Oh just found this on pouet

note/period/Hz

C-1 856 4181
C#1 808 4430
D-1 760 4709
D#1 720 4971
E-1 680 5264
F-1 640 5593
F#1 600 5965
G-1 568 6302
G#1 538 6678
A-1 508 7046
A#1 480 745 7
B-1 452 7919
C-2 428 8363
C#2 404 8860
D-2 380 9419
D#2 360 9943
E-2 340 10528
F-2 320 11186
F#2 300 11931
G-2 284 12604
G#2 268 13356
A-2 254 14092
A#2 240 14914
B-2 226 15838
C-3 214 16726
C#3 202 17720
D-3 190 18839
D#3 1 80 19886
E-3 170 21056
F-3 160 22372
F#3 150 23863
G-3 142 25208
G#3 134 26713
A-3 127 28185

I hope I'm not disturbing the dead, but I thought I'd try and simplify things.

This is what I remember form back in the day, and I googled to confirm, so here goes:

1. For general non-melodic samples (vocal, perc, etc), it's common to use F-3 because it's half the 44.1khz CD frequency, so 22.372 Hz.

Don't remember why exactly, maybe it assumes sampling from a CD-quality source, and then it makes sense like scaling an image to 50% giving better results than scaling 43.7%.

2. For melodic stuff you want it tuned to C, so 16.726Hz. Halve that for an octave lower, etc.

3. If you want to get the highest possible frequency, go for A-3 = 28.185 Hz

4. DSS was by far the best Amiga sampler I ever saw. I had amazing results with it even sampling from tape, esp if using it's own software.
It is however hard to believe that there are no proper software resamplers with antialias or dithering or whatever is needed to make it not sound like shit. Will definitely investigate more as I finally got my "channel z" fitted with a CF card.

67

(19 replies, posted in LittleGPTracker)

Cheers, Dave!

Did ANYONE have any problems with 1.3l_50 at all, or should we just assume it's a stable build now?

68

(67 replies, posted in General Discussion)

Thanks, the name was all I needed smile

69

(67 replies, posted in General Discussion)

Jellica wrote:

my brother still lives there and makes c64 and amiga stuffssss

OK I am curious. Got linky?

70

(14 replies, posted in Releases)

Vegasdiamond wrote:

Beautiful! Could you explain more about the probabilistic sequencing? Sounds really interesting!

Does this mean GB nanoloop now has the random feature too?

71

(14 replies, posted in Releases)

Stupidly good.
Blows most of other gameboy music out of the water, imo

72

(27 replies, posted in General Discussion)

best thread evar would read again

73

(18 replies, posted in Releases)

goto80 wrote:

Or, just track songs like a normal person.

Have you no shame!

74

(32 replies, posted in Other Hardware)

sandneil wrote:

think youre being a bit closed minded about what a tracker is.

I think you are just assuming tracker = step sequencer. Nanoloop and pixitracker (despite the wishful name) operate very similar to standard groovebox-type step sequencers which have been around for ages.

Trackers are a very specific thing that started on the Amiga in 1987 (hm, so also around for ages now) and were revolutionary because of the way music data is organised, presented and edited. This comes with specific workflow limitations and advantages, for example: http://nashnet.co.uk/files/ICMC2011-Nas … ckwell.pdf
LSDJ stretched the paradigm quite a bit (in an ingenious way) but is clearly still a tracker.

If you relativise this, then a piano roll can be called a "tracker" with the added pitch dimension.

Anyhoo I see that this is not the central point of the thread, so I apologise for pressing it. It's just that I am quite passionate about the prospect of a touchscreen tracker, but sadly have yet to see one that I find a joy to use. Or even imagine how it would work.

All this said I am very open to any ideas!

75

(32 replies, posted in Other Hardware)

I don't want to come across as an asshole but I am completely lost by some of the basic premises here.

1. How are pixitracker or nanoloop trackers?

2. Why do you think that trackers are good for touchscreens? They are based on text input and if you try any of the existing mobile trackers you will see that they can't compare with desktop or even gamepad trackers in terms of workflow.

3. Not sure how the likes of LGPT would work on touchscreen unless some serious UI changes are made. Even games with virtual gamepads mostly play like shit. Why not use LSDJ under a GB emu on your device to see how it fits? I find it quite troublesome when I need to hold 2 virtual buttons and press the third one.

Milkytracker is pretty much just a curiosity. I don't think it's usable at all, it's more like a player.

Sunvox is the only serious attempt at mobile tracker that I tried and it is usable, but lacks the ease of use that makes trackers stand out from pianolol-type apps in the first place. Otherwise it's very well implemented and feature rich.

Also there is sinusoid for iOS but I don't have an iOS device anymore so haven't tried. Anyone used it? Seems to be geared towards chipmusic specifically.
http://www.humbletune.com/sinusoid/

Also this thing is coming up but I'm not exactly holding my breath it will be usable at all:
http://www.vividtracker.com/

hot damn, that sounds awesome

Bit OT but here's some sweet samples off a unique Russian drum machine. Heaps skweee-friendly
http://bedroomproducersblog.com/2013/12 … more-17404

You can download the latest nightly build from here: https://code.google.com/p/klystrack/downloads/list

That doesn't mean there's  new one every night smile

aw yeah monkey tits is the tits

Cheers guys!