i want to add volume knobs for each of the sound outputs on my NES. my question is - what value should the potentiometers i buy be? i saw anamanaguchi uses 50k. what have you guys used?

1,170

(41 replies, posted in Nintendo Handhelds)

bleo wrote:
TmTgr wrote:

One major difference is that lsdjmc2 is just for syncing purpose, whereas with arduinoboy and mGB you can fully control the gameboy's synthesis to play notes etc. Hope this helps.
I type bad when I'm tired.

Also, ^^^^ is wrong.  lsdjmc2 doesn't have an mGB mode, but it still outperforms aurduinoboy in LSDJ keyboard mode as I stated in my above post.  Sucka.

i think mgb is way better than the lsdj keyboard mode, personally.

1,171

(82 replies, posted in Nintendo Handhelds)

low-gain wrote:

i got a great idea....


quit fucking around with game boy technology and use a plug in if you want crystal clear square waves..
otherwise.. deal with the signal to noise ratio and just make music.

I see people go back and forth on the output modification argument and it's like.. why? it's a 20 year old game boy. deal with the noise or move on and use an emulation plug-in.

packing all these stupid concepts into old technology is stupid.  The effort involved isn't worth the small change in the end result.  So you might as well just get over the noise... get over the "lack of frequency response" and just concentrate on the important things... THE MUSIC

I'm not dissing the pcb design or anything like that.. it's the argument over the audio quality, etc. IT'S A GAME BOY. lol.

but maybe doing tech stuff like this is more fun and rewarding for people than writing songs is.

SurfaceDragon wrote:

I think you would have to use this to play nsf files on the cartridge.

http://www.no-carrier.com/index.php?/vegaplay/

that's a great option but it doesn't support vrc6. and a lot of my songs use the vrc6 expansion.

blargg wrote:

One obvious way would be to convert the NSF into a ROM. Not sure what all tools there are that do this. Some NSFs might be able to be played. The main problem is that NSFs use a non-standard bankswitching method. I've never acrually run NSFs on my NES before, so I'll have to research this to know more. I will at some point be releasing an NSF player that does the emulation on the PC and sends the sound data to the NES in real-time to be played over the 2A03, though DMC samples won't be supported, due to technical limitations.

There's still quite a bit of work to do, and I don't want to attempt more than I can handle, so I'm trying to stick to a core functionality for the first release, with software updates adding more features.

that sounds amazing. i really couldn't be more excited about this stuff.

that video looks amazing. i am so excited to get my cartridge.

how would one play an nsf file on this?

1,174

(40 replies, posted in Trading Post)

these are very quality products and scienceguy8 is a real pro. i love the one i bought from him. looks amazing and works perfect.

bleo wrote:

I still think someone should write a song merger tool.  I think it's totally doable and would come in handy for transitioning songs for realz. Do it, Nick!

haha, i've got a ways to go before i could do anything like that. but yeah, that would be cool!

nitro2k01 wrote:

Begin by looking at a sav file in a hex editor and look at the specification. You probably won't be able to read the file naturally, but in time you'll notice patterns, such as seeing what kind of data you're looking at. (Groove data has a distinct look, for example. Phonem names are written in ASCII. And so on.) That's how I became a wizard.

im looking at a SAV in HexEdit right now.

http://hexedit.sourceforge.net/

this is almost exactly what i was looking for. thanks a lot.

i can use that page on the wiki as a guide. this is cool.

nitro2k01 wrote:

Yes, it is called Little Sound Dj.

haha, touche!

nitro2k01 wrote:

On a more serious note, I've been pondering making such a program, but as with so many other ideas I have, I've never gotten to it. What is it that you want to achieve?

i don't really know what i want to achieve. if i knew how to view the information in a sav file, then maybe i could write up a little script where i could extract instruments from one sav file and then save them as individual files. then write another script that would add the saved instruments to other sav files.

like, an instrument manager.

or not even that specifically. if i could view the info, then maybe i could do other stuff LIKE that. anyways, im just curious to look at it.

i was just looking around the wiki and saw this page -

http://wiki.littlesounddj.com/SavStructure

i was wondering if there's a program that exists that would allow me to open a sav file, and view the info in it. any suggestions?

god i am so excited!!!!

when do you think the beta carts will ship? just curious, take your time!

1,180

(52 replies, posted in Nintendo Consoles)

arfink wrote:
nickmaynard wrote:

this hiss buzz is unbearable. is there any way to get rid of it?

i guess i might have to install a switch afterall, guh.

Double post I guess, but...
You may well be getting some ground loop feedback from the TV. There are ways to correct this, but they're pretty involved. I'd say, try it quick with another TV perhaps and see what happens. If the buzz goes away, you know it's the TV, if not then you know it's the NES.

it's definitely the NES because it's there when i'm not using a TV at all. it's not there when i'm playing the NSF but it's unreal when i'm just on the menu pages of my powerpak.

1,181

(52 replies, posted in Nintendo Consoles)

wedanced wrote:
NO CARRIER wrote:

I didn't watch the video, but there is no reason why you need an on/off switch that I could think of!

maybe to prevent extra noise? my Expansion mod makes some nasty buzz and wine when it isnt in use. As soon as i load a nsf it clears up but during the menu screen its pretty nasty. when i unplug the wire the sound goes away... i dont know.

this hiss buzz is unbearable. is there any way to get rid of it?

i guess i might have to install a switch afterall, guh.

nitro2k01 wrote:

Seems like it can't read the RAM. I'd guess that there's a loose connection somewhere. A hardware error in other words. It's not a battery problem. If it was, the cart would hold the info as long as you had the Gameboy turned on.

Try looking for dirt in the cart slot as a first thing. Next, try writing a sav to the cartridge from the PC and immediately read it back to the PC, and see if it's empty.

i will try cleaning it tonight. if that doesn't work, i will try your sav loading suggestion.

Apricorn wrote:

I used to have this when i first got my cart. Try replacing the sav on your cart with a new blank one.

i've tried this and it doesn't change anything.

thanks everyone for the helpful tips!

it doesn't matter how many times i format it. it doesn't matter how many times i load sav files on to it that i know are normal (they load normally on my other cartridges). it doesn't matter what i do. i can't fix what's wrong with my cartridge.

it have the 64 ems cartridge and every time i turn it on, when LSDJ is on side A, my song screen is full of 00's. i select-right to check out the chains and it's all gibberish letters and numbers. i go into the phrase and it's empty. nothing works correctly (for example, if i hold the down arrow, i don't rapidly move downwards through the song screen. it goes to the next one, and stops).

i bought a new battery and tried that but it didn't seem to do anything. i have no ideas.

other roms work perfectly, by the way. i didn't test any that save stuff though.

can anyone help me? i can give more details if needed.

i love everything in this thread.