145

(19 replies, posted in General Discussion)

5 years, wow. I don't think I even waited 5 whole days before mine arrived. Sorry man!

146

(68 replies, posted in Other Hardware)

basspuddle wrote:
nickmaynard wrote:

Only 8 patterns is kind of a bummer. Seems surprisingly low?

it's only $150 for an analog drum machine, i think they'd have to cut some features out somewhere.

For sure, and it still looks awesome.

Maybe someone who knows more about this could help but I would have thought 8 patterns x 16 steps would equal 16 bytes, right? Meanwhile, this forum post is around 500 bytes. Can someone who knows more about bits and bytes comment on this?

147

(68 replies, posted in Other Hardware)

Only 8 patterns is kind of a bummer. Seems surprisingly low?

148

(4 replies, posted in Trading Post)

how much do you want to pay?

ROCHESTER CHIP: INFINITY SHRED, REVENGINEERS, LIGAMENTS, +1 TBA + OPEN MIC

Friday, April 19, 2013 @ Pandaman Toys

$5

Workshop @ 7:00pm
Doors @ 8:00pm
Music starts promptly @ 9:00pm

Open Mic Sign-Ups 7:00pm - 8:00pm (See info below)

Featuring...

INFINITY SHRED - http://infinityshred.com/
REVENGINEERS - http://revengineers.com/
LIGAMENTS - https://soundcloud.com/ligaments
+1 TBA

Visuals by VJ LYSTLESS

###########################################

Rochester Chip is a monthly series of events dedicated to promoting artists and groups who use the sound chips of retro computers and video game consoles to create new original music. This exciting and often experimental form of electronic music repurposes devices such as Nintendo Gameboys and Atari 2600s as synthesizers and sequencers to create exciting new compositions in a wide array of genres.

###########################################

INFINITY SHRED are post-Italo future shredders formerly known as Starscream.
http://infinityshred.com/

REVENGINEERS is a Nintendo rock band from Rochester, NY. Comprised of indie rock veterans from a budding chip music scene in upstate New York, they use modified Nintendo gear in addition to guitars and drums to make their music.
http://revengineers.com/

LIGAMENTS is Rochester/New York City based producer Grayson Cowing, who runs a mix series + live event in NYC called divingstation.fm.
https://soundcloud.com/ligaments

###########################################

// WORKSHOP //

TBA

A free workshop starting promptly at 7:00pm.

###########################################

Rochester Chip website - http://www.rochesterchip.org/
Facebook - http://www.facebook.com/events/366372103478854/

katsumbhong wrote:
nickmaynard wrote:

Just email Justinthursday. He'll do a great job.

He isn't the only modder on this forum that does great work.

of course he isnt the only one, but he's the only one that i consistently recommend because of the many great interactions and transactions i've had with him.

Just email Justinthursday. He'll do a great job.

152

(3 replies, posted in Other Hardware)

What would you want the buttons to do exactly?

If you use the rock band guitar, then there would be no need to modify anything. The guitar would already send MIDI out, the arduinoboy would translate that for the Gameboy, and the Gameboy would react the same way it would if any midi keyboard was plugged into it.

The trick would be getting the buttons to do specific things you wanted. The midi note messages that the controller would send out are probably not changeable. So you'd either need a computer in between the Guitar and the Arduinoboy or you'd need to learn how to modify the arduinoboy's code to do the translation for you.

Or you could post a thread in the Trading Post sub forum offering a specific amount of money to someone who could modify the arduinoboy code for you.

danimal cannon wrote:

Sampling chords would be pretty hard, I imagine the loop points (retriggers) would sound pretty sloppy since the samples have to be short

I wonder if they would play back in tune and if they didn't, if you could compensate.

2 gameboys

Lazerbeat wrote:

I also liked it. I think bry / n00b have good comments. I will add one more.

I kind of like the "rambly" style and I dont mean that in a pejorative way at all. You kinda let the show go at its own pace, explore what you need to and then wind it up. It might be an idea to add some kind of wrap up of salient points or a little summary of 3 useful tips for new users then 3 useful tips for more advanced users.and flash them up on the screen as the final song plays out? something like that?

Might also be handy to name the eposides a little more clearly like

EP1 - overview of an advanced LSDJ house track

Or whatever.

Yeah this is a great point. With this episode, I just thought "Let's kind of ramble through it and then I can edit it and we'll see what we get". It was just kind of an experiment, in a way. Now that I see how that worked out, I definitely want to organize it more clearly into sections. With future episodes, I'll be able to "interview" the songwriter and guide the conversation more so I'm going to try and pick out like, the most interesting five sections of the song to discuss in depth and then the rambling will at least have some kind of organization.

And I definitely agree about the episode titles. Bryface mentioned something similar and I think it's a smart idea.

First of all, epic thanks everyone for the epic feedback, especially bryface and noobstar. I can't respond to everything but I agree wholeheartedly with almost everything you guys said.

n00bstar wrote:

for what it's worth, here's my constructamative criticithing: explore outside the gameboy

I agree that tech diversity would definitely make it a better show but I'm also limited because so few people in Rochester make chip music with anything but LSDJ. A lot of people suggest trying to use skype so if I can get that to work well, then diversity will be a priority. If not, then I might have to stick to what I have around. I can do episodes on Famitracker and VGM MM though.

SketchMan3 wrote:

The only other criticism I can give is that it could be nice to doe some research and add a little pop-up text box for the questions that were left unanswered.

I think this is an AWESOME idea and I'll definitely do it going forward.

bryface wrote:

How long did it take to edit the episode btw?

We shot it in a few hours and then I edited a little chunk of it ( ~10 minutes ) every night for a week.

criticisms of the sound quality

This is a major priority going forward. I thought I could do it myself but I realize now that I should go to someone who knows what they're doing. Hopefully you'll see a dramatic improvement in sound quality with the next episode.

bryface wrote:

at the same time, i also found myself wondering who, ultimately, this show is geared towards.

I think this is a great observation. Initially, I was going to make the video alone. Then I thought it would be better to have a friend there too so the conversation could flow naturally and I'd be less self conscious. Then I thought it would be cool to get a "noob" and someone more experienced so that we could cover a lot of ground. I think you're right that certain parts are boring to the experienced users and other parts go over the heads of the beginners. I kind of like casting a wide net though because the main goal of this is to be useful, not necessarily entertaining. I don't know, I'm actually going to give this question a lot of thought before we make the next one.

criticisms relating to the episode's length

I'm getting some comments saying the episode should be shorter and some saying the length is fine. Personally, I love longer episodes when the show is educational. However, I definitely think there's no point in a longer episode if there's no enough content to fill it. I'll be more aggressive with my editing and more focused in the material I want to cover next time.

ForaBrokenEarth wrote:

My favourite thing about these kids of videos isn't learning new techniques as such, but that you get a little poke into how other people put things together.

2PLAYER wrote:

this was the best part of the video IMO. There were some interesting things that i picked up but discussing the reasoning for your choices in the song is really what will keep me coming back.

A lot of people have said things like this which is really interesting to me since this wasn't my intention at all, haha. In future episodes, I'll be acting more as a host / interviewer, I think, so I can ask a lot of questions that deal with songwriting, motivations, influences, etc.

viciousitaly wrote:

West Wing reference? heart heart heart

YEP. :-)

157

(8 replies, posted in Collaborations)

I'll trade you music if you program a game for me in return.

Zef wrote:

I skimmed over it, great job, must have taken a lot of work. Props for actually using a screencap rather than just videotaping the screen.

This'll really help people learn, you cover a lot of pretty advanced techniques.

Thanks a lot!

I actually refer to you at one point in it by calling one of the instruments "my Zef / Danimal ripoff wav instrument", haha.

The quantity and quality of this feedback is incredible and almost too much to respond to. When I get home from work, I'll write something longer.

http://www.youtube.com/watch?v=4jPUOpUUYd0

Welcome to EXPLORING CHIP TUNES, a monthly show where a panel of musicians and artists, with varying levels of experience, analyze a specific piece of chip music with an eye on craft.

In this inaugural episode, we'll be looking at WHAT KIND OF DAY HAS IT BEEN, the opening track of Nick Maynard's latest release, "ELECTRONIC MUSIC". As Nick walks us through his programming, he's joined by veteran LSDJ user Robert Mostyn ( http://bclikesyou.bandcamp.com/ ) and filmmaker Dan Gocek, who has no previous experience with programming, trackers, or chip music.

http://nickmaynard.bandcamp.com/album/electronic-music

http://www.rochesterchip.org

When I was starting to learn LSDJ, nothing was more educational and inspirational than the video tutorials of people like Danimal Cannon, Animal Style, and Glomag. So, in this same spirit, I decided to make a similar video for one of my songs. It was fun and relatively easy to make, so we're going to make a series of similar videos, each exploring a different song. Hopefully they'll be helpful to people in the same way those other videos were helpful to me.

CONSTRUCTIVE CRITICISM VERY WELCOME. I've never attempted to do any kind of video "show" like this before.

THANKS.