Bring me along plz.

450

(22 replies, posted in Audio Production)

chunter wrote:
danimal cannon wrote:

Do a lot of split second comparisons and tweak ...

Do you ever or often have to scrap whole mixes because of mismatching?

Experience teaches you what to avoid during the mixing process.  ie: you fuck up enough times and you learn what to avoid the next time around. 

But seriously mastering chiptunes is pretty much the easiest thing ever.  No offensive overtones.  The bass is fundamental frequencies and they SING and never fart out.  The high end never gets into any offensive frequencies.  Now mixing chips with live instruments?  That's a whole other ball game.

451

(22 replies, posted in Audio Production)

Compare your master with songs you like the sound of.  Do they have sexier bass? Do the highs seem to sparkle compared to yours? Does it sound 'wide'?

Do a lot of split second comparisons and tweak like that. 


Ozone is great, but it literally took me 4 years to really learn how to use it effectively, turns out practice works

452

(134 replies, posted in Nintendo Handhelds)

I think the most important part is that we're not making videogame music.

453

(134 replies, posted in Nintendo Handhelds)

Can we shit all over Moe Moe Kyunstep for using a VRC6 expansion now?

454

(134 replies, posted in Nintendo Handhelds)

I think this scene benefits from both nostalgia driven inspiration and forward thinking innovation.

455

(134 replies, posted in Nintendo Handhelds)

Edward Shallow wrote:

But the forced restrictions aren't. You aren't facing the same restrictions as the composer did. Some of the nostalgia is lost, because you *can't* make the same sound as you played as a child using 2 Game Boys. You can't because the original composers didn't. No Game Boy game ever had 4 pulse waves. It's being nostalgic for a sound that didn't exist.

You've got that backwards.  I can make every sound an old composer can.  They can't make every sound I can with 2 gameboys. 

And take it from a guy who composed with 1 gameboy up until this year, and has been using 2 recently:

-For every loss of limitation, there's a whole new challenge that arises.  It's not what I would call an EASY process.  Often times when I want to use the 2nd gameboy to write a solo, I need to make a scratch bassline and click track on the 2nd gameboy so I can hear the chord changes in context better.  This is after I've switched the 2nd gameboy from slave to off.  Then I'll delete the scratch tracks, reset the slave option and actually listen to it in context.  Chances are I'll have to repeat this several times to get it exactly how I want it.  You're also talking to a guy who just spent 3 hours editing a 2xLSDJ track trying to get 8 separated tracks (with bass drums separated from that) all lined up perfectly.  Then I had to manually edit out all the artifact noises that shouldn't be there but exist for some reason (on almost every bass drum hit).

And what's the point?  The point is, it doesn't matter.  It isn't just all roses with 4 pulse channels.  2xLSDJ is DIFFICULT to compose with.  I can't use emulators like I love to, I need to bust out a mixer any time I want to write anything... the list goes on.  They all have pluses and minuses.

456

(95 replies, posted in Nintendo Handhelds)

Jake Allison wrote:
danimal cannon wrote:

Wow no.

Try a deluxe tele man

Nah I'm good brah

chunter wrote:

see those people who put "official" on their page titles.

OMG that's my favorite with a "verified ✔" on a facebook page at a close 2nd.

458

(95 replies, posted in Nintendo Handhelds)

Jake Allison wrote:
juice0123 wrote:

What would be an SG?

A rock

Because SGs suck

Wow no.

459

(134 replies, posted in Nintendo Handhelds)

My first record is almost entirely 'legit' 1x

The one I'm working on now is not only 2x, but it will be channel separated and mixed as well.  Because why not?

460

(27 replies, posted in Nintendo Handhelds)

If I have a free channel, occasionally I'll create an unusual timbre by doubling, echoing, octaving, or detuning what's already there.  Compensate volume to taste.

461

(134 replies, posted in Nintendo Handhelds)

herr_prof wrote:

You can fart on a snare, if its a good song, its a good song.

I ain't fartin on no snare drum

462

(27 replies, posted in Nintendo Handhelds)

It's funny how much more I know now than when I made that tutorial.  Maybe another one sometime

463

(134 replies, posted in Nintendo Handhelds)

ForaBrokenEarth wrote:

How do you alter the groove on just one channel?

G commands change the groove, kind of like an A command will run a table.

464

(134 replies, posted in Nintendo Handhelds)

it's a matter of opinion which is better.

2x stuff has the opportunity to be a bit more lush sounding, 1x has beauty in it's simplicity.

From a guy who considers himself to be very proficient with 1xLSDJ and is now moving onto 2x,  working with 2X requires a lot more forethought than I would have guessed. It's also way more time consuming to compose.