2,625

(12 replies, posted in Atari)

So its an either/or thing? If you use midi you loose the dma? Or can you run both in parallel?

2,626

(12 replies, posted in Atari)

Smash the state.

2,627

(24 replies, posted in Nintendo Consoles)

sounds like its underpowered. You might also check if your screen can be modded to take 5v. I saw a thread where some 12v screens go through a regulator and actually operate at 5v internally, you just have to find where on your screen to apply that five volts directly.

http://www.raspberrypi-spy.co.uk/2012/1 … cd-screen/

2,628

(118 replies, posted in General Discussion)

And active with videos on their facebook
https://www.facebook.com/awkwardterrible

yea he shouldve really posted the thisguy.jpg

2,630

(24 replies, posted in Nintendo Consoles)

There is no 12v supply in a NES.  You can always drill a jack for the screen power and run a second psu to it.

2,631

(11 replies, posted in Graphics, Artwork & Design)

Wait is that pshop or does Mike have amazing tattoos?

2,632

(136 replies, posted in LittleGPTracker)

also tracker reverb effects are totally doable by doubling up channels especially using the delay command and closing the filter a little on the repeats!

2,633

(1,620 replies, posted in General Discussion)

or:

http://chipmusic.org/forums/help/bbcode/

2,634

(4 replies, posted in LittleGPTracker)

Having slave/master channels is a wish of mine for years however!! Cloning is your friend until it becomes a reality.

2,635

(4 replies, posted in LittleGPTracker)

Taika-Kim wrote:

Like, for example setting initially an extremely short loop, and then have for example LESL and LBSL commands (for end and beginning loop point) with parameters for speed (like with other slideable parameters, change at 7f for forward, backward) and distance in 256ths of the sample.
You can try this in the Renoise sample editor by just dragging the loop points around when a sample is playing, the effect is quite distinct.

If i understand your request the command you want 256 divide is plof

http://gorehole.org/lgptWiki/doku.php?i … #plof_aabb

PLayOFfset virtually cuts any sample in 256 chunks. jump absolutely to chunk aa or relatively move forward/back bb chunks.

To move the loop points, you can use
http://gorehole.org/lgptWiki/doku.php?i … #lpof_aaaa

    LPOF 0001 adds one to both values, LFOF FFFF removes one (so values > 0x800 moves the loop backward)
    reset everytime you start a new note (same as volume, pitch)
    LPOF is absolute
    you can't trigger a note with the LPOF, it has to be executed after a sample is playing
    every time you trigger a sample LPOF is set back to the instrument parameters

2,636

(2 replies, posted in Sega)

http://chipmusic.org/forums/topic/10684 … vst-synth/

mini-kp? Ive been trying to find a place to check out one of these:

http://www.tcelectronic.com/ditto-looper/

Do you know if the aboy 2.0 can be updated? did he include the ftdi pin or socket the chip?

I bought one from that guy, its pretty nice.

2,640

(5 replies, posted in LittleGPTracker)

Map tap tempo, it's fun.