Bring me along plz.
449 Nov 9, 2012 9:43 pm
Re: Game Boy Australia Summer Tour ft/ Dot.AY & 10k [Dec '12 - Jan '13] (24 replies, posted in Past Events)
450 Nov 9, 2012 6:20 pm
Re: mastering advice?? (22 replies, posted in Audio Production)
danimal cannon wrote:Do a lot of split second comparisons and tweak ...
Do you ever or often have to scrap whole mixes because of mismatching?
Experience teaches you what to avoid during the mixing process. ie: you fuck up enough times and you learn what to avoid the next time around.
But seriously mastering chiptunes is pretty much the easiest thing ever. No offensive overtones. The bass is fundamental frequencies and they SING and never fart out. The high end never gets into any offensive frequencies. Now mixing chips with live instruments? That's a whole other ball game.
451 Nov 9, 2012 3:49 pm
Re: mastering advice?? (22 replies, posted in Audio Production)
Compare your master with songs you like the sound of. Do they have sexier bass? Do the highs seem to sparkle compared to yours? Does it sound 'wide'?
Do a lot of split second comparisons and tweak like that.
Ozone is great, but it literally took me 4 years to really learn how to use it effectively, turns out practice works
452 Nov 6, 2012 4:45 am
Re: 2 x LSDJ vs 1 x LSDJ (134 replies, posted in Nintendo Handhelds)
I think the most important part is that we're not making videogame music.
453 Nov 6, 2012 3:20 am
Re: 2 x LSDJ vs 1 x LSDJ (134 replies, posted in Nintendo Handhelds)
Can we shit all over Moe Moe Kyunstep for using a VRC6 expansion now?
454 Nov 6, 2012 12:16 am
Re: 2 x LSDJ vs 1 x LSDJ (134 replies, posted in Nintendo Handhelds)
I think this scene benefits from both nostalgia driven inspiration and forward thinking innovation.
455 Nov 5, 2012 10:32 pm
Re: 2 x LSDJ vs 1 x LSDJ (134 replies, posted in Nintendo Handhelds)
But the forced restrictions aren't. You aren't facing the same restrictions as the composer did. Some of the nostalgia is lost, because you *can't* make the same sound as you played as a child using 2 Game Boys. You can't because the original composers didn't. No Game Boy game ever had 4 pulse waves. It's being nostalgic for a sound that didn't exist.
You've got that backwards. I can make every sound an old composer can. They can't make every sound I can with 2 gameboys.
And take it from a guy who composed with 1 gameboy up until this year, and has been using 2 recently:
-For every loss of limitation, there's a whole new challenge that arises. It's not what I would call an EASY process. Often times when I want to use the 2nd gameboy to write a solo, I need to make a scratch bassline and click track on the 2nd gameboy so I can hear the chord changes in context better. This is after I've switched the 2nd gameboy from slave to off. Then I'll delete the scratch tracks, reset the slave option and actually listen to it in context. Chances are I'll have to repeat this several times to get it exactly how I want it. You're also talking to a guy who just spent 3 hours editing a 2xLSDJ track trying to get 8 separated tracks (with bass drums separated from that) all lined up perfectly. Then I had to manually edit out all the artifact noises that shouldn't be there but exist for some reason (on almost every bass drum hit).
And what's the point? The point is, it doesn't matter. It isn't just all roses with 4 pulse channels. 2xLSDJ is DIFFICULT to compose with. I can't use emulators like I love to, I need to bust out a mixer any time I want to write anything... the list goes on. They all have pluses and minuses.
456 Nov 4, 2012 7:06 pm
Re: Gameboy Color or DMG (95 replies, posted in Nintendo Handhelds)
danimal cannon wrote:Wow no.
Try a deluxe tele man
Nah I'm good brah
457 Nov 3, 2012 11:45 pm
Re: Random musings on a train: Europe, Blip, community, the future (148 replies, posted in General Discussion)
see those people who put "official" on their page titles.
OMG that's my favorite with a "verified ✔" on a facebook page at a close 2nd.
458 Nov 3, 2012 4:06 pm
Re: Gameboy Color or DMG (95 replies, posted in Nintendo Handhelds)
juice0123 wrote:What would be an SG?
A rock
Because SGs suck
Wow no.
459 Nov 3, 2012 2:21 pm
Re: 2 x LSDJ vs 1 x LSDJ (134 replies, posted in Nintendo Handhelds)
My first record is almost entirely 'legit' 1x
The one I'm working on now is not only 2x, but it will be channel separated and mixed as well. Because why not?
460 Nov 3, 2012 6:39 am
Re: LSDJ Advanced Tricks (27 replies, posted in Nintendo Handhelds)
If I have a free channel, occasionally I'll create an unusual timbre by doubling, echoing, octaving, or detuning what's already there. Compensate volume to taste.
461 Nov 3, 2012 4:42 am
Re: 2 x LSDJ vs 1 x LSDJ (134 replies, posted in Nintendo Handhelds)
You can fart on a snare, if its a good song, its a good song.
I ain't fartin on no snare drum
462 Nov 2, 2012 11:18 pm
Re: LSDJ Advanced Tricks (27 replies, posted in Nintendo Handhelds)
It's funny how much more I know now than when I made that tutorial. Maybe another one sometime
463 Nov 2, 2012 8:00 pm
Re: 2 x LSDJ vs 1 x LSDJ (134 replies, posted in Nintendo Handhelds)
How do you alter the groove on just one channel?
G commands change the groove, kind of like an A command will run a table.
464 Nov 2, 2012 6:52 am
Re: 2 x LSDJ vs 1 x LSDJ (134 replies, posted in Nintendo Handhelds)
it's a matter of opinion which is better.
2x stuff has the opportunity to be a bit more lush sounding, 1x has beauty in it's simplicity.
From a guy who considers himself to be very proficient with 1xLSDJ and is now moving onto 2x, working with 2X requires a lot more forethought than I would have guessed. It's also way more time consuming to compose.