i sent my money on Aug 27, 2010. arfink hasn't posted anything here in 7 months.
449 May 14, 2012 5:34 pm
Re: Blargg Bootstrap USB Cartridge: Famicom prototype & beta 1 built! (374 replies, posted in Nintendo Consoles)
450 May 14, 2012 5:22 pm
Re: gameboy developers? idea/ bounty (33 replies, posted in Nintendo Handhelds)
assembly language is not impossibly hard but it is probablyharder than lsdj. if you already tried any sort of computer programming (not html) before you will find it even easier
you are probably capable of doing it you just have to not expect to be able to make TRACKER LIKE LSDJ BUT WAY BETTERER AND AWESOMER within your first week. in fact it will be demoralising that you havent achieved anything you can show otherpeople in the early part of learning assembly language but it won't take very long before you can make something you are proud of
yeah, that was my experience with assembly code and the NES too. keep your expectations realistic and it can be really rewarding.
451 May 14, 2012 4:54 pm
Re: gameboy developers? idea/ bounty (33 replies, posted in Nintendo Handhelds)
i have a pile of source code from other GB demos + tools (like rollercoaster) if anyone wants them, great for learning. GB dev is a little over my head, I did everything I wanted to do (timer, palette fade, hblank effect, read input, made a stop watch) but with all the little things you have to consider its tough to be creative. Making demos or tools working in a team would be aweeeeeeeeesooooooomeeeeeeee
i would love to learn a little bit about gb dev. i've done a bit of stuff for the NES (all of which was super simple) but i think it would be awesome to write programs for a portable device.
452 May 14, 2012 4:53 pm
Re: HARDSID4u With 4 sids | Alesis IO Dock | Numerology | EMS (23 replies, posted in Trading Post)
i've got two atari 800xl's but i haven't heard of the sio2pc cable before. what's it do?
453 May 12, 2012 8:07 pm
Re: Using a mono 3.5mm jack for power (10 replies, posted in Nintendo Handhelds)
unrelated to your question, i have an older guitar pedal that uses a 1/4" jack for power.
454 May 12, 2012 8:05 pm
Re: ::VOTE FOR THE FINAL BATTLE :: Saskrotch's Weekend Battle Challenge (180 replies, posted in Collaborations)
oh sick. THANK YOU EVERYONE.
455 May 12, 2012 5:24 pm
Re: gameboy developers? idea/ bounty (33 replies, posted in Nintendo Handhelds)
nitro2k01 wrote:ChipsChallengeBand, did you program in C or asm?
asm
show me everything you know on friday.
456 May 11, 2012 8:56 pm
Re: [removed] (101 replies, posted in General Discussion)
It's tough to say, but I think Bit Shifter's "Strange Comfort" is definitely up there.
i might agree with this. such a perfect song.
457 May 11, 2012 8:46 pm
Re: FS: Boss half-rack fx, etc... (9 replies, posted in Trading Post)
the rps shit is raddddd. The sampler allows you to hook up a drum pad and dynamic play any sound you sample into it.
uhhhhhh, that sounds awesome. i've bought so much gear recently though. i don't know if i can justify more purchases right now. BUT I WANT IT TOO. ugh.
458 May 11, 2012 8:44 pm
Re: Space Boyfriend - "Space Boyfriend" EP (7 replies, posted in Releases)
awesome man! stoked to get home from work and listen to this. the art is rad.
459 May 11, 2012 4:58 pm
Re: gameboy developers? idea/ bounty (33 replies, posted in Nintendo Handhelds)
the way i learned anything about NES development was google, google, and more google.
460 May 11, 2012 4:38 pm
Re: gameboy developers? idea/ bounty (33 replies, posted in Nintendo Handhelds)
i kind of did this for the NES. but i know nothing about gb development. sorry!
461 May 11, 2012 7:01 am
Re: FS: Boss half-rack fx, etc... (9 replies, posted in Trading Post)
dang, those look nice. how'd you get so many?
462 May 11, 2012 7:00 am
Re: Anybody want to collab? (16 replies, posted in Collaborations)
haha, is your location a reference to loveline?
463 May 10, 2012 7:26 pm
Re: The DMG's 5th Sound Channel? (97 replies, posted in Nintendo Handhelds)
It would be great to make a cart with a SID chip on the board. Then run the 3 channels of SID audio out the 1 line to the DMG, with LSDJ running all 7 channels! FRANKENCHIP!
i wonder if the gameboy's cpu is powerful enough to play all that music at once.
464 May 10, 2012 6:39 pm
Re: The DMG's 5th Sound Channel? (97 replies, posted in Nintendo Handhelds)
technically, it could provide many more channels of audio to a gameboy program, right?