881

(5 replies, posted in Sega)

1) load your sample into an editor like Wavosaur or Audacity, if you want a free sampler.
2) Overload the sample a bit by increasing the volume so it peaks, but not too much.  Compression would be a better bet however.
3) Then drop the sample quality down to 11-16khz and the bitrate to 8 so you get lots of aliasing and hiss.
4) It'll sound lo-fi but also full, due to the overloading and/or compression.

I can't help with making it sound like the "SEGA!" sample though, that's down to your recording.

882

(295 replies, posted in General Discussion)

Frostbyte wrote:

"Fakebit refers to a style of electronic music that differs from real 8-bit (music) in being made with the technical resources of sound emulation or VSTi (software synthesizers) instead of real low bit computers and gaming consoles. This has the advantage of ease of use and availability, at a trade-off in accuracy of sound.
While a musician may choose to stay within the technical limits which the genuine hardware would have, sound emulators often allow to ignore such restrains. As a result, the typical chiptune sound is sometimes treated with effects or mixed with other instruments. This option has encouraged artists to experiment with combining the classic 8-bit style with more contemporary genres and instrumentation."

http://en.wikipedia.org/wiki/Fakebit


Please explain what part of this I have falsified?

You haven't falsified it but fakebit isn't used just to describe a technical process in the scene.  In chipmusic it's often seen as 'lesser' music than the "greyboy" camp.  Not by everyone in that group obviously (infact some of my best chip scene friends use those materials) but just pop over to 8bc.org or read some other threads here and it's quite obvious.  I think a lot of that just stems from ignorance and the average age of chiptuners, but still.  It's a dismissive term and there's no need for it on a 'mature' board like this one.

Frostbyte wrote:

No, I don't believe I'm the guru of all things chip, I'm just trying to provide a more accurate depiction of another medium in which this kind of music is created. If someone asked you what a Gibson guitar is and you were a fan of Fender, and you replied by saying "Gibson guitars are basically crappy pieces of poop that are made by pretentious jerks", that's not really a very good definition for a beginner. By offering an objective description, you'd be helping the asker out much more.

Let's not get upset about this and instead continue helping the OP get a start with chipmusic. big_smile

Not to pick at you but you've only mentioned Gameboy and NES all the way through this thread.

Frostbyte wrote:

For example, if I used a synth in FL studio and set it only to triangle waves and wrote my bass in there, then another instrument on square waves and wrote my melody in there, that would be fakebit. It sounds like 8 bit and what not, just not written on an NES or a gameboy.

The "fake" in fakebit is the problem with the term really, you might as well be calling them cheaters.

wills316 wrote:

Oh yeah, and what does fakebit mean? I'm new to all this.

Traditionally chipmusic (when talking about the tracks from videogames and demos) is made using soundchips within computers or consoles.  For example the 2A03 in the NES, the SID out of the c64 and so on.   But there are many other ways of generating simple waveforms, as an example the Amiga has a 4-channel digital sampling chip called Paula.  While it doesn't have dedicated oscillators for generating waves you can still use tiny sample waveforms and modulate those to create the chip aesthetic, same with the chip in the PC Engine and many others.   The Gameboy soundchip itself shares some similarities in it's waveform channel, something that is entirely missed by a good portion of the people yelling "fakebit".

So then, "what is fakebit"?  It's commonly described as using either a software or sampling method to create the chip aesthetic , rather than a dedicated soundchip.  That's the technical term.   However it's used mostly in the chipscene by people who think using sampling trackers, VSTs or other tools is somehow "cheating".  That because you're not slaving over LSDJ or SDI the process of writing music is easier.  That because you have more than 4 channels you're "not doing it right".  Stupidly it's even been used to describe 8-bit tools in emulators, where writing a song on Nanoloop in an emulator makes it fakebit, rather than using a real DMG to write it.

Apart from anything else terms like Fakebit stop people experimenting and we have to have progress in this scene always.   Look at the scene in 2011, for the most part people are releasing albums as streamable files now and they're adding post-production and other instrumentation.  Does this stop it being authentic?  Of course not.

Frostbyte wrote:

Yeah but stuff made in FL studio or whatever is fakebit and not really using a sound chip.

This is unimportant, where most people start is either Famitracker or LSDJ, so there's nothing wrong with recommending these things.

Not to derail the thread but can you refrain from using the term "fakebit"?  It's often bandied about more as a detrimental term and nobody really has a specific technical description for it.    Calling some guy's work "fakebit" because they do it a different way to yourself is just ridiculous, especially as most chip music is distributed purely as audio rather than source files these days.  In that context what tools they use are completely irrelevant.

check out this monster truck backflip

889

(15 replies, posted in General Discussion)

I use my old tracks as sample sources for new tracks, eg Moonrock uses Anarchymenu1.mod cutup as it's main riff.

890

(22 replies, posted in General Discussion)

Subway Sonicbeat wrote:

AMIGA MODS EVERY DAY AND NIGHT

THE NIGHT IS LONG AND THE TIME IS RIGHT

891

(295 replies, posted in General Discussion)

akira^8GB wrote:
calmdownkidder wrote:

Not to make excuses, but NYC is a massive city with a massive arts/music scene and an excellent (and mostly 24/7) public transportation system - this certainly helps a small scene such as chipmusic alive and thriving. In the UK when most Public transport ends before midnight, it certainly makes it harder to organise events on a larger scale. I do try though, believe me!

I can't believe blaming the public transport. There are tons of massive parties in the UK! What the fuck does public transport have to do? No arts/music scene in the UK? Are you joking me? :S

If there's one thing that is blindingly obvious in the UK it's that nobody wants to go to a chipmusic event that is solely chipmusic.  The only way we can do it here is to latch onto other music events that are going on, and so far a lot of promoters and organizers don't really feel the need to have a chip presence at their events.  (either the scene was over years ago or they're just not interested)  Sure we could go play demoscene parties or the few gaming events hosted here but that's really just preaching to the converted and kind of pointless.

892

(295 replies, posted in General Discussion)

Ant1 not playing Blip is like Hendrix not playing Woodstock.

893

(21 replies, posted in Commodore Computers)

holy cow, thx Lazerbeat.

894

(43 replies, posted in General Discussion)

harpsichord in mouth

895

(43 replies, posted in General Discussion)

DMG IN MOUTH

896

(21 replies, posted in Commodore Computers)

Best AHX (imo)  "Enchanted Friday Nights" by Jazzcat.