2,017

(19 replies, posted in General Discussion)

your dad cant handle new posts.

2,018

(9 replies, posted in LittleGPTracker)

I guess you should just go ahead and try it. Im guessing it wont work and then youll have to contact the dev, buy them a win98 machine to port and some cash to convert it and cross your fingers big_smile

2,019

(177 replies, posted in General Discussion)

Aha responsible? He sounds like he is being a dick about it still ala OK DUDES YOU GOT ME. I doubt he made that much money, but it would've been better to just remove everything and handle things with the artists directly then post some random halfassed IM SORRY IF I OFFENDED type of apology.

I am curious though, what was his mindset when doing this? Did he just forget about it, or did he just get noticed?

2,020

(147 replies, posted in Nintendo Consoles)

Well they have other reasons for sucking then big_smile

2,021

(177 replies, posted in General Discussion)

Or someone pillaged that 8bc torrent big_smile

Yea but the floppies Ive ever bought in stores in the last few years have problem to be really flakey. I suspect everything you see is new old stock and soon will all be pretty much worthless.

2,023

(9 replies, posted in LittleGPTracker)

Im guessing someone wants to maximize their adlib tracker running machine big_smile

Yea but sd cards are waaaaaay more ubiquitous than some of the other card formats like cf. And probably less prone to bit rot than floppies.

2,025

(147 replies, posted in Nintendo Consoles)

No its much better:

http://en.wikipedia.org/wiki/Nintendo_S-SMP

The capabilities of the SPC700 DSP in the SNES sound system allow for music synthesis by samples (analogous to MOD or IT music formats), allowing long stretches of audio to be produced from only 64 kilobytes of data.

The chip produces 16-bit sound at 32 kHz, but SPC700 emulators generally can be reconfigured to output at a different sampling rate (from 8 to 48 kHz).

2,026

(20 replies, posted in Nintendo Handhelds)

Interesting, looked at the source and it seems the noise channel is based on a sample?
https://github.com/Drienn/GameYob/blob/ … ce/sound.c

Anyways i think here is the source code you need to change for the keybindings:
https://github.com/Drienn/GameYob/blob/ … oy.cpp#L71
or
https://github.com/Drienn/GameYob/blob/ … r.cpp#L112

Link port support is cool as well, maybe someone should work out to the dev and see if he is keen at making lsdj fully compatible,

2,027

(147 replies, posted in Nintendo Consoles)

Wasnt there a default sample set in the snes dev kit? It would at least explain the sameyness of lots of the soundtracks to me.

basic playback with midi controllable playlist of mulitrack stems per the op, limits the options some. I think live intro would suit him fine, and be cheap/free if he can find a copy. Sure there are other daws, but thats the first one that came to mind that fits all his options as elegantly. I imagine you can do it with a midi sampler software, or standalone versions of programs like kontakt but thats probably as much as live.

kineticturtle wrote:

Similarly, I've been totally fine playing drums in The Glowing Stars without a click for awhile. I wear in-ears and have learned the best parts to listen to for time in each song.

every drummer is different, at least the run of 6-7 I ran with in 2005-7 where. Plus you wrote the songs, so that may be a factor in anticipating the song on some level. For us, some needed an isolated click, some where great off the mix, some where terrible no matter what (but still great drummers outside the box!). The nice thing about ableton is its really made for live control, and the more you can do by not touching a computer the greater a crowd will be convinced that its all you up there, and you arent playing to a cd or something. You can even get into live effects of your stems or other such creativity as the songs get developed.

yea live can be a real life saver, although there are a few other products out there that can do it as well, there much more help on getting it done in live.

ps: your band sounds cool too!

you only need a mixer if you plan to play stuff to the pa besides the ableton live output and beyond using the soundcards inputs as a mixer. With the alesis you can use its two inputs to mix a two mono inputs alongside the stereo mix of your ableton live tracks and send the whole thing in stereo to the clubs pa. You can also go mono and send them two separate mono signals, say mixed chip to one channel and synthesizers to another, which makes things much more flexible with your bands monitor mix.

For example you might want to send mixed everything in mono to the pa, and only the chiptune rhythm sounds to your drummer for his monitor so he can keep time easily.

This kind of thing is really simple to do with ableton live, you would probably be able to even manage with the intro version for your needs. You can even keep the same pedalboard interface should you so wish.

Im working on a similar set in live suite, where a keyboard has the songs start as scenes ( a live term that plays a combination of audio and midi clips at the same tme) and then a switch can advance in time to the next section when I want to. This way I can have group of clips together and have songs end, then have live bridges that I play myself in the middle and then one click and im into the next section (or song). Live also does all the preset management of my external gear, and routes my midi keyboard or guitar to whatever instrument I want to play live.