3,617

(85 replies, posted in General Discussion)

20 minutes into the first blip festival I saw a janitor in the adjacent building staring incredulously at the show through the glass, He excitedly waved over his coworker, pointed, and they both started laughing so hard their faces turned red..

3,618

(11 replies, posted in Collaborations)

Troll Failured,

3,619

(2 replies, posted in Other Hardware)

the mod playback firmware looks ace as well!

3,620

(2 replies, posted in Other Hardware)

Didnt see this mentioned yet:

http://devsound.se/2012/sjs-one

3,621

(181 replies, posted in General Discussion)

Good thing too, I was running out of adjectives.

3,622

(14 replies, posted in Nintendo Handhelds)

Maybe the current draw of the ems cart is different under certain modes or something. Pretty weird!

3,623

(14 replies, posted in Nintendo Handhelds)

Ive never heard it doing so, so the problem goes away when you run a different card in the affected gameboy? Still feel like its a electrical issue.

3,624

(14 replies, posted in Nintendo Handhelds)

im just wondering if something is wrong with your mods, and when the 5v from the link goes from one to the other its fucking with the prosound mod on the affected dmg.

LSDJ doesnt do what your describing.

3,625

(14 replies, posted in Nintendo Handhelds)

are the gameboys modded?

3,626

(18 replies, posted in Nintendo Handhelds)

Whoa really cool!

3,627

(24 replies, posted in Nintendo Handhelds)

You can also try the song on a faster device, like a gameboy sp.

3,628

(27 replies, posted in Trading Post)

NeX wrote:

also unlike normal arduinoboys, the midi gameboys can be linked to other gameboys using a normal link cable giving you as many midi gameboys as you like (with some modification to the link cable)

Would it be possible to send link cable serial over something like a stereo minijack? Then you could stick the aboy in a seperate box and you can have all the relevant cables coming out the bottom of the box very ergonomically. and the midi box can be with the other midigear. The price doesnt bother me, but the updatability and ergonomics of the mod give me pause.

Im not currently involved in pw, but I'll pass the thread along.

For the most part, the same people who went to Pulsewave went to I/0 imo. Pulsewave started March of 2006.

There was never a mad rush to curate a pulsewave ever really, but I think people people did it cause they wanted to play some-day themselves. Not it syndrome eventually takes everyone out of the picture. Another difficulty was the every changing scenery at the tank and the sometime unpredictable state of the backline (which is why some of the bigger chip acts in nyc stopped playing pulsewave). The biggest problem right now besides the lack of capable and interested curators is probably the lack of suitable venues for weekend all ages chip nights. Your favorite venue probably hates chiptune.

Fun Fact: It almost died in the Fall of 2007 before the huge influx of kids after the 2nd blip gave it a big jolt that lasted another 2 years or so. I also think a big factor was a bunch of regular fans graduated into 21+ clubs and moved from Manhattan to Brooklyn, and less of the universal draws would commit to propping up shows where they didn't get a show experience they felt they deserve.

Also who says its dead? Pulsewave is tied into the Tank, so once the Tank home sitchu is more clear things should get back on track for the fall. That is if NYC even needs an event like Pulsewave anymore.

So if you really miss pulsewave, maybe ask about putting together a pulsewave of your own?

SKGB wrote:

Serious Question.

Thoughts?

Your fat face