Seems pretty cool for Chipsounds. Can you control different parameters within the plug-in as you would on the computer, or is it limited to a few?
306 Jan 21, 2012 3:22 am
Re: Ninstrument Blog Updated. (149 replies, posted in Nintendo Handhelds)
Don't give up on this DSC. This is a great idea you had. I know you worked really hard on this, and I know it probably frustrated you to hear such harsh criticism about something you made and worked really hard on. But, the fact remains that you have a great start, and you should take what you heard here and roll with it. Get some of these guys involved with making something that is unique and innovative. Make a Kickstarter. The Ninstrument could be one of the pioneer bridges from chipmusic into popular music. I have lots of audio engineer friends who wouldn't consider using game boys because they see them as low-fi obsolete toys, but when I played them some music I wrote, they liked it. Every time. If they could get a piece of gear available to them that would appeal to their "everything needs to be professional/big boy" tastes and cut down on the clutter, they might try it. I think the sounds these things produce interest and appeal to a lot of people, but the methods scare them. To have something like this, boxed up and ready to plug n' play, may convince them to try it. At the same time, I don't mind the methods scaring off some of the less hardcore people who might try to turn this style into overly-simplified ultra-marketable radio crap I like this community how it is However, it deserves to expand. At the very least, this could innovate things for us chip musicians and producers, assuming you collaborate and create something from what you heard here. Keep it up, DSC!
307 Jan 20, 2012 9:09 pm
Re: Ninstrument Blog Updated. (149 replies, posted in Nintendo Handhelds)
Honestly I think this is sad. 2 hacked gameboys in a 2u fullspace rack is kind of a insult. You would be better off using a FPGA and doing your own device, not to mention Nintendo licensing. You though of that right?
Sorry but I think you are doing it wrong. Any real professional musician as you would put it, (like myself) would rather use a plugin with a laptop than bother with a few hacked up gameboys running mgb.
Innovate not emulate.
*does not condone or admire*
This is a bit disappointing, but he does make sense.
What would you suggest? Is there some way this project can be salvaged and still win your approval?
308 Jan 20, 2012 9:33 am
Re: Ninstrument Blog Updated. (149 replies, posted in Nintendo Handhelds)
If I can't afford it, I'll save until I can!
309 Jan 19, 2012 7:42 pm
Re: Ninstrument Blog Updated. (149 replies, posted in Nintendo Handhelds)
looks beautiful! really very impressed, like Nitro said i think you could get away with one arduino per unit, maybe that helps with the cost?
also i was planning to build something similar to this, but i never got around to it (its a long term project) but i have loads of ideas that would only work for something like this, things like hot swapable carts, single controls for multiple gameboys, single screen for multiple gameboys with backlight colour indicating which gameboy you are controlling, trackerball interface, etc, as well as loads of sync effects, because you can effectively have two gameboys permanently synced
Leave it to Nex to take ideas to a level we never knew was possible. This all sounds amazing!
310 Jan 19, 2012 10:52 am
Re: Ninstrument Blog Updated. (149 replies, posted in Nintendo Handhelds)
This looks so cool! I can say now I'd be interested. Would it be possible to have at least one front input for quick plug n' play? If so, would it be able to be switchable between which it controls? Also, does the panic button just cut the sound? I've never used mGB before, but am familiar with it.
311 Jan 19, 2012 9:20 am
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
I noticed there are 2 different colored cases. Will there be a color option when they're available for sale or will there be a specific case designed for these cartridges?
312 Jan 13, 2012 8:35 pm
Re: RPM Challenge! (13 replies, posted in General Discussion)
Why did they have to choose the shortest month?
313 Jan 11, 2012 10:44 am
Re: I made a table. With an 8bit theme as well. (46 replies, posted in Graphics, Artwork & Design)
I can see why they asked you to do it. You do some fine looking work!
314 Jan 11, 2012 3:17 am
Re: Offering to mix a song for free. Please read. (11 replies, posted in Audio Production)
Lol, sorry. Jeez.
315 Jan 10, 2012 9:24 pm
Re: Offering to mix a song for free. Please read. (11 replies, posted in Audio Production)
Post processing chipmusic
Fucking poseurs.
I feel kind of like paraphrasing the Simpsons here. Why did you come here just to boo us? A lot of people do this. Effects and EQ can be used to add a cool edge to your music or even just to clean it up. I understand some people are purists and want their music to sound super lo fi. I get that, but, to me, it sounds a bit thin. I'm a fan of using what tools I have and combining them to create a cool sounding final product. I don't think that, when creating chip music, you have to incorporate only vintage gaming gear. If you do, that's cool. I guess this just isn't the thread for you.
316 Jan 10, 2012 8:34 pm
Re: Offering to mix a song for free. Please read. (11 replies, posted in Audio Production)
I have a non-chip song ready, and I would like if someone else could mix it, mostly to see if I'm doing a good job. I don't know if i'm gonna release it.
The song is kinda hiphop/glitch hop. I can let you hear my mix and if you like the song maybe you could give it a try. (I would provide you with dry tracks) If you're looking just for chip... well forget this .
My original thought was chip related music, but I suppose I could give it a listen. Send me a message or something and we'll figure something out.
317 Jan 10, 2012 8:58 am
Re: Offering to mix a song for free. Please read. (11 replies, posted in Audio Production)
I'm having trouble mixing one of my tracks (I assume this is for chipmusic, yeah?), I'll get back to you in a day or so!
Yessir! If you want, let me see what you've got and tell me what you're trying to accomplish, and I'll see what I can do for ya!
318 Jan 10, 2012 7:04 am
Re: NTRQ V1.8 Cartridge Run! (35 replies, posted in Trading Post)
Any updates?
319 Jan 10, 2012 6:41 am
Topic: Offering to mix a song for free. Please read. (11 replies, posted in Audio Production)
I'm an audio engineer certified up to Pro Tools 9 and am looking for a song to mix to keep up my chops. I'm offering to mix a song for someone at no charge under the following conditions.
1) If the song is released, you give me credit for mixing it.
2) You are able to get me individual recorded tracks, not a whole song file. So lead, bass, kick, etc. I realize that due to having limited channels, many of you probably share channels for multiple instruments. Not a problem. I just want all the channels separately then.
3) If you like it, spread the word!
I probably won't do too many as I've got other things going on, so I'm probably not going to mix a whole album for free. Emphasis on the word free. If you want to pay me, I'll make time I'd prefer to mix for somebody not yet established as a musician and trying to make a name for themselves in the chip community. I'll choose which one I'll do based on my interest in the track. Just a disclaimer: I have no intention of stealing or releasing anyone's music as my own (if you were worried about that). I am perfectly capable of making my own tunes, I just have more motivation to do some mixing than to write at the moment. Send me a message if you're interested!
320 Jan 8, 2012 9:18 pm
Re: Want feedback on SNES buttons for a DMG (31 replies, posted in Nintendo Handhelds)
Don't get me wrong, it's a great idea. I didn't mean to be a buzzkill. You may not be the first one ever to put SNES buttons into a gameboy, but you'd be the first I know of to offer them for sale all ready to use. I think you should go for it.