I try and make use of the gameboy's L/R outputs. I decide on what I think needs special attention/processing in the song, could be bass and kick, lead melody or backing instruments. It all depends. These instruments I route to a separate output and put the rest on the other. Since I most often have multiple things going on in a single channel, simply routing a channel to a output hardly ever cuts it.
When instruments using different outputs are playing on the same channel you can get some nasty clicks. If these are too annoying a edit these by hand.

194

(29 replies, posted in Releases)

This right down my alley!
Very enjoyable.

195

(10 replies, posted in Bugs and Requests)

The avatar not being 60x60px..?

196

(8 replies, posted in Other Hardware)

^ I agree. Except for the Axiom series which is a much better build that it's predecessors.

197

(93 replies, posted in General Discussion)

6955
Anyone know where to find his early works?

198

(49 replies, posted in General Discussion)

Nice version. He needs to tune his piano though.

199

(27 replies, posted in Nintendo Handhelds)

I prefer using the E command in a table instead of the volume column.

200

(12 replies, posted in General Discussion)

Wow. Same price through a whole continent.

Btw, I found my Aussie friend! Thanks guys!

201

(131 replies, posted in Commodore Computers)

Theta_Frost wrote:

I think that a C64 tracker should def have MIDI sync.  Considering something like this is even for sale!

http://www.cbm8bit.com/fotios/fbmidi.php

I believe this has been out of stock for years. sad
I'm sticking with the sync24 idea. Should be able to plug right in to the serial port the way Prophet64 did it.

Btw, I had a look at SDI and the source code for the player is indeed available!
No C64 assembler wiz in here?

202

(373 replies, posted in Nintendo Consoles)

Cool!
Now we 'only' need someone willing to design a midi interface!
big_smile

203

(12 replies, posted in General Discussion)

little-scale wrote:

Which city is the item in? You could save a few $$ by getting in contact with someone who is in the same city...

I'm looking at a few auctions. I'm hoping there's a friendly fella who could also re-pack several items in one big box to save some shipping money. I will naturally compensate this fine act of goodwill in several ways!

The auctions I'm currently watching are both quite close to Sydney. But there might be more.

204

(373 replies, posted in Nintendo Consoles)

Ha! You're right. I didn't even know of this.
A bit of googleing tells me there was, or at least plans for, a modem thing that would utilize this port.
Maybe that would do? smile

Of course some one would have to break new grounds and design a midi interface for it and then Mr. Baldwin would have to write code to utilize it...

205

(373 replies, posted in Nintendo Consoles)

akira^8GB wrote:

My suggestion for MIDI sync, if we only want MIDI clock sync and none other fancy MIDI stuff, is that your software could listen (and maybe send) pulses through a joystick port. I guess it should be really easy to implement an interface that would convert this pulse data (isn't DIN sync like that?) onto MIDI clock and viceversa.

Would the NES be able to handle 1.5KHz on a joystick input?
And it would require some heavy modding I presume to send data through the joystick port.
Besides video and audio there aren't any outputs on the NES. The only option I can think of is a special midi cart similar to MIDINES.

206

(12 replies, posted in General Discussion)

I'd like to bid on some on some Australian eBay items. Unfortunately the seller won't ship to Sweden.
I wonder if some kind soul down under could help me out by letting me send the item to you, whereas you re-send it to me?

207

(19 replies, posted in Audio Production)

@Tanooki: Another definition could be aux sed/return.
What you do basically is tap some signal from one channel into another.
You might have seen knobs on a mixing desk labeled 'aux' or 'send' on each channel. If you turn up one of these you're sending the audio, either directly after the EQ stage (called pre) or after the channel fader (called post), out to a separate physical output. This output you can connect to the input of a reverb e.g. The output of the reverb can then be inputed to a new channel (or a return input which is basically a channel without eq, sends and fader).
The advantage of the above procedure is that you can tap the desired amount of reverb from all your channels as the signal from each and every channels aux/send 1 goes out the same output.

What Rainbowdragoneyes suggests is that you put an EQ before the reverb to cut some bass and mid. This is common practice in audio production to avoid muddiness in the mix.
So the signal flow would e something like this:

  Channel_1      Channel_2           --> Reverb_channel
      |              |               |         |
      v              v               |         v
     EQ              EQ              |         EQ
      |              |               |         | 
      v              v               ^         v
    Send------>----Send->-EQ->Reverb-|       Send
      |              |                         |
      v              v                         v
      |              |                         |
      |              |                         |
      |              |                         |
      |              |                         |
      |              |                         |
    Volume        Volume                    Volume
    fader         fader                     fader
      |              |                         |
      |              |                         |
      v              v                         v
           -M    A    I    N    M    I    X-

Yeah, my ascii art sux, but I hope you get the picture. wink

You should celsius. I have the exact opposite conditions.
E.g. I read a while ago on my gf's facebook "I wish I was a gameboy. That gizmo gets a lot of attention."
neutral