boss metal zone sounds great on drums.
1,698 Mar 2, 2014 6:04 am
Re: Guitar Pedals with Chipmusic? (35 replies, posted in Other Hardware)
1,699 Feb 28, 2014 10:17 pm
Re: Where to start with LSDJ??? (40 replies, posted in Nintendo Handhelds)
the manual has the same diagram! It is really well written, i suggest you take a look.
The wii version is pretty good, not sure how moving your saves around though.
1,700 Feb 28, 2014 8:28 pm
Re: SXSW 2014 (10 replies, posted in General Discussion)
Nullsleep
http://events.nullsleep.com
the MIT @medialab party on 03/07 & @barbariangroup party on 03/09
1,701 Feb 28, 2014 7:39 pm
Re: Where to start with LSDJ??? (40 replies, posted in Nintendo Handhelds)
Yep! But at least the demos will give you an idea of song workflow. Nanoloop isnt available in rom form for the full version, you have to buy their carts.
1,702 Feb 28, 2014 7:35 pm
Re: Where to start with LSDJ??? (40 replies, posted in Nintendo Handhelds)
and for comparison sake:
http://www.nanoloop.com/one/nanoloop16d.gb
1,703 Feb 28, 2014 7:29 pm
Re: Where to start with LSDJ??? (40 replies, posted in Nintendo Handhelds)
why dont you try the demo in an emulator?
1,704 Feb 28, 2014 7:28 pm
Re: Where to start with LSDJ??? (40 replies, posted in Nintendo Handhelds)
http://www.littlesounddj.com/lsd/latest/documentation/
you can do 255 phrases, or 4080 notes song.
1,705 Feb 28, 2014 6:35 pm
Re: Someone help me clarify the GBA sound engine channels (10 replies, posted in Nintendo Handhelds)
Those two channels are pretty much just a stereo wave output, like on your computer. Any mixing or synthesis, and so on, has to be done in software. In other words, pretty BORING!
Or a lsdj style tracker with two wav channel like synths and higher resolution NOT AS BORING.
1,706 Feb 28, 2014 6:07 pm
Re: Someone help me clarify the GBA sound engine channels (10 replies, posted in Nintendo Handhelds)
1,707 Feb 28, 2014 5:23 am
Re: SXSW 2014 (10 replies, posted in General Discussion)
https://m.facebook.com/events/238163356369128
Thursday, March 13, 2014, 4:00pm - 10:00pm in CDT
IAYD
Bubblegum Octopus
Mysterious H
Starfighter Dreams
Micro D
10 Pixels Tall
Bad Dance Moose
Bknox
Prince_S
Fresh Fuckerman
Flcn Fcker
Visuals by:
Fresh Fuckerman
League of Light
1,708 Feb 28, 2014 2:45 am
Re: SXSW 2014 (10 replies, posted in General Discussion)
Anamanaguchi
http://schedule.sxsw.com/2014/events/event_MS25070
http://schedule.sxsw.com/2014/events/event_MS27728
Danimal Cannon
3.8.14 @ Hole In The Wall, Austin, TX
Txchip is putting something together from their tweets, id stay tuned here:
https://www.facebook.com/TXChip/events
1,709 Feb 27, 2014 10:24 pm
Re: Debut Releases: Single, EP, or Album? (10 replies, posted in General Discussion)
I should mention that singles can be special, remixes acapellas all that stuff.
1,710 Feb 27, 2014 5:55 pm
Re: Debut Releases: Single, EP, or Album? (10 replies, posted in General Discussion)
I think the concept of release cycles are way different than even a few years ago. As a social artist I think the keys are
1. MAKE lots of music. Feel free to share good songs or even WIPS on forums and your social media like vine, twitter, soundcloud. Document the process.
2. Contribute to Comps. Share streaming versions of the song on your social sites for double dip exposure.
3. Once you have many songs, consider releasing an EP. It should be mostly new, but dont be afraid to re-release songs you like from 1,2, this is a more serious release for you and says to people THIS IS WHAT KIND OF ARTIST I AM.
4a. If you have enough songs to do so, play shows. This will drive the following steps.
4b. If you have enough songs or work quickly, try to do soundtrack work or get on more comps. Same as a.
5. Once you have a good number of songs under your belt and have demand for shows or work, consider putting out an album. Albums can suck on the internet because you get the same amount of attention as 3, but with 2-3x the amount of work. You might do better with 3 eps versus one album, with singles peppered in-between. An album can be a compilation of singles and EPs, and be a good way to get more coverage out of work youve already finished, or single a completion or new change of a direction in your artistic development.
6. An album makes more sense, however, with physical releases. Youll be selling these a long time so make sure its your absolute best material to date. Consider bundling it for free with stickers, toys, or shirts. It helps if you play shows at this point to move this stuff.
7. Do NOT leverage yourself into making physical items unless you have money to burn or the demand to consume it. Stay digital as long as possible so you put all your resources into the music, and be ready to make the physical jump when it makes sense for you.
1,711 Feb 27, 2014 7:34 am
Re: lsdj-sav-utils - Call for Script Suggestions (38 replies, posted in Nintendo Handhelds)
!!
1,712 Feb 26, 2014 12:36 am
Re: iOS Audio Interfaces? (10 replies, posted in Other Hardware)
Which eiderol? Seems like a bunch of them work with the camera connection kit already.