1,041

(10 replies, posted in General Discussion)

mini master keyboard (E-MU, Edirol or something) + laptop + YM or NES VST = soundchip from game console controlled by keyboard.  I'm sure there are better ones than triforce these days but it's a start.

1,042

(4 replies, posted in General Discussion)

is this it?  holy cow it's like Knightrider

1,043

(105 replies, posted in General Discussion)

Is there an mod/xm/it converter for mml?   I'm looking at writing a basic one if not.

You should play more Moon Dust:

If you want to get into c64 assembly I found this tutorial a good primer for the basics.  It's based around Turbo Assembler but it's far easier to use a crossdev one these days, such as DASM or KickAssembler

Oh what the heck, few more links:
Programmer's Reference Guide
Introduction to programming c64 demos
All about your 64.
C64 Codebase.  Has tutorials, example source and info on various things.

I've written one or two, eg: http://noname.c64.org/csdb/release/?id=8703  C64 Basic is really slow for action games so you're better off with assembly.  (6510 is far easier to learn than z80 imo)   Failing that there are a few game making tools out there but they're very simple, for example Shoot'em-up construction kit.

1,047

(53 replies, posted in Releases)

Thanks, if there are any requests I'll put it on Bandcamp.

1,048

(141 replies, posted in General Discussion)

disk format = 4mat . heck I was young and needed a handle.

1,049

(53 replies, posted in Releases)

@Rei Yano

Yep should be, I could have gone through the same distributor but it would probably mean only the front cover would be correct, it'd have a generic track listing on the back and stuff.   So I'm doing it directly with the cd place where I can upload all the artwork using their templates.  I hope this isn't too much of a hassle but it'll probably look cooler with all the 3d in the inlay.

1,050

(53 replies, posted in Releases)

Thanks for the nice comments, should have the CD content ready for processing before the weekend is out.

lazerbeat: Having a look through the stores I went with the rates were:

Napster : 256
Nokia : 256
ShockHound : 192
Amazon Mp3 : it's usually around 256kps, higher or lower depending on the song content.
iTunes - pretty sure it's 256kbps from what I read.
eMusic, Zune & MediaNet : couldn't find any info on those.
Spotify and Myspace are streams, afaik downloads for the latter go through Amazon Mp3.

1,051

(53 replies, posted in Releases)

Hi,

  My chipmusic album 'Decades' is now out.  Currently it's available on iTunes and will be making it's way to other popular vendors such as Amazon MP3, Spotify, MySpace Music, MediaNet, eMusic, Zune, Shockhound and Napster.  It has 14 tracks and runs 40 minutes in length.

  If you want to listen you can stream the thing here , and there are 3 preview videos on my YouTube channel.

A CD release should be following very soon (via Amazon) , I'll update here when it's ready.

thanks for reading,

4mat.

more info on my Facebook.

1,052

(211 replies, posted in General Discussion)

that's Street Tuff and myself working together over irc. smile

http://noname.c64.org/csdb/release/?id=92257

I've only given it a quick look but seems pretty capable.  Win32 + .NET 3.5:

http://www.grimware.org/doku.php/docume … cker/start

1,054

(22 replies, posted in General Discussion)

have one but prefer to emulate it.

I think Rob mentioned in an intervew he'd have the driver running and then tweak parameters on the fly to improve the song as it played.  It would be kinda the same as having an editor framework on screen, you're just changing hex bytes in a monitor.   I guess once you get comfortable doing it that way then writing an editor takes time away from working, plus it's only a benefit if other people are going to use it.

Thinking about it there weren't really any 'serious' music editors in '84-'85 where you could a) get the music out in a useable form and b) have data small enough to fit in a game.  I can only think of Master Composer from that time, which did basic instruments on a stave layout. (if you hear a song cover from the early '80s, chances are it's done in this)  Going forward a bit Electrosound appeared in '85, followed by SoundMonitor, RockMonitor and then the flood of editors like Future Composer.

Yeah Hubbard did it all in assembler afaik and a few of the other legends too.  It's not actually that bad (if you set a defs list for the hex it at least looks readable), but can you imagine the incredible patience doing 12 minute songs like Kentilla or Delta that way? smile