basspuddle wrote:
roboctopus wrote:

and if you make chill music, don't jump around.

I make dance music, but I'm not a 'spazzy jumping around dude'.

Sorry, I didn't mean that to be offensive.  I always intend to make dance music.  My point was not everyone has to go all out and jump all over the stage.

I'm going to add something to this thread, re: the stage persona idea.

I just played my first live show ever at BRKfest in July.  I am a super mild-mannered wallflower kind of guy.  I am not, nor will I ever be, a spazzy jumping around dude.  Luckily, my music is not very spazzy, so maybe no one expects me to jump around.  I dunno.  ANYWAY.

A few days before the show I randomly decided to wear a short sleeve button up shirt and black tie to perform in.  The idea appealed to me.  On one hand, it seemed silly to get on stage and play music with game boys wearing a tie.  On the other hand, wearing a tie while playing game boy music seemed to say, "I take this stuff seriously."  I liked the duality of it, and it seemed like a costume, in a weird way.  Costumes are great for wallflower-types, as they help you slip into a different role/persona.

I was nervous, but my costume helped put me in a different mindset.  And I was super fortunate, in that like two sets before I went on 5+ dudes were on stage shirtless, so after my opening volley, I made a joke about adjusting my tie instead of taking my shirt off.  The crowd laughed, and the night got easier. 

I didn't jump around (I had given myself a lot to do between multiple game boys and the DJ mixer, so I felt pretty busy on stage), but I did do some hand waving and clapping, and the crowd followed suit.

I guess my point is that if you're perhaps nervous/wallflowery, don't be afraid to adopt a stage persona--it may help, and if you make chill music, don't jump around.  You can wave your hands or clap or something to get the audience locked into the groove.  You don't have to be a spazz on the stage.  Give yourself work to do, when you're not working your gear, do something appropriate.  Maybe it's spazzing out and jumping.  Maybe it's bobbing your head and waving your hands in the air.  Maybe it's adjusting your tie.

Everyone should wear a nice tie when they perform.  It really helps.

340

(14 replies, posted in Other Hardware)

zaxxon wrote:

Ok thanks everyone but i might not be willing to pay that much for a synth just yet roboctopus. Is there maybe a synth i could get that is generally on the cheaper side but still decently fuctionable? Cheaper being less than 500. If this isnt a possiblity ill just have to start saving then haha. Also Grymmtymm i was wondering how much you would be willing to sell yours for? If its more than 500 i understand and im sorry i cant afford it yet.

EDIT:
would this synth be recommended?:

http://www.arturia.com/evolution/en/pro … intro.html

Sorry!  I just suggested the DSI because I thought you were looking for an analog poly...

I've actually heard pretty good things about the Minibrute.  I'm interested in it myself (even though I have a Moog Little Phatty).

Honestly, If you want an analog synth, I would recommend starting out with a modern one like the Minibrute.  My first analog synth was a Moog Prodigy.  It sounded *amazing*.  It also broke down every year or so and I eventually sold it.  If you want analog, get something newer.  You'll probably save yourself some repair headache.

341

(14 replies, posted in Other Hardware)

Just want to chime in with a 2nd agreement with herr_prof.  Vintage Moogs can be finicky at best and cost some $$ to maintain, and polymoogs are notorious.  I understand the appeal, but maybe a modern DSI Prophet 08 or something would be a happy medium?

342

(17 replies, posted in Releases)

Oh man!  I wish I wasn't at work.  sad 

Will download this evening!  Though I am certain it is spectacular wink

343

(70 replies, posted in Nintendo Handhelds)

bryface wrote:
roboctopus wrote:

LSDJ & You #9 is up.  Topic is WAV kicks and some ideas on volume control (part 1)

http://www.noisechannel.org/8180

one thing i like to do is to pair up a WAV kick with a mid- to high-frequency kick, almost a "squeak", on one of the pulse channels.  when the two sounds combine, the resulting kick becomes harmonically richer and more complex.

obviously, this comes at the cost of using up another channel, but you're running low on channel real estate there are creative ways to work in the higher-frequency transient anyway, like incorporating the high squeak into the instances of pulse-channel notes that coincide with the kicks.

Yeah, I've done that before.  You can use the noise channel to add a short click as well, to enhance the attack of the kick.  Lately I've been using a 2nd DMG and doubling up the kick with a rimshot sample with an M command table (which dulls the sound of the rimshot's attack).  It adds a clicky thud kind of sound to the kick that's nice.

I plan on doing a couple of columns on kicks; this is just the first one.  If I use your tip I'll give you props.

344

(70 replies, posted in Nintendo Handhelds)

danimal cannon wrote:
roboctopus wrote:

LSDJ & You #9 is up.  Topic is WAV kicks and some ideas on volume control (part 1)

http://www.noisechannel.org/8180

good one.  Never thought about making my kicks 6 ticks long, I occasionally go longer and use a D command on my following bass note to get the entire kick to ring out.

I used to use longer kicks and do something similar, but with my penchant for hyperactive basslines, I almost always have a note right after the kick, so I shortened the kick.  Sometimes a nice long kick sounds better though.

345

(70 replies, posted in Nintendo Handhelds)

LSDJ & You #9 is up.  Topic is WAV kicks and some ideas on volume control (part 1)

http://www.noisechannel.org/8180

346

(33 replies, posted in Releases)

This is all the fun in the world crammed into one place.  smile

Parallelis wrote:
roboctopus wrote:

The one I'm working on now, since it feels different and new to me and not like Victory Lapse part II.

are you referring to the live instruments n' chip one you've mentioned?

No, haha.  I AM still working on that.  Just painfully slowly.  I have songs written but recording real instruments takes time and I keep getting sidetracked.

I'm working on a 2xlsdj EP right now.  Hope to have it finished in a month or so.  THEN back to the live instrument/chip stuff.  Yeah.

The one I'm working on now, since it feels different and new to me and not like Victory Lapse part II.

349

(53 replies, posted in Nintendo Handhelds)

VCMG wrote:

He's probably talking about the volume settings in the Synth screen, which affect the amplitude of the waveforms drawn on the Wave screen for use in the wave channel.

This is correct.  The WAV *instrument* has three volume levels, but the *synth* itself has 16 steps of volume, controlled by the parameters of the synth screen.

waveboy stated that a volume of 5 at the start and end would not result in a change.  Not sure why you would expect volume to change when the start and end volumes are the same...

350

(8 replies, posted in Releases)

J. Arthur Keenes wrote:

I worship The Kinks.

SketchMan3 wrote:
Feryl wrote:

Review up: http://chiptuneblog.blogspot.com/2012/0 … rthur.html

Awesome job, man.

Huh, the part about the lyrics got me thinking... and I realize... this kind of reminds me of a more serious They Might Be Giants.

TMBG have some pretty sad songs, really.  "Rocket to the Moon" sounds happy, but damn, that's a heavy song.

Now that I've had a chance to sit down and really listen to this, I gotta say I really, really dig this.  Pretty inspiring stuff!

Were most of the drums programmed on LSDJ?  There are some really nice thumpy flat kick drums.

[music nerd edit] I enjoy the "early days of stereo" left-right split mixing on "Okay".  Do a mono mix!