1,266 Jul 19, 2010 1:21 pm
Re: VegaPlay - open source multi-song NSF playback ROM - now out! (25 replies, posted in Nintendo Consoles)
i've actually never really used IRC before. what program do you use?
1,267 Jul 19, 2010 12:54 pm
Re: Fairly new to this... (10 replies, posted in General Discussion)
midi keyboard + arduinoboy + cart with MGB + DMG
or
midi keyboard + midines + nes
either way, it's going to be monophonic (except for one mode in MGB).
1,268 Jul 19, 2010 12:52 pm
Re: Gameboy RAM mod maybe? (27 replies, posted in Nintendo Handhelds)
i've had problems with even really simple tables. in one song, the pulse channels both use the table 01 which only has a V01 command in it.
when the melodies get fast enough, the whole thing slows down.
but i'm thinking of switching to the gba sp as well. low-gain, do you notice much of a sound quality issue? i've read some places that say it sounds worse than a DMG and some places that say it sounds better.
1,269 Jul 19, 2010 3:15 am
Re: Dream Programs/apps for chip (105 replies, posted in General Discussion)
PlainFlavored wrote:- Powerpak for Game Boy
I know this was probably a joke, but a Game Boy cart that runs on an SD card instead of a programmer and battery powered RAM would be sweet as hell.
agree.
1,270 Jul 18, 2010 9:28 pm
Re: New MIDInes version? (48 replies, posted in Nintendo Consoles)
Theta_Frost wrote:A bit off topic but I hope x|k starts shipping his output mods again!
i bought one of these a few weeks ago and LOVE IT. thanks so much for designing such an awesome product.
1,271 Jul 18, 2010 9:25 pm
Re: WTB: usb reader/writer/programmer to use with gb camera (30 replies, posted in Trading Post)
xero wrote:agreed.
that's how i backup my my ems32 cart.ok. After read this i've bought a Mega Memory Card and an USB Card.
And the trick doesn't work.
I backup my EMS saves in the MMC(=megamemorycard).. but when i plug the USB cart in MMC.. it gives me errors and ereases all the backupped saves in his memory. why?
the trick works for me, when i can do it. my usb cart doesn't fit smoothly into the MMC. so, it's hard to make the transfer.
but it works for me, after a lot of trying.
1,272 Jul 17, 2010 11:06 pm
Topic: what can you do with a gameboy advance sp? (22 replies, posted in Nintendo Handhelds)
i've seen people use this to play live. i've seen flash carts available on kitsch bent. i've only ever really used my DMG. just curious what's up.
1,273 Jul 17, 2010 4:42 pm
Re: VegaPlay - open source multi-song NSF playback ROM - now out! (25 replies, posted in Nintendo Consoles)
That's very possible. Do some reading up on 6502 assembly and starting looking through the code, which is commented. When I have some time we can meet on IRC and I can show you how to do it.
Look at these books here: http://www.bombjack.org/commodore/books Y_LANGUAGE
Specifically, this one: http://www.bombjack.org/commodore/books e_6502.pdf
i'm about 30 pages in to that second link right now. thank you so much for posting it. i've been wanting to learn about this stuff for a while but didn't know how to start. very awesome.
i'll try to figure it out on my own for a while and then post back here with what i've figured out. thanks again!
1,274 Jul 17, 2010 5:21 am
Re: VegaPlay - open source multi-song NSF playback ROM - now out! (25 replies, posted in Nintendo Consoles)
i wanted to bump this to ask a question.
first of all, vegaplay is amazing. but i'm curious, is there a way to not have the songs play automatically? like, you have to hit A to make them play?
i have a project i'm doing now and this would be a perfect way to play the songs i have but i'd like to have a way to make the song stop, then choose another song, and then hit play, when the moment is right.
is there any way to do that with vegaplay or is there another solution anyone can recommend? thanks!
1,275 Jul 16, 2010 6:14 pm
Re: Arduinoboy with Midi Guitar? (13 replies, posted in Nintendo Handhelds)
why does the midi guitar send out 6 different signals? one for each string?
it sounds to me like it's sending out stuff on channel 4, the noise channel. are there settings on your midi guitar that let you pick what midi channel you're on?
1,276 Jul 15, 2010 8:38 pm
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
nickmaynard, hold Select then press B to have it transition to black, as when it started. Or if you want an immediate black, hold Start then press B. That's the initial state.
awesome.
My idea for the config is that you hold any button on the controller while resetting the NES. You do not want it coming up while doing a performance. That would ruin the mood. The settings will be saved in battery RAM, which I assume the PowerPak supports decently.
awesome!
seriously, this is very cool.
1,277 Jul 15, 2010 6:33 pm
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
i think there should be a way to clear the screen. just have it go back to black, like how it is when it starts.
also, maybe when you 'pause' it, it could allow you to access the config screen, where you could load a new preset?
i am seriously loving this by the way.
1,278 Jul 15, 2010 12:58 pm
Topic: what should i download? (19 replies, posted in General Discussion)
i'm browsing the 8bitpeoples discography and having a hard time making decisions. it all looks good!
http://www.8bitpeoples.com/discography?show=all
what do you guys recommend i download? non-8bitpeoples or non-chip recommendations welcome too!
1,279 Jul 15, 2010 10:52 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
i was using this with my nes advantage last night. using the turbo setting to change between the inverse and normal color settings rules.
1,280 Jul 14, 2010 7:38 pm
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
inverse button is awesome. i'm loving this newest version.