17

(3 replies, posted in Collaborations)

So, just wondering: am I the only southern Alabama chiptuner?
Looking for other artists close by (northern Florida, etc) to collaborate with and basically hang out.

Wasn't sure what section to put this in.

18

(6 replies, posted in General Discussion)

I added you to my circles. I should be able to get decent audio I/O, but I've had issues with odd lag on G+ before. We'll see how this goes.

19

(226 replies, posted in Software & Plug-ins)

Awesome sound ^^
If anybody is interested, I can make a few sample packs of my uke and guitars (acoustic and electric).

20

(226 replies, posted in Software & Plug-ins)

Thanks for the sample pack, an0va!
Your picture link sends me to just the PNG, though :I

Hawt.

22

(5 replies, posted in Constructive Criticism)

Thanks ^^
I don't have a second cart, but I have free space on every other downbeat in the noise channel.
I'll play around with it and see what I can come up with, and keep that in mind for future tracks.

23

(5 replies, posted in Constructive Criticism)

Awesome big_smile Thanks for the quick reply, and glad you liked it!
I'll definitely work on some more and try to make them better ^^

Is there anything you didn't like about it? Even the smallest thing. Just trying to pin down any and all mistakes ^^

24

(5 replies, posted in Constructive Criticism)

Just posted up a new track and I'd like some general C&C, as well as a few specifics, if it's no trouble, please:

1. I wanted to get a really "large" sounding bass during the majority of the song, so I tried letting the two pulse channels interfere with one another a bit during the opening so that it would "pop" more later on. I'd like to know if this was at all effective or if it was a wash.

2. I used a similar idea on the kick, starting it at a lower octave for the first four bars and then at a higher one. Effective or wash?

3. I wasn't sure whether to add more to, or remove from, my melody lines. There are a lot of effects that I felt were interesting, but I wasn't sure if I was overdoing it. I also wasn't sure if I was breaking repetition enough to remain interesting. I'd just like to hear peoples' opinions smile

4. Again with the melody lines, some of the effects dropped down close to the bass range. Just wondering if I can hear them distinctly only because I tracked them and know where they are in the song, or if it's because they didn't drop down TOO far.

I know that's a lot to ask, so just general C&C is nice too big_smile

25

(19 replies, posted in General Discussion)

I'd stick with [hand on dick], man.
Shit is so cash.

26

(52 replies, posted in Nintendo Handhelds)

[mikeryan] has posted a Mac OS X binary.
The source to my patched version is here.

27

(52 replies, posted in Nintendo Handhelds)

Right, so. I've patched up [mikeryan]'s code to allow page selection when writing/reading for 64M EMS carts.
If anyone is interested in this code, just let me know and I'll send it to you.

I'm also working on a graphical front-end using wxWidgets, but that's far from complete.

Edit:Might I add, so as not to be misunderstood, that this is a patch I just completed.
    So, there has been no real bug-testing yet. Use at your own risk, etc..

28

(3 replies, posted in Nintendo Handhelds)

What I usually do is load them into Audacity and sample them down to 11025 Hz.
Then, I look at the frequency analysis plot (Analyze -> Plot Spectrum) and see which areas can be cut out without losing too much quality.
After I figure that out, I use the graphical EQ to cut out unnecessary frequencies.
After that, I usually normalize the wave and then amplify as high as I can without clipping.
Then I export to 16 bit WAV at 11025 Hz, load the sample into LSDPatcher, patch my ROM, flash it, and play.

EDIT: Oh and, what  exactly isn't working about your kits? Send me an email at MY_USERNAME at gmail dot com.

DOUBLE EDIT:
   Okay, so you should probably be downsampling last, as that's where the biggest drop in sound quality is.
   To simplify the matter, I've made a processing chain in Audacity so that I apply the same basic effects each time.
   Then I go in with the frequency plot analysis and the EQ tool to sort out anything else that's there.

PM'd.