yeah true re: NES dubstep, that's kinda what I was fumbling and trying to say.. and I do legitimately enjoy a lot of that stuff, because those people are my friends, and I can see how passionate they are about making that style of music, and that actually adds to the appeal of it for me..

.. but it comes close to a question I've thought about often:

If something is produced on chiptune hardware, but doesn't sound like chiptune and you don't tell anyone what you made it on, is it still chiptune?


big_smile

spacetownsavior wrote:

if little compositional/timbre-related gimmicks like having a "drop" or throwing some square waves in an edm track are the things that make you not want to listen to a track, I honestly don't see how you can even listen to chiptune at all

don't get me wrong (I'm not sure if that was directed at me), that kind of stuff has its place, and is certainly good for dancing at a gig.. but I just get a bit burned out when it gets into happy hardcore territory that sometimes happens at bigger chip gigs. I would *love* to hear someone bust out some Surgeon/Black Dog/Richie Hawtin style dark brooding techno, but made with chip instruments, at a headliner slot at a big chip festival.. but currently audiences generally just want to hear fast bright arps and BPMs over 160 at that time slot—again, nothing wrong with that whatsoever, and I certainly enjoy it, but it would be nice to have the contrast!

an0va wrote:

I've always made more technical rock-influenced music but over the past couple years I've genuinely fallen in love with classic techno and many other forms of dance music so I feel anything I make like that in the future could be viewed as that "mandatory go at making chip-EDM" within the same community.

same.. though I think there's merit in making more 'classic' techno, ie. more towards the minimalist side, with no drops or ridiculous gimmicky sounds.. at least that's what I like to tell myself big_smile

I don't think I listen to nearly as much chip stuff as some of my peers in the chip scene. I don't tend to enjoy a lot of lsdj music unless it's particularly unique.. but luckily the australian scene is pretty diverse when it comes to game boy music. My chip interest mostly lies in demoscene music, since the very first music software I had was FT2, from the August 1996 issue of PC Format magazine, and it came with a bunch of tracks by Fleshbrain, Elwood etc.. so, I kinda grew up with that stuff without even knowing that it was called demoscene/chip music.

Having said all that, I really tend to go through phases with chip music. Sometimes I'll fucking love it and listen constantly for a week or so, but then get so burned out that I can't fkn stand it, haha. Usually a Square Sounds does that to me—4 days of being immersed in chip kinda tires me out haha tongue

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(66 replies, posted in General Discussion)

- Working on some deep/dark minimal tech using nanoloop2 and an op-1; seeing just how deep I can get the kicks in nanoloop (result: pretty damn deep!). No ridiculous EDM drops, no gimmicky sounds, just pulsating techno.

- Getting inspiration/techniques together for a follow-up to my last big prog adventure from three years ago—this time going for an 80s Tangerine Dream/non-ironic new-age Enigma style sound. Hopefully making heavy use of Roland JV1010 and guitar.

- Ongoing DETHWAVE projects on the op-1 big_smile

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(37 replies, posted in Nintendo Handhelds)

Jazzmarazz wrote:

That would probably be one of the last updates I add if at all. I can imagine that being one of the most difficult.
If I had a source code, I would say no problem. Bu ti am just editing the hex file, one bit at a time. tongue

Yeah, understood, it's a bit of a dream big_smile great work so far though!

Does an in-depth changelog exist? I've noticed there are a few subtle differences, for example between 2.7.2 and 2.7.6 like how if you exit the song editor it'll bring the currently playing pattern back into the pattern editor, rather than dumping you out to a blank pattern.. this isn't documented anywhere so I was tearing my hair out trying to get the song mode to be useful for live gigs on my 2.7.2 cart. It'd be nice to know what else I'm missing out on!

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(37 replies, posted in Nintendo Handhelds)

this is crazy cool; I wonder if it'd be possible at all to hack in some kind of pattern storage as well?

the robot is almost like a hardware version of nanoloop

yeah these look really good. I'll wait for the sonicstate review but I've got my eye on the robot, for sure. Having said that, I bought an OP-1 only a week ago, so I think I can hold off for a while big_smile

that's adorable!

that sounds really cool! the degradation makes it sound kina eerie.

There's a guide on the nanoloop site:
http://www.nanoloop.com/sync/index.html

I can't give a definitive guide since all of the cables I have are different in terms of the colour of internal wires used, but if you have a multimeter it's not difficult to figure out the pin/colour combinations yourself.

In terms of how to seal it back up again, heat shrink tubing over the soldered cables should do the trick. For the cables I've made, I usually put this in the middle of the cable; it seems to minimise stress that may cause the solder to weaken. Ideally, you'll want to put tubing over each soldered wire pair as well as over the whole thing at the end, to hold everything together nicely.

Another (better) option is to buy a phono plug by itself, like the following:
http://www.ebay.com.au/itm/3-5MM-MONO-P … Sw9N1VmoI8

or a higher quality option:
http://www.ebay.com.au/itm/DIY-3-5mm-Ma … xygj5Sm0gw

The only disadvantage of doing it this way is that molded plugs (like in your link above) are generally more sturdy, but buying the plug by itself means that you won't need to use any heat shrink tubing—you can just have the original gameboy cable terminate at the plug, therefore reducing the amount of weak points. Also, it may be fiddly to separate the wiring in those pre-made cables; it tends to be quite delicate. Gameboy wires, on the other hand, are pretty oldskool in that you can just strip the insulation off and solder to something else pretty easily.


I hope this makes sense! I'm not too good at explaining these things.

^ great explanation


bandcamp supports FLAC uploads, btw; much faster to upload than WAVs.

I've had a bit of a play with this and it sounds lovely. Saving works on the BennVenn cart so it's nice for writing tunes that aren't appropriate for nanoloop's structure/sound design. One small thing though, and I haven't read the manual yet, but is it possible to chromatically pitch the sounds in the included kits? They're obviously samples that are designed to play melodies but when I place them in patterns only the root notes can be entered for each sound in the kit (like in LSDJ). Any ideas?

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(19 replies, posted in General Discussion)

Ninten Kwon Do wrote:

For sure within the scene there is amazing variety! But I mean to the general public they immediately make the connection with "videogame music" like mario and shit. That's what I meant. I think I was generalizing though. My bad.

I've started noticing this with some chip gigs as well though; there tends to be less emphasis on experimental/dark stuff and more happy hardcore/EDM, which is fun and all, but maaan I want to go to a chip doom gig or something, ha!