1,057

(20 replies, posted in Nintendo Handhelds)

kitsch wrote:

lsdj logo is a no go (trademarked)

my point is that such a product would appeal to a wider audience.

1,058

(20 replies, posted in Nintendo Handhelds)

hombreconsombrero wrote:

Who knew there would be so little interest? I'm going to keep advertising places. Might as well not give up yet.

Edward Shallow wrote:

GBC users is a niche market, GBC screen enthusiasts is an even more niche market and the fanbase for Luigi's Mansion is pretty small. If you're going to find a market for them, you're likely to find it here.

yeah, exactly. you're talking about a small subset of a smaller subset of an even smaller subset. if you want a product to sell, make it more appealing to a wider audience.

edward shallow's right. few people use gameboy colors. even fewer would want to buy a new screen for it. even fewer are fans of luigi's mansion.

here's an idea - a screen for the original gameboy that has the LSDJ logo on it.

1,059

(54 replies, posted in Nintendo Consoles)

spriteful wrote:

In terms of my personal vote/preference, the question is whether the total timing jitter would be enough to be a problem...
(PC MIDI Interface Jitter can easily be 10ms) + (midi-pulse-converter Jitter if any) + (+/- half of 1/60 s jitter, is what about 8ms) = ??

if you were going to sync an NES to a gameboy running LSDJ, could there maybe be a specific sync mode in LSDJ for this where it would send the clock signal on time but delay the playback of the audio by the same amount as the lag time you're talking about? then the audio you'd hear would be in sync.

anyways, i have no idea about any of this stuff but it's fascinating to read you dudes talk about it, so i thought i'd add that idea.

1,060

(72 replies, posted in General Discussion)

Beware wrote:

a person who composes but has no idea what key they are in is not a musician.

what about a drummer.

1,061

(7 replies, posted in Nintendo Consoles)

noisewaves wrote:

ahhh i see. ive never recorded audio off the actual NES. Its probably just a matter of personal preference, but I dont see the need in adding an extra step when you can export directly to .WAV from famitracker. In my opinion this sounds just as good, and gives me more control of the mixing & eq-ing, because i export each channel seperately and mix it down in whatever DAW I wish (fl studio, abelton, etc...) and THEN add guitars/drums over it.

well, i'll probably experiment and try recording the NES directly and comparing that to the famitracker wav's.

noisewaves wrote:

i have had issues with getting the NES audio to sync with a click track in fl studio now that im thinking about it, its probably something there is a fix for that i havent read up on yet, maybe it will be addressed in this thread?

this way the NES acts as sort of a "click track" because i just have to play along with it.

yeah, i would be using the NES as a "click track" for my recording too. it's not important at all that it line up with a click in the recording program. i just want it to play back at the same tempo each time i record it.

noisewaves wrote:

The playback inconsistences on the NES are not so huge as to make a major difference in this kind of situation.  I would recommend trying it out once or twice to see of the drift is more than you'd like, but I'd be willing to bet you'll be fine with it the way it is.

Hell, if the drift was too extreme, hould would groups like Anamanaguchi play live with Nintendos?

yeah, i play live with the NES now too and the tempo never drifts off. but what i'm asking is if i'll be able to modify my nsf's after i've recorded other instruments or not. if i tweak and re-record an NSF, will i be able to just replace the original NSF in my recording, and everything will still match up?

but i think your advice of trying it out a few times is very solid. i definitely will.

1,062

(7 replies, posted in Nintendo Consoles)

noisewaves wrote:

are you recording directly from the NES?

that's the plan right now. is that how you do it?

noisewaves wrote:

i usually set everything on the NES in stone before I record other instruments just to be safe.

i was hoping i could record the live instruments to the NES tracks i have now, and then tweak them after i hear what they sound like. then re-record the finished NES tracks and match them up to what i've recorded.

for what i'm doing, the NES doesn't need to play back at a specific tempo, like 120. i just want it to play back at the SAME tempo each time i record it.

1,063

(7 replies, posted in Nintendo Consoles)

so, i have a few questions about the NES and how it handles tempo.

i've heard before that if you set famitracker to a tempo of 120 and then play that NSF through an NES with a powerpak, that it will actually play back at a slightly different tempo, like 119.5 or something.

my question is this: does the NES play things back at a consistent tempo? like, if i want to record a song that has guitar and NES, and i record both parts, and then i decide to change the NES track, would it still match up to that guitar track i'd already recorded?

like, if it plays back at a different tempo than the one i set in famitracker, does it always play back consistently at that "incorrect" tempo or does it every vary? does it ever vary while it's playing a song?

i'm getting ready to record a bunch of songs and i want to know if i'll have the option of tweaking the NES tracks after i've recorded other instruments or if the NES tracks need to be set in stone before i do the other instruments. thanks!

1,064

(20 replies, posted in Nintendo Handhelds)

i think i might have one of those that's purple instead of green.

1,065

(19 replies, posted in Nintendo Handhelds)

what are the advantages of using MML to make gameboy music as compared to using something like lsdj?

i understand lsdj has a lot of interactive features and if you made mml into a gameboy rom that it would lack those features, but let's ignore that. i have no mml experience but i've heard you can do more with it.

this show ruled.

1,067

(19 replies, posted in Nintendo Handhelds)

PJ Pooterhoots wrote:

Got it! Thanks so much. Any good ROM creators for the MAC? Or is a PC thing. Ether way is good.

Background: I'm creating the song in midi then converting to MML.

have you thought about getting an arduinoboy?

1,068

(20 replies, posted in Nintendo Handhelds)

good luck man. maybe you'd sell more if they were original gameboy screens? just a suggestion!

1,069

(8 replies, posted in Nintendo Handhelds)

arottenbit wrote:

uh and nex.. i knew you was selling in the past some arduinoboy diy kits.
Can i still buy one of they? PM me!

a friend of mine wants to build his own arduinoboy. PM me if you're still doing this too!

1,070

(72 replies, posted in Nintendo Consoles)

my god. it's beautiful.

the saskrotch and iayd tracks are awesome. good mix of tunes!

NO CARRIER wrote:

Nick - all of the PlayPower videos I did are here: http://work.playpower.org/w/page/241223 … -Tutorials

the link for the NES sound video didn't work, but then i found this page - http://socialmovement.org/playpower/TUTORIALS/

i really want to learn how to make nintendo programs so these are seriously exactly what i've been looking for. thank you. for my first little project, i made a rom where each button on the controller plays a different tone. next step, make them play different tones on different channels. maybe the buttons could trigger 3 note chords?

anyways, this is excellent. do you have plans to do more?