I only listened to "Metroslave," but I liked it a lot! Definitely something I'd listen to often with a great melodic sense. But yeah, you're going to get nothing but hell and "lol internet" guys by going under "Mario Frog Suit."
433 Sep 11, 2012 11:38 pm
Re: "Champion" Chiptune Band (40 replies, posted in Constructive Criticism)
434 Sep 11, 2012 7:18 am
Re: New Compilation in the name of revenge (68 replies, posted in Collaborations)
time for bryface's permanent segue into chip death metal
yessssss tru kvlt chipmetal is always on tape
435 Sep 11, 2012 7:06 am
Re: why do you compose/listen to chip? (129 replies, posted in General Discussion)
IMAGINE FOR A MOMENT
that in music, there is no such thing as an instrument in a traditional sense.
where all you have at your disposal as a composer is your compositional prowess. this is the only way you can communicate anything to your listener.
the purity. the interplay of melody and harmony. the notes are just notes and nothing else.
all musical concepts disintegrate converge into a singular entity. civilizations rise and fall in the blink of an eye. your mom is also your dad. new episodes of Firefly begin to air. 2 + 2 = 3.1415926535. matter and energy coalesce into a soup of something else altogether. you don't know what is exactly, but it is becoming clear. all photons in the universe that have ever existed reverse direction and return to their common point of origin, to the genesis of all things.
BAM
that's chipmusic
Quite.
436 Sep 11, 2012 12:55 am
Re: Dreamcast games require top shelf skills (34 replies, posted in General Discussion)
Blue Stinger was a horrible game at the time, but it has this "so bad/cheesy it's good" appeal to it today. It's like the B-movie science fiction approach to Resident Evil. Recommended.
437 Sep 10, 2012 3:58 am
Re: Competition for card game "soundtrack" (52 replies, posted in General Discussion)
If I made gamey music I wouldn't care about getting the royalties. I'd be happy with the 100 bucks and if the game took off I would be proud to know a song I made was getting a wide exposure. Sure it would be cool to continuously make money from it, but music is a hobby I do just because I love it. I understand everything you guys are saying on the legal aspects and what not, but honestly I wouldn't even care. If I was in coneal's position I would have just been like, "ayo, I can't pay you, but if any of you would like to submit some game music for a free compilation to be used as promo material, that would be dope". I'm sure quite a few people would be like "oh this card game looks fly as fuck, I want my song to be associated with it, and possibly get a free set of these cards." But maybe that's just me and some y'all are like "aw heeeeeeeellllllllllllll naw, gimme dat paper".
Yeah, I mean this is fine and that's why I don't want it to sound like I'm convincing people not to apply for this. I'm personally not interested in this kind of deal but as long as people understand what OP is offering, can't stop anyone from really pumping something sick out. I mean hell, this could turn out to be a really cool project in the end result, but I don't want people agreeing to a particular deal and then taking it out on the client when straight up they said what the deal is right away like they did here in the OP (unfortunately, this happens to a lot too). I don't think there will be any problem in this project getting a track but my suggestions are basically an attempt to haggle and make this competition a little more interesting in the process. But I also see what coneal is saying in where the focus of their budget is actually going to: this isn't a video game and people might even play and enjoy the game without playing the music at all. It's just interesting to talk about for me too I guess because this is a rare instance where the offer isn't a video game or commercial advertisement, but basically an add-on to an already existing concept.
438 Sep 10, 2012 3:36 am
Re: Contracts for Dummies (18 replies, posted in General Discussion)
I made a pretty detailed post in that other thread where this branched off from, but to summarize my opinions from my own personal experience in less-than-favorable freelance deals in the past before learning my lessons I might as well contribute here too. I don't by any means claim to be perfect at this at all but I really think I've developed a confident and professional approach that at least works for me at this point:
Know the potential market.
Understand how it will be distributed and where.
Avoid speculative work often.
Understand different licensing methods
Only do an All Rights Reserved deal if there's some serious potential for you
Promises of recognition and exposure are not worth their weight in gold unless you really understand how strong and large the amount could potentially be,
Also don't be afraid to write your own licensing agreements to run by clients. I have my own Exclusive and Non-Exclusive licenses which I use for all freelance gigs I do lately, and type them both out in full to the client to see which one they're interested in doing and which one their budget will allow. It usually works to get conversations going to and turns out really well when there's a firm and shared understanding.
439 Sep 10, 2012 3:24 am
Re: Competition for card game "soundtrack" (52 replies, posted in General Discussion)
This isn't a competition. It's spec.
Exactly.
I'm afraid I have to get serious for a minute and voice some concerns, mostly inspired by horrible freelance experience I've had and witnessed in the past in this internet music age. I'm not here to convince anyone into doing or not doing it, but $100 flat rate for a All Rights Reserved 10-minute piece of audio is a horribly pathetic deal for a musician of any talent level, even if you were to compose a <30sec loop and repeat it for ten minutes. Obviously it's your decision but in my opinion this isn't worth it for any single musician on here.
OP: In your defense, the game looks interesting and the cards look beautiful in design and artwork, but in my opinion I think this is a straight low-ball deal for what it entails. For something like this it would make more sense like Nick Maynard suggested to actively seek out pre-recorded pieces and contact the artist rather than advertise this offer as a competition or as minusbaby's link expresses, "working on spec." Multiple artists would put in their time and effort to create a brand new song (or maybe, whip out an unreleased song from their backcatalogue) to possibly just be denied their efforts in public.
For the person that their track is chosen: Realize that this kind of deal can essentially be a flat rate where though you get a quick $100, this game can continue selling to any medium and your piece of the pie is essentially done. They can even upload the track to something like YouTube and click the (recently added, yet very applicable) feature of monetization to the video, essentially turning the youtube plays into royalty payments, and you'll still get nothing. Also consider how the audio is going to be distributed: since it's a card game, how will the song be played? Will the track be an accompanying mp3 for playing off of a device or some other means (serious question to OP and overall, maybe card games do this stuff lately-I have no idea). Is this soundtrack going to be for sale? Where does the money go? Consider all of this with an All Rights Reserved deal, that $100 may be the only thing you may ever see. Recognition and exposure are shiny, attractive concepts to any independent artist but always be aware of estimating the potential outreach you might even gain from something like this by either your own research or asking the client directly and then determining the pros and cons.
Back to OP: I don't intend to derail into chunter's topic material or sound harsh to you, personally I don't think you guys are swindlers at all but if I were to make any kind of hypothesis it would be that you guys aren't very familiar with the climate of freelance music gigs. Or maybe you guys really are and you know that some desperate musician will eventually bite at it. But for the sake of your own project and the community here, I genuinely and in the least hostile manner ever suggest that either the licensing agreement changes or the price is seriously raised.
440 Sep 10, 2012 1:40 am
Re: why do you compose/listen to chip? (129 replies, posted in General Discussion)
441 Sep 9, 2012 8:48 pm
Re: why do you compose/listen to chip? (129 replies, posted in General Discussion)
for the 10 girls that regularly listen to it worldwide
442 Sep 8, 2012 4:00 am
Re: why do you compose/listen to chip? (129 replies, posted in General Discussion)
Actually I think every chip song someone puts out is a cry for help.
443 Sep 8, 2012 1:47 am
Re: LSDJ wave basses? (22 replies, posted in Nintendo Handhelds)
I am writing a series of articles on LSDJ techniques over at noisechannel.org. A bunch of them cover WAV channel techniques. My goal is to help people understand how everything works so they can experiment more confidently. The articles include explanations, patches, and examples. Maybe check them out?
These all deal with WAV techniques.
http://www.noisechannel.org/4515
http://www.noisechannel.org/4691
http://www.noisechannel.org/4824
http://www.noisechannel.org/4889
http://www.noisechannel.org/4966
http://www.noisechannel.org/5138
http://www.noisechannel.org/8180
/thread
444 Sep 8, 2012 1:46 am
Re: why do you compose/listen to chip? (129 replies, posted in General Discussion)
I used to write albums and albums of General MIDI using a program called TabIt. Other musicians did the whole "sounds like Mario" claim and wouldn't play the parts, so I started making chip to say "no, this is Mario (at a rave)"
That and I got tired of having to learn how to properly mix.
445 Sep 7, 2012 11:17 pm
Re: What happen to VGM Music Maker? (70 replies, posted in Sega)
hahahaha wtf just happened to this thread
446 Sep 6, 2012 5:34 am
Re: Can you read music? (102 replies, posted in General Discussion)
I want a straight up fast bebop charlie parker style tuba solo to make me crack up doe
447 Sep 5, 2012 11:20 pm
Re: Saturn And Genesis Game Recomendations. (33 replies, posted in Sega)
The Saturn soundchip is a great machine. After SID and NES I think that Saturn will be the next.
WHAT
448 Sep 5, 2012 11:19 pm
Re: What happen to VGM Music Maker? (70 replies, posted in Sega)
dag, thug life