That thing looks pretty sexy! How do I get one? And how much?
*edit* nevermind I saw the projected price above. Will any of the kits include the cool casing?
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ChipMusic.org / Forums / Posts by Krubbz
That thing looks pretty sexy! How do I get one? And how much?
*edit* nevermind I saw the projected price above. Will any of the kits include the cool casing?
Maybe at some point. This is a cool idea! I just can't afford it right now.
I just got a Soundcraft Notepad 124. I'll let you know how that one is once I've done a bit of work with it.
Good stuff! Is your name pronounced DOS as in Disk Operating System or is it Dos as in the number 2 in Spanish?
I'd include something about this medium being a self-sustaining genre of music. All of the programming and engineering done for us has been by other talented individuals within this community. You may want to mention Johan Kotlinski (creator of LSDJ) and Oliver Wittchow (Creator of Nanoloop), Trash80 (Arduinoboy, among other things, and who also is responsible for this site), and some other important figures in the formation of what chip music is now.
One of my Gameboys has had some weird issues and just tonight burnt out (possibly literally as I smelled a little burning). It's a DMG-01 with an RCA prosound, GetLoFi pitch bend kit, and a Nonfinite RGB backlight. The problems didn't start out tonight. It started after I put the backlight in. It was fine for a while, but one time I turned it on and it randomly had a horizontal dead line. Then it developed a group of dead pixels out of nowhere. Tonight, I was going to use it, plugged in the RCAs, turned on the Gameboy (at this point everything was fine), then plugged in the link cable. After that, the power shut off, but the backlight was still partly lit up due to the link cable being plugged in. That's when I smelled the burning and shut everything off/unplugged everything. The darn thing won't turn back on now, and I can't figure out what happened. It may be worth adding that the gameboy it was linked to was plugged into an A/C adapter and the one that burned out was using batteries. I can't see how that would matter, but I'm no expert. Does anyone have any idea why something like this would happen?
Sorry, man. Indiana's a bit too far.
It's true. The Midwest is huge ass. I'm in North Dakota. In before "have you seen the movie Fargo"?
It's normal for it to flash green quickly when you turn the gameboy off. If the green LED is on when the gameboy is on, it is on page 2. If you have no program on the second page, it will probably just stay on the Nintendo logo. GoingHam was pretty thorough with what you should do. Try those things.
Do you think people who have escaped from prison were complete geniuses before they were "forced" to figure out a way to escape?
I can attest to this. I escaped from prison 3 years ago using only a DMG-01 and a copy of LSDJ. I had to draw myself some frickin' sharp sawtooth waves.
Do you think limitation is a reason you do chip?
-Kind of, I suppose. It is a fun challenge Like people have said before me, the limitations force you to be creative with your workflow. This thinking outside the box can help you in any kind of music.
Do you feel like the limitations of your chip music is any different to the limitations imposed by other platforms (they all have them)
-Yes, they are much greater than a lot of other methods used today, but the devices being created by the great engineers who are a part of this forum keep making the limitations less and less. The technology is there, now, to make chipmusic much easier. For instance, the 4 voices available on Gameboy can be expanded by using more Gameboys. A lot of the devices used are MIDI capable now. There are only limitations if you choose to use only one Gameboy or Cynthcart or something. You gotta respect people that make really good music this way. I like trying my hand at it as well as incorporating different things with chip.
Why do you want to work within these limitations? or, do you feel the limitations are an influence in your choice to work at all?
-I enjoy the limits of working with actual hardware as opposed to software because of the challenge, the authenticity, and because I enjoy analogue gear. I also enjoy syncing these pieces of gear together in a giant Frankenstein mess that would make the ghosts of old Sega/Nintendo commercials puke up jean jackets and multicolored "bits". I like the sound, and you don't see it everywhere. It takes some research an ingenuity to figure out how to use some of this stuff. It takes time and effort, and I like that in music.
What is it about the specific limitations imposed upon you have any effect on your output?
-Depends on how you think about it, I guess.
Does "confronting limitation" justify lesser quality as a "proof of concept"?
-Not really. I find that a lot of people either get it or don't. They either think it's awesome or they don't see the point. I don't know if there's any amount of proof that could change their minds if they're that closed-minded. For the people that get it but don't want the limitations, there are plenty of virtual instrument programs available. Ultimately though, the proof wouldn't be in the limitations. The proof of concept, for me, would be in the fact that, essentially, these chips are just old synthesizers. And to some "lesser quality" is more like attractive vintage sound. These synthesizers also happened to be used to make sounds familiar to a lot of gamers. This makes them appealing as well. Also, using handhelds to make music is extremely convenient and portable.
I was being a little sarcastic before Only a little. There I go again. Anyway, I didn't have time then to leave an actual response, but here I go. Just try and stop me now.
It would do you some good to look up some basic theory, but since I'm such a nice guy I've done it for you! I'm assuming that, since you're just using LSDJ right now, you aren't really looking to be able to read notes on a staff but more likely just be able to put them together to create decent sounding melodies/beats. I would suggest, as others have, picking up even a cheap keyboard and learning how notes are laid out. It gives you a really good visual representation of the notes and you can physically count up notes from your base note to see which notes are in a scale. For instance, a major scale is Whole Step, Whole Step, Half Step, Whole Step, Whole Step, Whole Step, Half Step. It is very easy to see this on a keyboard. Anyway, go to this site:
Music Lessons
You can either do them in order or skip around. The most important things for you (assuming you're starting from scratch) in regards to LSDJ alone would probably be:
Note Duration
Measures and Time Signatures
Steps and Accidentals
The Major Scale
The Minor Scale
After this, it wouldn't be a bad idea to move on to Intervals and Chords, which will help as you get more advanced. Just do all of it, really. It's valuable stuff. Don't expect it will all come in one day, though. Have some patience with this stuff. It can be confusing. Just keep at it, and you'll be writing some sweet and even complex tunes! Cheers!
Throw some notes on a staff and call it progressive.
oops - didn't catch the transpose mode... i guess i should have rtfm. But still - i'd like it to be a different key when booting up so i'll have to try changing that keyoffset integer.
I wish I knew more about hacking, but something like that on the nebulophone shouldn't be hard. It's got connections for an arduino specifically set aside for hackers on the board. Let us know if you figure something out.
PM'd
if you're smiley-face curious i could PM you some more resources (especially on eurorack modular stuff).
That'd be great!
yah. feel free to pm any questions or hit me up on IRC
I may do just that. I'm gonna watch those videos and see if any questions arise. I'd never heard of IRC. How, exactly, would I use that if I wanted to?
ChipMusic.org / Forums / Posts by Krubbz