Teh D3th St4r wrote:

Also, you'd basically have leave this thing in a bucket of acetone npr for several hours to do any damage. The acetone in nail polish remover is highly diluted in alcohol, and the PVC that the Gameboy is made out of is specifically formulated to resist corrosive materials... the screen protector on the other hand, may get damaged, but those are cheap and easy to replace.

The gameboy is ABS, not PVC. Also, nail polish remover is sometimes 100% acetone, and even the diluted kinds can and often will leave marks on plastic very quickly.

I'm guessing this works the same as the VC backlights. Blue is voltage, black is ground.

This tutorial should work for you: http://asmretro.com/mgb-backlight-tutorial

There's no reason why the gameboy pocket would drain the cartridge's battery. Besides that, the battery is just for the ram, and having a dead battery or even no battery won't cause symptoms anything like this.

Is it backlit? Also, what kind of flash cart is it?

453

(1,206 replies, posted in Nintendo Handhelds)

To each their own, no offense taken. Maybe the next batch should have a higher polish...

454

(1,206 replies, posted in Nintendo Handhelds)

basspuddle wrote:

Budusy, how are you liking the ASM buttons? I got some a while back ago, and I'm not sure how I feel about them.

Is it the finish you're not sure about? They were modeled after the black/burgundy buttons instead of the play it loud ones, which have a different polish. Seems some people prefer them, some people don't.

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For one of my first projects a few years ago I modded a SNES controller with an NES cable and diodes to do "Select + left/right" for the shoulder buttons, and "select + up/down" for the X and Y buttons. It was actually quite intuitive.

459

(463 replies, posted in Nintendo Handhelds)

I don't suppose you have an MBC5 flash cart that you could test with?

If it is a problem with wire length/gauge, one thing to consider is that EMS cartridges consume a lot more power than other cartridges. I suppose that could explain why some cartridges work and some don't.  I can't really see that being the issue, but using a different flash cart could help narrow down the problem.

460

(5 replies, posted in Nintendo Handhelds)

The cut is in the right place in yours, but the trace doesn't look completely removed.

461

(463 replies, posted in Nintendo Handhelds)

I'd try removing the battery from the cart and powering it up and seeing what kind of results you get. The symptoms sound like corrupted ram to me, but there's a few things that could be going wrong here.

462

(5 replies, posted in Nintendo Handhelds)

You may have cut on the wrong side of the via for one of the traces. Do you have any pictures?

463

(126 replies, posted in Nintendo Handhelds)

Teh D3th St4r wrote:

Soooo... LSDj will still run on an emulator, but not on any hardware?
I think I'm gonna call it a day.

Sorry, just have to ask. Did you clear ram when you reflashed it?

464

(126 replies, posted in Nintendo Handhelds)

Teh D3th St4r wrote:

Uhhh... Has anyone had LSDj suddenly disappear from their flash cart?
I just plugged it into my DMG, and nothing... blank screen (after the BLING! or course).
Perhaps that's what the glitching was on the keyboard?

You may have corrupted the ram with the short/mixed up wires.