neilbaldwin wrote:

NTRQ website is now live;

NTRQ Home

My goodness this site looks wonderful, serious props to KeFF on the design!

130

(8 replies, posted in Bugs and Requests)

Do not spread the conversation too thin, keeping everything bunched together help promotes activity as none are confused where to place their thoughts.  I'd say everything is fine as is, and certainly doesn't need that sort of rigid categorization.

akira^8GB wrote:

Voting will only lead to the most voted to be selected, not the best tracks.

Cannot agree more.  While this "best of" album is a fun idea, there is no real way to go about it well.

low-gain wrote:

For now, let's just concentrate on making sweet tunes!

132

(35 replies, posted in Nintendo Handhelds)

Outstanding!

Thanks friends, I had hoped Beware would toss in that album cover - I rather like how it turned out as a lot of effort went into that.

134

(18 replies, posted in Releases)

Love your stuff OxygenStar, I've already burned Sassy Wisdom to a CD for in-car listening, I'll have to do the same with this.  I really appreciate the re-release!

This thread makes me sad that I never grew up with any of this wonderful stuff.  Us young people never saw the good ol' days.

136

(4 replies, posted in Trading Post)

Dibs depending on shipping to the US.  How much would it be to send this out to me in the US?  I'm in Virginia if that helps at all.

I've really been wanting to work with Adlib Tracker II and lovely OPL3 goodness, but never can find a laptop (yes laptop, no desktop) that is "AT2-Ready," is there a list anywhere of laptops that are?  I've done some searching and have only found small lists of maybe 5 that are.  It's a tough search.

an-cat-max wrote:

i actually read it as NTORQ, but i like NYTROCK

ENTER-Q, perhaps.  That said, I've always been the "enn-tee-are-cue" type up until this point.

neilbaldwin wrote:

NTRQ website will be going live fairly soon. In the meantime here's one for your bookmarks;

NTRQ Home

(Some heathen is sitting on "ntrq.com" and demanding big dollar for it....)

Very excited to see this taking shape!  Keep at it Neil, keep at it!

arfink wrote:

I have been running all my software under Linux, using Wine where necessary. I'd be curious to know Beverage, are these pictures just from the renderer, or have you post-processed them? They look really nice.

They're straight from Apophysis, I render them with transparent backgrounds (is there a way to do otherwise?) so the only post-processing done is to add a black background and (sometimes) resize or something.  Nothing to modify the way the image looks though, sort of a purist thing I guess.  You and I actually have a similar setup; I'm on Fedora linux and use Apophysis (in wine) with The GIMP.

arfink wrote:

EDIT: and... what render setting are you using? I cranked mine up pretty dang high, and it wasn't taking 4 hours... unless I zoomed way in on a small part of the frame.

I generally crank up the size, 3000x1500, 3000x2000, or 4000x2000 are my usuals for horizontal whereas for vertical I go 1500x3000 or 2000x4000.  Rarely do I do anything square, but it would be something like 2500x2500.  The filter radius is 0.4, the quality I go for is either 2000 or 4000, occasionally I'll do something special if the render time gets obscene (like overnight or something). Oversample is usually 2.  Buffer depth at 32-bit integer.  Of course, it doesn't help that I've got an ageing computer... nVidia GeForce 6600 powers my graphics, haha.

Also on that topic, it really does depend on where in the "scene" you render.  I very rarely do that double click full wide zoomout thing, I sift around and go for a nice camera angle if you will.  That probably has something to do with it, sometimes very basic renders will take hours upon hours just because of how close up the zoom is.

arfink wrote:

I have actually been considering mixing fractal work with really low-res pixel art, using dense fractal fields in place of solid colors for pixels.

That would be pretty cool actually.  I've tried somewhat similar low-fi things going heavily on the rectangle parameter and trying to use squares to make up the image. 

Things like this are what I ended up with, not exactly what I hoped for, and somewhat ugly at that.  I'd be intrigued with what you get at with your low-res pixel fractal.  Maybe there's something in the parameters, or a script (for some reason doesn't work in my version under wine.  sad), that could be written to get that sort of thing out of Apophysis itself.

I've been doing fractal art for a few years now, but don't try to push my work on people.  So I'm glad this thread appeared, kindly allow me to spam.

About arfink's mention of time spent rendering - a lot of these I post take upwards of 4 hours to render, some around 7 - everything has been scaled down and compressed for this post, files are large and hard to upload places.  sad

142

(74 replies, posted in General Discussion)

e.s.c. wrote:

yeah, 2nding yatagarasu, was coming back to add it if no one else had yet

These guys are crazy, I played with them during their "Take Control" tour and really got a new appreciation for what the word "thrash" means.  A bunch of my friends came to see me perform and I ended up going after Yatagarasu.  Basically, they were all freaked the heck out.  Yatagarasu has such a stage presence, something between the shouting a bunch, the noise, and the jumping around inside the audience while performing, truly a unique experience.

Hope they come back sometime, haha.

143

(7 replies, posted in Graphics, Artwork & Design)

Great introduction, we're happy to have you!

144

(84 replies, posted in Nintendo Handhelds)

andrio wrote:

I recently got my cart earlier today (been using an emulator before).
It isn't REALLY lsdj, but eh. This is what i do.

Has anyone else had this? Am I doing something wrong?
edit: I found out the nintendo logo pops up randomly. It was coincidently appearing when i pressed start.
But it still hasn't solved the problem.

I can get lucky, but then it'll just restart.

As someone stated above, it may be a power issue.  There's a couple of threads at (gasp) ol' 8bc about this, but none of them are too fruitful.  You can have a look.

http://8bitcollective.com/forums/search … =361263592

As far as I can tell, it may not be fixable - the issue is that the cart you're using (assuming you're not using a Bleepbloop cart) simply draws too much power and can't run in the pocket.