Norrin Radd in: Thunder Force VII
I will need to listen to this soon. From what I'm hearing I will enjoy it way too much.
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ChipMusic.org / Forums / Posts by RushJet1
Norrin Radd in: Thunder Force VII
I will need to listen to this soon. From what I'm hearing I will enjoy it way too much.
so I'm not a complete stick in the mud yet.
Sticks in the mud unite!
edit: to answer the topic's original question, the blank canvas is my least favorite part about producing chipmusic, or any music really... but it's most daunting with chipmusic. What you're putting down when you first start making a song sounds NOTHING like the final product because you have to change timbres and instruments and volumes and make everything sound nice, while in other production environments you will get a sound that's at least somewhat close to the final one.
https://youtu.be/KDO2voU1edw?t=58
If the time stamp doesn't load, 58 seconds in are a bunch of 30ish hz arps - Bruce Haak, 1970
The real question is should this be in the "handhelds" section? Nintendo, stop defying categorization!
I heard the music in the NES games I had and always wanted to make my own. I found virt in 2000 or 2001 and tried using Paragon5 tracker, but didn't really get anywhere. Nullsleep made a basic guide to how to use MCK and that got me started making music. My first cover was of an Infected Mushroom song in 2003. Then I joined 2a03.org and vgmix and the rest is history.
I want to see one of these expensive NES models with progressive scan HDMI output + an NTSC filter. I don't care how you implement that, but it would be incredibly nice to be able to play it on an HDTV AND get a similar experience to how it was meant to look instead of seeing huge pixels. Basically I'd want hardware that reproduces the same look as Blargg's NTSC filter on an emulator.
The progressive HDMI output would be necessary because many HDTVs don't process the 240p signal well from composite.
RJDMC 1.4 is released - see OP.
Might as well post the changelog since 1.02 here and on the first post.
1.3 public
- Added the ability to save larger DPCMs as famitracker-importable text files.
1.2 public
- "Tilt" values can be negative now.
- All non-text areas become active when moused over.
- Saving .dmc and .wav files correctly shows the current filename.
- SSRC is now included in the RJDMC executable, so no need to have it in its own folder.
1.1 public
- .wav opening fixes
1.041 private
- Fixed cut/copy/paste/trim/delete so that they no longer crash if the file is too small (one sample)
1.04 public
- Added tilt feature
- Fixed a bug where hitting revert crashes program before a .wav is loaded
- Fixed several bugs with tilt
v1.03 public
- Minimizing the window when a .wav file is open no longer crashes RJDMC
Wow this isn't nearly as big of a necrobump as I expected. Updated to version 1.3. Too many new features since 1.02 to count
A
This is a collection of remixes of videogame music I've made put on bandcamp. It's "pay what you want" so have at. Songs are from 2004-2013.
t-t-tadpole? you exist?
After 9 months of work (random laziness / sidetracking!) I've finally released the Mega Man 3 cover playthrough. You can see it here:
This is a video of me playing through Mega Man 3 with all the music remixed using the VRC6 expansion in stereo. Headphones are recommended as the stereo was programmed with headphones in mind. Enjoy!
I also released this on Bandcamp (linked in youtube description as well): http://rushjet1.bandcamp.com/album/mega-man-3-remade
just write music. let whoever else classify it
http://www.ebay.com/itm/280817050473
Selling my old PII 300 computer, has windows 98, good for old DOS games / windows games and has an FM synth card (Opti 933) that can run things like Adlib Tracker 2 and ADLMIDI.
ChipMusic.org / Forums / Posts by RushJet1