installed the libraries relate to PS2 but it change nothing. I'm on linux so I placed the library in /home/me/snap/arduino on this folder I have 2 folders named : 41 and 50. I placed the PS2 library on both but nothing changed

I need to update arduinoboy code because times ago I replaced it with arduinoboy Lite code which had advantages. But now I have arduinoboy Lite and need again the normal code of arduinoboy

Thank's

27

(8 replies, posted in Nintendo Consoles)

I use gamecube + gameboy player with arduinoboy Lite. For me it's the gamecube which control other hardware with midi. But the reverse should work great, i have gba midi synth I can test it with it (never tested yet)

I also never found mods for it but the sound is great, I replaced the yellow red white gamecube cable with a new that and after that it was better I had problems with my old one coming from childhood.

I use lsdj arduinoboy v6, on newest I can't save from project screen. The creator of lsdj said about that that it has to come from my gamecube but I don't know other people who tested it with other gamecube for be sure

I successfully did what I want by combinating this :

config.xml
<CONFIG>
    <INVERT value="YES" />
</CONFIG>

mapping.xml
<MAPPINGS>
<MAP src="but:0:14" dst="/event/b" />
<MAP src="but:0:15" dst="/event/a" />
</MAPPINGS>

I let it here in case it will help someone

Hello BLEO,

Aouch, yea I should read better the documentation... I was confused because I used only mapping.xml until now and it worked good on raspberry pi with controller, and with a pi boy (raspberry pi inside gameboy shell) with the built in buttons! But because it is a raspberry pi inside, it certainly think that the button on the pi boy are an external controller.

I will test with config.xml and say, thank you! :-)

I found the gp2x mapping here :

https://wiki.littlegptracker.com/doku.p … pt:mapping

so I did that :

<MAPPINGS>
<MAP src="but:0:12" dst="/event/b" />
<MAP src="but:0:15" dst="/event/a" />
<MAP src="but:0:14" dst="/event/b" />
<MAP src="but:0:13" dst="/event/a" />
</MAPPINGS>

But it don't work, it do changes but it is acting very weird, it's like lgpt changes his principal commands in same time (for exemple one button can erase, normally you have to press A+B for that...) maybe the guy who sold me the gp2x with midi interface has an other custom mapping somewhere (I can't see it). I will ask to him

Hello,

I finally got a gp2x (f100) with midi interface. But I found the mapping keys completly garbage. A and B are at the opposite...

Do you know how to map it with config.xml? For have A on Right, close to B on Left like on the DMG-01 and all gameboys and like on sness controllers.

I already tested all these :

<MAP src="but:0:11" dst="/event/a" />
<MAP src="but:0:12" dst="/event/a" />
<MAP src="but:0:14" dst="/event/a" />
<MAP src="but:0:13" dst="/event/b" />
<MAP src="but:0:15" dst="/event/a" />
<MAP src="but:0:16" dst="/event/a" />


<MAP src="but:0:12" dst="/event/a" />
<MAP src="but:0:14" dst="/event/b" />
<MAP src="but:0:13" dst="/event/a" />
<MAP src="but:0:15" dst="/event/a" />
<MAP src="but:0:16" dst="/event/a" />

<MAP src="but:0:12" dst="/event/b" />
<MAP src="but:0:14" dst="/event/a" />
<MAP src="but:0:13" dst="/event/a" />
<MAP src="but:0:15" dst="/event/a" />
<MAP src="but:0:16" dst="/event/a" />

<MAP src="but:0:12" dst="/event/b" />
<MAP src="but:0:14" dst="/event/b" />

<MAP src="but:0:12" dst="/event/b" />
<MAP src="but:0:14" dst="/event/a" />

<MAP src="but:0:12" dst="/event/a" />
<MAP src="but:0:14" dst="/event/b" />

<MAP src="but:0:12" dst="/event/b" />
<MAP src="but:0:13" dst="/event/a" />

But none of it did what I expected...

It is acting weird I often don't understand what happening. I know something for dump events but that worked on linux for a usb controller, I don't know how use it on gp2x

After some tests I can say it works with lsdj arduinoboy v6.9.0 and before, but not newest versions