go play fez! it's like actually awesome! I've also been playing Journey lately and I'm finding it great!

if you have an iOS device, ZiGGURAT is also a lot of fun!

unfortunately it's been a little dry as far as multiplayer FPS games go sad

258

(65 replies, posted in General Discussion)

putting a lot of time into something that seems irrelevant to the music (like album art) isn't as bad as people like to say it is, imo! it's actually quite the opposite -- a well-designed piece of album art and an intriguing distribution method will do a lot towards putting the listener in the right context to listen to your music, which is something that a lot of people ignore.

I feel like people ignore this when their music is devoid of substance! if you're composing something and you're having trouble imagining what kind of visual you'd attach to it (static or otherwise), then you might want to rethink your approach to the music imo. I'm not saying that the music has to be "serious", per se, but it has to "say" something, and if it's saying something interesting enough, then the album art will come pretty naturally.

putting a lot of time into the album art and packaging also shows that you really care about the audience's experience, which is really important in this day and age of disposable music! it shows that you're really into making something that lasts longer than a couple listens, at the very least. of course, all of this has to be IN SUPPORT of the music itself -- not the other way around. everything is an extension of the music; if it doesn't make sense to do something when you listen to your own stuff, don't do it.

my first album was nothing to write home about, but I spent a lot of time making sure that the CD packaging was acceptable (with KeFF's help) and I like to think that it paid off. at the very least, I'm proud of it smile

2 cents, etc.

259

(101 replies, posted in General Discussion)

ant1 wrote:

i'm not sure it's bragging to talk about the achievements of someone else completely unrelated to yourself

living way too vicariously

260

(50 replies, posted in General Discussion)

I'm biting the bullet and learning Flixel (flixel.org) so I can literally do what Edward Shallow is suggesting

if it comes out the way it's looking like in my head it's going to be great smile

261

(98 replies, posted in Nintendo Handhelds)

all of my songs are 2xLSDJ hmm

you can use a modded 4-player adapter to keep 4 gameboys synced or you can just beatmatch them manually! it's honestly not that hard to hit start on both sets at the same time I swear.

every show I play now is basically a DJ set of my songs, so that means beatmatching! I run 4 gameboys into a 4 channel DJ mixer and monitor the mix using the pre-fader buttons. if you know anything about DJing then keeping 4 gameboys in sync is really not that difficult.

the basic show workflow goes:
1. start song 1
2. while song 1 is playing, load up song 2
3. when I get a chance, hit start on song 2 on time with phrase
4. put on headphones and monitor mix -- if song 2 is too fast, lower BPM a little until synced and vice versa
5. when song 1 is coming to a close (meaning just leads and kick), bring in lead from song 2
6. when song 2's main melody comes in, cut song 1

and then rinse and repeat for every song in the set!

it's a lot of fun and once you're good at it you can pretty much not talk for the entire set if needed smile

262

(49 replies, posted in General Discussion)

you could just stop writing.

if it's been several weeks since you last wrote anything of worth and you don't feel bad enough to just immediately pick up your instrument and throw something down, you should probably rethink being a musician.

and honestly, the same should go for pretty much anything you do in life. if something makes you feel bad for not doing it, you should probably keep doing it.

263

(91 replies, posted in General Discussion)

paging wizwars, kool skull, and anyone else who lives in LA smile

264

(235 replies, posted in General Discussion)

Decktonic wrote:

If you were in the northeast I might be able to, but California is where the most opportunities are. That, and Austin TX. Just use that degree as a strength instead of a weakness. Lots of people in this industry did not study anything that would be considered a "game industry degree." I did Computer Engineering thinking I would work at Intel. So much for that. Just build up your portfolio of indie work and start networking. And don't forget to mention that you write music in your spare time. That's a good hobby to have.

I've definitely been doing the networking thing for a while! Making music on video game systems is a pretty easy way to make friends with people who make video games smile I was busking outside of GDC and that was a better networking session than the entire job fair!

265

(235 replies, posted in General Discussion)

I'll join in!

4th year at UCSD, graduating in June with a BS in Cognitive Science! Gonna use that degree for NOTHING and instead make video games. Or try to, considering companies suck at wanting to hire new talent (or even train them) (DECKTONIC HOOK ME UP PLEASE)

Most of my time these days is spent working on learning how to code and looking for internships hmm I am currently working (i.e. learning) on two rhythm games that I'll be able to actually put time into once I graduate smile

(I kind of didn't realize how much chipmusic was a thing for me until I started talking about stuff that isn't chipmusic (what is happening to me))

Thursday, May 10th, 2012
Tin Can Alehouse, San Diego

Alpha Channel
facebook.com/alphachannelmusic

Bleeds
bleeds.bandcamp.com

Space Town Savior
spacetownsavior.bandcamp.com

Hyperwave
hyperwave.bandcamp.com


San Diego's at it again! PARTY PARTY PARTY at the Tin Can! (Complete with full bar and FOOD OMG YES)

http://www.facebook.com/events/286510811432342/

$5, 21+

267

(26 replies, posted in Releases)

the bpm

they are so many

268

(7 replies, posted in Past Events)

FUCK YES PIZZA

stoked stoked stoked

269

(33 replies, posted in General Discussion)

yeah -- to a certain extent music theory can only help you codify what sounds good in your music. everyone points to music theory because it's a reliable way to explain to someone WHY something sounds good but honestly the best way to do it is to learn the theory and then APPLY it to music you listen to; otherwise, it's just a bunch of letters and numbers that don't mean anything.

so as far as learning how to compose, I would listen to a (ONE (SINGULAR)) song and deconstruct it all the way down to individual components mentally or on paper. just concentrate on tones and rhythm; forget about things like audio effects and such. also concentrate on separating musical lines so that you can follow one pattern all the way through the song (and if you can't do that, just try and separate the melodic lines from the bass). you don't even need to know what the notes are -- just trace a line that represents how high or low the tone sounds TO YOU as it plays out across the song. if there are any parts in a line where you're tracing the same pattern, chances are you just stumbled across the whole bass line for a certain section. try to make it a song that you've listened to a lot: this way you're already familiar with it and you can concentrate on doing the exercise (if the deconstruction is too hard, you probably picked a song that was too difficult).

chances are this is going to be kind of difficult. this is where the music theory helps. once you can separate the melodic/bass lines into tones, you can start talking about them and why an E sounds good after a C or whatever.

but the most important part (and why I wrote that stuff above) is to learn how to LISTEN to other music so that you can deconstruct it and figure out why stuff sounds good. after you are able to do this then you can borrow the concepts, add your own little flair and then GET BONUS:MUSICIAN ACHIEVED. and if it's proving to be really hard: welcome to musicianship 101 (it took a long time for us too)!

270

(7 replies, posted in Past Events)

true story: the picture of mr. spastic on the website for the event has me near the stage wearing a hat! it was my first chipmusic show I EVER attended big_smile

also guys -- have you looked at that lineup? hella bawss

271

(95 replies, posted in General Discussion)

kineticturtle wrote:

Data exists as electrical impulses and magnetic patterns.

Also, vibrations in the air (and matter) exist.

this is dangerously close to being schopenhauer-esque

and I'm really excited big_smile

272

(163 replies, posted in General Discussion)

The problem I have with a lot of these statements is that people are always calling for "innovation" and things like that in music but then failing to tell us in what terms this innovation should happen. It's making me feel like this innovation can be boiled down to things like real instruments and irregular time signatures. Add water and voila.

I honestly feel like the artists I respect the most aren't the ones that sound the most technically competent or the ones with the weirdest sounds in their music; rather, it's the artist with the most realized aesthetic vision. If that vision happens to involve dubstep wobbles or electro stylings I'm ok with that.

It's short-sighted and shallow to write off a song just because it has mainstream attributes in it. What a lot of people are actually trying to say when they diss a song for having "dubstep" in it is that "they have not successfully realized their aesthetic vision because of this short-sighted use of dubstep wobbles."

It's way too easy to just say that a genre sucks because of x,y, and z these days. It's a two way street I'm thinking. If you dislike something and are saying it in public, it's your perogative to explain fully why you dislike it. I'm not trying to say that anyone here is wrong for not liking something (you can't just force yourself to like anything) but the discussion of it should really be more intelligent and involve more than "has dubstep/electro/dance; didn't listen." (hd;dl)

And for reference: not saying this about anyone in particular! Just ramblin' smile