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ChipMusic.org / Forums / Posts by nordloef
Topics by nordloef
Posts found: 609-624 of 1,085
Zef wrote:roboctopus wrote:Me too. I focus on every little detail. It's a bit painful sometimes. I wouldn't mind being a breezier composer...
Yeah, I think that's the curse in the blessing of having such specific control over every nuance of every note; it's pretty much unique among chipmusic, and it allows us to be waaaaaay to much of perfectionists.
In what way is it unique?
Jake Allison wrote:nordloef wrote:Please elaborate?
there are six channels, instead of the typical nanoloop four.
the sampling is great, and can help get around limitations, if one wishes to. though the sample length is ridiculously short, you can modify the
samples in a lot of cool ways
it is super easy to export songs with iTunes
the sound capability of the iPhone is fantastic
it is easy to use and convenient, field recording samples is fun.
Live mixing is as easy as pie, if you like that sort of thing.
its cheap!
the ease sharing of .nan files for remix and collaboration is my favorite part.
sorry, that wasn't really an elaboration as much as a list of things I like about it.
Yes most nanoloop versions have four channels but 2.0-2.2 (first release in 2004) had eight channels.
Dont know about the cheap part though. iphone + nanoloop app probably cost a bit more than game boy + nanoloop cart. You could always get away with running nanoloop on an old used ipod touch. That migh be more with in the same price range. But ipods dont have built in mics but you can buy a mic for it.
Live mixing is easy as pie on all nanoloop versions
Itunes is the work of the DEVIL (highly subjective opinion though )
justinthursday wrote:nickmaynard wrote:i wonder if the gameboy's cpu is powerful enough to play all that music at once.
CGB might.
But it lacks the VIN input.
8bitweapon wrote:It wold be great to make a cart with a SID chip on the board. Then run the SID audio out the 1 line to the DMG, with LSDJ running 7 channels! FRANKENCHIP!
This has been my cream dream since i heard about the vin input.
Jake Allison wrote:Nanoloop for iphone's sample length sucks, so to venture outside of drum hits too much is challenging. on the bright side, it is awesome for sample modification and adjustment!
You probably already now about this, but to save space with samples just resample it with a higher pitch so the sample gets shorter and then you just slow in down in nanoloop. Its the oldest sampling trick in history
Jake Allison wrote:I use Nanoloop for iPhone, It is less limited than other versions, and the sampling is 2nd to none.
Please elaborate?
Jake Allison wrote:But if you really want that real chiptune sound; there is no alternative to LSDJ.
There are ENDLESS of alternatives.
I think it really comes down to what you want to do. Both are great but in different ways.
Totally missed that dude, when/where did this happen?
Hawkfather wrote:Yeah what's with the "too busy" message. I get that when trying to use LSDJ in the arduinoboy midi sequencer mode.
http://www.littlesounddj.com/lsd/latest/CHANGELOG wrote:2010-01-02: v4.0.0 - service pack 4
* program now takes a billion random keypresses in no$gmb without
crashes or exceptions
* bugfix: fix song copy/paste bug introduced in 3.9.k.
(thx trashcanman)
* improved emergency stop, stop playback nicely when program
is too busy.
* when changing instrument type to KIT, make sure resulting kit
is valid.
* groove cursor could get drawn outside screen bounds.
* lot of different minor copy/paste fixes.
But I have no idea what causes the "Too Busy" to appear.
People who consider themselves weird are usually not especially weird at all.
firebrandboy wrote:- does your daw have any audio latency correction settings?
The colors are pretty much different on all cables.
Posts found: 609-624 of 1,085
ChipMusic.org / Forums / Posts by nordloef