161

(59 replies, posted in Software & Plug-ins)

Definitely, nice work on this.

http://www.theongaku.com/posts/matt-sim … -chipmusic

You have the right idea. Copy that onto another channel, played slightly delayed and half the volume. Also experiment with pulse 25 and 75 passing in unison, but slightly detuning them.

I won't suggest a scale to play for now because it is dependent on the other elements of the song.

I recommend hooking the sound canvas up to the midi out and playing it from the DAW until you're ready to export. (Or just record it that way in the first place.)

165

(27 replies, posted in General Discussion)

Voting is opened up a week or two after the packs are released because of disqualification and revisions, and because there will be attempts at live listen-along streams.

166

(33 replies, posted in General Discussion)

SketchMan3 wrote:

There's another thread about this where people go on and on about their musical experience or lack thereof somewheres on here...

I thought so too but I think it might be about "what nonchip stuff do you do..."

I learned piano at a young age (7 if I remember correctly) and let my interest extend to other keyboards, brass, percussion/drums, synth programming and guitars and such.

Starting as a teen is not a handicap, if you really enjoy making music and the process of learning to make music, you will stick with it and have a wonderful time.

167

(27 replies, posted in General Discussion)

Better hurry and don't forget that the deadline is in GMT.

168

(14 replies, posted in General Discussion)

okori wrote:

So I'm sitting here wondering why, and I think i've come across why. Trackers.

The SID music as we understand it begins with people like Hubbard and Galway around 1985-86, they wrote their own editors and routines that led to what we now call trackers, but those were nothing like the trackers that on Amiga. I think any similarities lie in the music that was fashionable at the moment combined with the limitations of the chip itself.

Much SID music predates the casual internet connection we take for granted today, and the really important stuff predates the internet at all, so while I don't think these artists created in isolation, there was definitely a fragmentation compared to what happened with PC trackers by the late 90s and it's nothing like what we can do today.

herr_prof wrote:

well if you listened to 100% of the music that came out in 1996 id bet you say it all sounds the same. Id cherry pick the artists you like out of the hvsc and only listen to them.

I agree with this too. 1996 is not the year to look for groundbreaking SID work, by then a lot of Amiga had taken over and PC trackers were being developed.

In time for Battle of the Bits Winter Chip? Thanks for continuing to work on this.

sugar sk*-*lls wrote:

Gummi Bears, fancy pants, and a vocoder. Plus I got to watch the transformers cartoon movie from the 80's. Don't remember it being an hour long toy commercial...ultra magnus is still kinda cool tho.

Not many toy commercials scream "Oh shit, it's going to ram us!" in the middle.

Wife got me an ironing board style stand and we got some houseware stuff we've been doing without for a few years.

It's pretty much all for the baby from this point on.

Is Duckon still a thing?

I've been to about 3 conventions my whole life because they're always held on weekends when I can't leave work. Wherever you decide, book early if you can, if you can't it's okay to stay in an alternate hotel.

172

(6 replies, posted in General Discussion)

Agreeing, most of the words used for music and synthesis are loanwords that are the same or similar across languages. If you can learn other fundamentals of the language in question it may become easier to communicate, as you see how sentence structures are handled in the auto translator, for example.

Sorry, must have got lost in the sea of nested quotes...

BeatScribe wrote:

That and man, if you come up with finished songs very fast, doesn't that make you more awesome smile ?

Absolutely not. The shock value of watching someone spew a tune quickly goes away when you realize the person is resorting to the same habit repeatedly without trying to break it.

Saskrotch wrote:
danimal cannon wrote:

It's not uncommon for me to put 10-20 hours into a song

okay for real if this is considered an above average amount of time to spend on a song i'm officially super embarrassed about how long it takes me me to write tracks that can't even come close to yours

That's about how much time I like to put in too, though really it's just an hour or so per day for a week or two.

Otherwise, there's another thread about lamenting your own quality wink

Cortuor wrote:

To keep this relevant, what is it that you used to determine whether or not you should continue, or is it that their hasn't been that thing and you feel there is something better worth doing for everyone, and yourself then wasting your time making music no one, yourself included, even likes to listen to that much.

The decision starts and ends entirely with you.

Those people who are better and those songs that blow you away? People made them, with equipment and skills you probably can access someday, even if you can't do it now. I'm not going to tell you about Ira Glass or 10,000 hours, because people are different.

It starts with some self-esteem, to like what you're creating even if it isn't exactly like what your heroes do, because at the end you're not supposed to sound exactly like them, you're supposed to bring something new. Maybe you have the fortitude to practice and become a master of your instrument, or maybe you don't. If you master your art, maybe others will appreciate it, maybe they won't. Do you enjoy it enough to carry on? You're not a better person for saying yes or worse for saying no.