Hey -- I'm not trying to accuse you of anything! I really do appreciate your perspective on this kind of stuff. And the fact that you even bothered to make those points means that you care, which counts for a lot these days smile

146

(73 replies, posted in Releases)

boaconstructor wrote:

Don't think one time I used the words "stealing" or "steal" or "stole" or "stolen" but if you wanna put words in my mouth that's up to you. There's a difference between putting your name on somebody else's work and writing your music so it sounds just like somebody else's work.. not sure which one is more shameful.


I think you're getting awfully defensive for somebody who has done nothing wrong.. and I'm almost certain that I've seen you be accused of jocking on IAYD's style in the past.

Here's my problem with this: if you were honestly, genuinely concerned that Wizwars stole or ripped off someone's music, why didn't you just contact him privately? There are multiple channels through which to reach him; why did you choose the most public one? It makes me feel like all you're trying to do is start drama, and given your posting history on this site, I don't think that I'm too far off from that. People use this forum to talk about something they enjoy and want to take part in -- I would really rather you not treat this as your personal playground to say whatever comes to your mind, because these kinds of accusations actually mean things to real people.

I've known Wizwars for a couple years now and the last thing I'd accuse him of is stealing other people's sounds.

Downstate wrote:

Hmmm, well what i mean is  - the more a wider audience lap up the shitty brostep, (i mean an audience not so much into underground music or the culture that goes with it / but more an audience into dance remixes of pop songs) - then the more the scene dies.

I'm not sure if scenes ever "die"; they just change. Sometimes we agree with that change and sometimes we don't, but I DO know that what kills a scene more certainly than anything else is if there IS no audience. People have been saying that hip hop has been dying for years now. I don't think it's going anywhere.

Downstate wrote:

Because people that used to make good stuff and not care about the FAME, compromise their shit and before you know it the artists that used to be innovative are just hashing out shit that is boring, predictable and 'safe' i guess i'd say.

People still do! And I don't think it's our place to say whether a popular artist is compromising at all. Maybe Skrillex makes the music he does because that's the sound he really likes. It just so happens that there are a whole lot of other people that really like it too. I'm not saying that this is the case 100% of the time, but I like to think that artists are sincere most of the time, and it's the systems around the artists (music distributors, internet hype tunnels, etc.) that give us the impression of "insincerity."

Downstate wrote:

I dont hate people for liking brostep, but like Decktonic says - it's damn annoying that the people into 'dubstep' nowadays are the kind of fuckers that dont know the difference between any types of dance music, the same people that ask for 'hip hop' when you're playing PUTS or even Wu-tang instead of Rick Ross.

I understand how annoying this gets! For people like us it's kind of hard to imagine living as though music isn't one of the more important things in our lives but honestly, other people have more important things to care about than whether tech-house is ACTUALLY tech-house or not. And even if it's a REALLY obvious difference, I don't think it's worth it to care unduly about their knowledge of lack thereof, because in the end, their fondness for a certain sound/genre/artist is still the same as ours. There's no such thing as liking a "real" anything anymore, because what "real" dubstep/hip-hop/EDM/alt-rock is doesn't exist anymore, and it hasn't for some time. Instead of getting hung up on whether their enjoyment is genuine or not, I would prefer to celebrate their enjoyment of a genre and guide them toward other, deeper cuts that they might enjoy just as much as we do. Labels are overrated, anyway.

Downstate wrote:

...but its annoyingly popular now...

I just find this kind of statement incredibly disingenuous. Here's the thing -- no one is a better or worse person for liking or disliking the things they like, and it really seems like you're getting to the point of not hating dubstep, but rather hating people who like dubstep (or brostep or corestep or metalrhythmcorebrostepbrostep).

I'm not trying to say that this kind of discussion about music isn't important, but I'm finding that more and more that I don't care about someone's "taste", but rather whether they can elucidate their taste without referring to whether other people like it or not. I don't think we should carry on talking about the latest trends as though there is some sort of objective measuring tape telling us whether music is "good" or "bad", because that kind of thing just stifles discussion. If it were me, I'd be into talking about what the aesthetic of dubstep reveals to us about the cultural climate of the intended audience, which I think is a much more valuable discussion than why dubstep is bad, because it just ends up being an argument about subjectivity, which never ends up going anywhere.

Live Chipmusic for Broken Hearts 3
@ Soda Bar, San Diego
2.18.13, 21+, $5

LINEUP
---------

Space Town Savior
http://spacetownsavior.bandcamp.com/
*****
Mike Bleeds
http://bleeds.bandcamp.com/
*****
Hyperwave
http://hyperwave.bandcamp.com/
*****
Wizwars
http://wizwars.bandcamp.com/
*****
Dasid
http://dasid.bandcamp.com/
*****
jiffpop23
http://thesilphscope.bandcamp.com/
*****

It's the 3rd installment of an annual chipmusic show, this time down in San Diego again! Lots of great talent hot off the heels of Frequency 2.0 so if you're in the area COME HANG OUT. Combination Valentine's Day celebration(lament) and President's Day celebration(lament...?)!

it's a three day weekend so you don't have as much of an excuse big_smile

There's going to be a live stream for you out of towners! Check it: http://www.ustream.tv/channel/spacetownsavior

Go there at 8:45pm PST on Monday and we'll probably at least be hanging out!

Facebook event: www.facebook.com/events/149476825205559/153151911504717

150

(32 replies, posted in Releases)

Bit wish wrote:

I didn't think i was, i was just asking for some advice

Bit wish wrote:

D: It took a month for them to notice me

151

(32 replies, posted in Releases)

a tip for future releases: you don't get to choose which criticism is "constructive" or not. all criticism is constructive -- even the lack of response is constructive criticism. it may not be nice, but it's not our responsibility to pay attention to you, and whining about people not commenting or giving "cc" isn't going to help your case any.

an example: I looked up the response to my first full-length posted on this site two years ago. I had worked on it plenty and got art done by KeFF (which is honestly better than the music part of the album) and was all excited and posted it on here. the response I got was a whopping one comment by Wizwars, who had already heard me play and was just showing his support. now, to me, this doesn't mean that the community is narrow-minded and shallow -- it means that I didn't make anything special. so I focused my time and energy into making my next release way better.

it's YOUR art. you don't need validation from us to write music, and if you do, you should probably stop writing music.

P.S. that second release of mine had a total of zero comments! but I was proud of it so I didn't care.

152

(62 replies, posted in General Discussion)

for the guys that say they want their music in a game: make your own! there's a ton of great, free, easy-to-use tools out there!

I did that, and here's the result: http://space-town.org/Eternities.html

my music will be in more videogames that I make. alternatively, it will be played alongside trance djs at coachella. don't care if it's a boring answer!

153

(64 replies, posted in General Discussion)

AuburnKitsune wrote:

if you happen to be playing a show the same day as trash80 and someone comes up to you and asks you to hold onto an OP-1......dont take it.

god he loves that thing doesn't he?

ok, I'll bite -- my first performance as space town savior was an open mic.

ok, I'm biting again -- my first real gig was at a bar I had never heard of before and I was SUPER stiff (as in, didn't move while playing) during the whole thing. that's where I met my bro4lyfe mike bleeds and we nerded out about lsdj and chiptune and eventually admitted that we had cyber-stalked the other before the show! he's told me multiple times that he was super stoked to have at least one more guy in San Diego doing chiptune.

you can find the youtube video somewhere but you probably shouldn't because it's awful hmm

154

(84 replies, posted in General Discussion)

It's pretty high on my list too if we're keeping track big_smile

155

(84 replies, posted in General Discussion)

I've never been into short releases because they don't feel substantial enough. I'm kind of a maximalist music listener and I want to get lost in albums because they're too long. I LIKE the challenge of having to set aside time to listen to a new full-length, and a lot of it is because albums that are longer are usually more interesting sonically to me. There's something really special about hearing an artist/band's sound develop over the course of an hour or so and coming to the end of it. A lot of my most memorable musical experiences have involved me at 2 in the morning having just finished listening to an entire album with nothing to distract me.

Which sucks, because my current favorite thing to listen to at the moment is dance music, and apparently no one in dance music believes in the album format anymore (mixes are the new albums -- I have too much to say about this so I'll just leave it at that).

That's also why I like to release full-lengths that are at least 10 songs in length. I want to make music for the kind of person that would stay up too late listening to music in a half-asleep haze because they think it's fun to listen to an hour of something uninterrupted and feel good afterward. I really like hearing long, progressive tracks that do the same thing over and over until you've just about internalized the sound, at which point the track will introduce something new.

I do feel like there's a lack of big, sprawling releases that manage to stay interesting over the course of the whole album, but that's just because it's really HARD to do that kind of thing. I don't feel like I've come even remotely close to doing that yet, but I like throwing big releases out there because it's what I grew up with.

156

(16 replies, posted in Constructive Criticism)

most people aren't going to notice if transitions between songs are short enough -- the only people who REALLY criticize dj mixes are djs (amateur and otherwise).

if you have a PSP, just load up a song on the non-active device while the first song is playing and then be ready to hit start when your first song ends. simple and easy! and just repeat for every song in your set.

sorry it took me so long to get back to you guys!

danimal--thanks a ton! I realized after I uploaded it that I never actually told anyone that they had to click. that's a remnant of the fact that this game was SUPPOSED to be an iOS game but I couldn't optimize it under the current engine and didn't want to port it (I don't know objective c D:)! although another part of me likes the fact that some people might just sit there and listen to the ambiance for a bit...it sets the tone, imo big_smile

sketchman--the cursor was a last minute addition when I realized that no one would know where their mouse was! again, it was supposed to be an iOS game so I kind of hastily rearranged a couple things for the website.

as far as the ending goes -- I kind of like the ambiguity! although you're right -- the city SHOULD be flattened, and I'll work on that for the next iteration...it's just that editing building sprites is so tedious and boring and I just wanted to release it already!

everyone else: thanks! this is my first game ever and I've been working on it for a while (i didn't know how to program 5 months ago (I still kind of don't)) so it's great to see that people are receptive and even "get it"!

158

(41 replies, posted in General Discussion)

http://www.youtube.com/watch?v=PxWzsrj8bZE

159

(114 replies, posted in General Discussion)

A big part of why I don't really care for these streams are the fact that a LOT of the activity on the Facebook events/Youtube videos seem to be the people that are playing, about to play, or have played the event already. My girlfriend was actually commenting on the phenomenon and she said something really insightful -- there doesn't seem to be any room for people to simply be fans of the music, especially when it comes to these streaming shows. And that kind of thing matters when you're trying to present this stuff to people outside the "scene"; if all anyone sees are jpegs of the performers that have been MSpainted on, these livestreams start to become insular to the point where it's alienating to other people. Instead of discovering new music and feeling like I'm participating in a community, it ends up feeling like I stumbled in on a big inside joke hmm

As far as the streams themselves go, I've found that they're most successful when they act as portals to events, rather than become the events themselves. The stream has always been a convenience for those who wanted to see/hear an event but didn't have the means to attend. The only way I can see a stream becoming an event is if there's some element of an interactive nature, because if I wanted to listen to x artist's music while I browsed the web then I'd just pull up iTunes.

If you want to make these things better, you have to study the recent successes of the actual streaming format, not try to emulate things that already exist in a better form (i.e. concerts). So two examples that I'd take a REALLY close look at are the e-sports/fighting game streaming scenes (example: http://crosscounter.tv/ or anything day9 related) and turntable.fm.

The first example demonstrates how well you can use streams as portals to bigger events; the most popular streams are always tournament matches between really good fighting game players. The second example shows how adding an interactive element to what is essentially a chatroom with a DJ can make things really interesting and fun for everyone. In our case it could be implemented with livestreams of real shows and/or making it less of a "festival" and more of a hangout session or workshop.

My ideal case is some crazy networked game that can only be played when someone's performing; the performer acts as an agent in the game with some crazy abilities (boss character) and the stream participants have to work together to beat the performer! That would be AMAZING and if anyone has the technical chops to implement this kind of thing let me get in on it as a designer big_smile

EDIT:

BR1GHT PR1MATE wrote:

and I just think its a weird thing to get on the podium and rant about. because honestly.... who cares? streaming is fun. if you don't like it, well then don't watch it. but there isn't any need to shit on the people that do enjoy it.

It's not really that people are shitting on those that enjoy it; it's more of a request that we do better. A critique of something demonstrates way more respect for that thing than coddling its deficiencies.

160

(47 replies, posted in General Discussion)

yeah you know what never mind hmm