1,249

(22 replies, posted in Atari)

I think someone said Joust but I'll repeat it because it doesn't get enough attention. Moon Patrol was okay. Frogger was good.

Find Solaris if you can. It defined the limits of what a 2600 can do.

1,250

(189 replies, posted in General Discussion)

facundo wrote:

for me, it's about convenience and control. i am able to create an entire song, album...while i take a shit...


There are plenty of portable music-makers besides LSDJ, though none so inexpensive...

Not to play the devil's advocate, but how often do you make tunes that you want to rearrange on "stronger" software (DAW, etc) once you're through?

1,251

(189 replies, posted in General Discussion)

Some interjections for people mentioning the guitar playing world-

When I first tried guitar, it was frustrating, because my hands were too small for the instrument I had! (I think I was 8 years old at the time.) I remember my father bought me a ukulele so that I'd get a better feel for neck-and-strings but I found it to be an annoying instrument and stuck with piano instead.

Once I could fit my hands around a guitar, I still found it annoying only because by then I was so much better with keyboard instruments; you can practice an instrument like a guitar for years and years and literally hit a "wall" where you never get any better at it. This causes more than a few to quit the instrument and can be said about any instrument, I suppose.

Musicians of any kind don't think about the limits of their instruments until they have skills that exceed those limits. Then, they concern themselves with either learning to work around the limit or replace the offending piece of gear.

You'll notice that people that make (insert electronic style you hate here) on expesive DAWs that all sound the same, tend to sound the same because they also set limits, in this case, limits of musical style. If some of you reading this ever get sick of LSDJ or find whatever other tracker "too limiting," that is the trick to working a DAW- your style will dictate the effects decisions, number of tracks, etc. and there is nothing wrong when that happens.

Yes, some people take up music for reasons of image, and it's a good motivator for the ones that don't mind working to get good at it. (The ones that don't like the amount of work it takes to get good usually end up quitting.)

1,252

(31 replies, posted in General Discussion)

Up, a compilation on Ubik's netlabel.

For those wondering, curious, or that never knew, BOTB voting is weighted based on your member experience level, so if you have a new account your votes carry little weight, but if you're the only experienced player in the compo you can decide the results singlehandedly (unlikely in anything more important than OHC.) I don't recommend copying this though it has clear advantages.

The host could stream them by saying a number or title before each song and posting it on Soundcloud or the likes. Also, a theme could be the use of a particular software or format. Yes, sometimes people aren't going to want to do a certain theme or format, so keep changing them enough and people will have more tendency to participate. For reference, my favorite compo is http://sdcompo.com, which is monthly.

Don't overthink it, this is easy.

Host opens a thread with the theme. Competitors PM link to tunes before deadline. Host packs tunes with tags stripped and puts link to pack (any upload site will do) in thread. Voters PM votes to host. Host compiles results after voting deadline.

What else is there to consider?

1,256

(31 replies, posted in Collaborations)

I'm in though it's probably going to be half BOTB Winter Chip stuff again.

1,257

(9 replies, posted in General Discussion)

For me, I stop having familiarity with Namco music after Ridge Racer (because I never got to play Klonoa,) so Ridge Racer for me is a clone of the Sega racing musics. Early Namco music is limited to the looping themes of Mappy and Tower of Druaga, games I expect people to have awareness of, but not familiarity, or the attract themes of PacMan, Galaga, Pole Position and such.

Namco's 80s arcade cabinets had a wonderful boominess to them, so that although the source sound chip is a very primitive wavetable they could get these very lush organ tones and thunderous explosions when you die. That's how I remember Namco.

1,258

(24 replies, posted in General Discussion)

You'll definitely need some kind of instrument to start, as mentioned above, it doesn't matter what it is as long as it is yours. (That means a jailbreaked iPod Touch running an emulator is okay!) If you like making music enough, you will learn to compose and get better, and if you don't, I hope that you'll still enjoy listening to others' music from time to time.

The spirit of this music, at least for me, is that you don't need to work three jobs for six years and buy gear, and that is a major advantage over those that aspire to play, for example, drums or electric guitar.

1,259

(178 replies, posted in General Discussion)

Decktonic wrote:

Maybe one step would be to stop calling it chipmusic. That's not really a genre, at least most of the time. Is it house? Techno? Rock? Metal? Ambient? Folk? If I open your MP3 in iTunes and I see "chipmusic" or "chiptunes" in the genre field, that might make me think one way of it. If I see an actual genre, that will make me think another way. It will certainly do something to separate the music from the medium. Likewise if the music video / cover art has some actual art rather than just a picture of a gameboy. Etc.

Battle Lava wrote:

Yes that is more like it.

But I have this attachment to 'chipmusic' as a concept or scene. I think, and maybe I'm not the only one, it will be hard to shed.

On Soundcloud I've developed a habit of using their genre field, calling pieces, for example, a chiptune ballad or a tracker jingle. Perhaps this should be encouraged in our music postings and tags.

What simultaneously pleases and alarms me is that the numbers shared in this ever-growing thread aren't that different and seem like they ought to be bigger.  One of the things I learned trying to help my friend launch his rock band is that the things we can do to be heard in the chipmusic and netlabel world don't work for a rock band after commercial success, and for me, it's much easier to make chipmusic and be heard by a lot of people quickly.

We have a decided advantage over other kinds of music in the way that we are networked and have been networked for a very long time.  While I think advocacy tips belong in another thread, I blame myself a little for not sharing this kind of music with the people I work and live around on the assumption that they won't understand it.  Do too many of us think that way too?  Maybe it's time for that to change.

nordloef wrote:

Probably the first time Daft Punk wasn't mentioned in a post about the 3630 tongue

Whoops

3630's are not that deep either, they're only 1U size for convenience


From http://www.gearslutz.com/board/electron … und-2.html

1,263

(178 replies, posted in General Discussion)

Battle Lava wrote:
4mat wrote:

Yeah, personally I think we should be selling our stuff just to "legitimise" it to an extent.

 

4mat wrote:

We want to move it away from being about the equipment we use and more what we're making with it?

How do these two things co-relate?  How does spending money "move it away from being about the equipment we use and more about what were making?"

That's a valid question. For me, it's not about the money, it's about being in a place where people can find you, recognizing that I know many people who will not look on SoundCloud, chipmusic.org, or even my own blog for music: it's about being visible from as many places as possble.

The "validation" is really bending to a form of elitism; as I was saying, I know many people who will not visit archive.org to download legit free music, yet throw money at iTunes liberally. Chipmusic is not alone in having this "validation" issue, indie, punk, and folk musicians, really, any outside-the-mainstream musics have gone or have to go through this.

1,264

(178 replies, posted in General Discussion)

What's keeping you from making it available for sale anyway? Many people don't realize that there is a world of legal free music outside of iTunes and such, and while it hasn't generated the thousands of dollars you're looking for, I'm sure the impulse sales you'd pick up would be something. It's up to you to decide if that's worth the upload fee.