Haha, I just realized most of the stuff I posted has Estrayk in it. Umm, here's Ice Frontier by Skaven. Youtube

18

(6 replies, posted in Software & Plug-ins)

Huh, well then I guess something web based is the only solution. Je Mappelle recommended skale tracker on 8bc.

http://www.skale.org/

19

(6 replies, posted in Software & Plug-ins)

Wait is it not powerful enough to run them or is the operating system not capable of running .exes? I'm assuming it's not powerful enough, but if that's not the case there's always Milkytracker or Renoise for Linux.

akira^8GB wrote:

This place has MOD files in MP3 format:
http://modp3.mikendezign.com/
Not a HUGE selection, but it could be a good starter.

I'll add this to the OP.

akira^8GB wrote:

Oh, Muffler sounds great! Cool Haujobb demo too.

Does anyone know where to find Estrayk's "Her Collection"? I can only find a few mods and I can't play the musicdisk since it's Windows only. They might be on Paradox's archived site, but the module section is really messy.

bryface wrote:

in case anyone is still wondering, rouwe made a "Great Module Tunes & Tracker History" thread where tracking n00bs can be enlightened on MOD/XM/IT recommendations, and the nuances of the tracker scene.  go there and post your top picks and knowledge:

http://chipmusic.org/forums/topic/4777/ … d-history/

thx rouwe

Thank you for contributing to the thread, some really cool mods in there. We need more people posting songs though, come on guys!

Just found this browsing youtube, a little generic, but good none the less. http://www.youtube.com/watch?v=8u2YTz84HIg

LazerBeat wrote:

Great info, Any chance we could link specific tunes rather than archive sites with composers names? If someone is looking through this thread wanting to get a general taste of some awesome mods, 85 tunes from one artist might be a little unwieldy.

Yeah, that would be preferred, but most mods aren't in mp3 or other standard audio formats. If you guys can try to post Youtube videos or if possible links to mp3s. Try to include artist names too if you can.

akira^8GB wrote:

Great post!
However, the "father of all trackers" is always considered to be Chris Huelsbeck's editor for the C64. Soundtracker is teh one that started the Amiga, sample-based, Protracker craze.

Thanks! I've edited in that tidbit about Chris Huelsbeck's editor, haha should have known that.

Great stuff guys! I've added a section in the OP on where to find mods, if you have any other suggestions I'll add them.

Crystal Hammer by Karsten Obarski himself. Youtube

25

(23 replies, posted in Nintendo Consoles)

nickmaynard wrote:
ui wrote:

Music by Kulon!... fail!!... so fail!!......

why fail? it sounds pretty good to me.

also, this game looks amazing. i'll definitely play it this weekend.

I think he was kidding.

26

(23 replies, posted in Nintendo Consoles)

I love games that have some sort of abstract puzzle mechanism to them, great job!

Inspired by LazerBeat's "Why so Few MOD/XM artist?" thread, I thought we should discuss what's so great about mods and trackers.

History of Trackers and Module Formats:

Mod tracking all started when Commodore Amiga introduced computers with the Paula sound chip. Paula was a big step for home computing. Until then home computers had barely any capability of playing digital sound, but Paula changed that with 4 8-bit PCM sound channels. It should be noted that through software mixing the Paula can produce more channels than the original 4.

More on Paula: http://en.wikipedia.org/wiki/Original_A … pset#Paula

Soon after Amiga computers with Paula were introduced a man named Karsten Obarski wrote Ultimate Soundtracker in 1987. Soundtracker was based on the tracker concept invented by Chris Huelsbeck which was first used in his own C64 music editor. Soundtracker is known as the father of all Amiga trackers and future trackers improved upon the tracker concept itself and the .mod format giving more advanced alternatives as computers evolved, but not replacing .mod. Many clones of Soundtracker appeared such as NoiseTracker, a modified version of Soundtracker with many improvements and Protracker one of the most famous trackers of all time. Protracker ran on newer versions of Amiga OS and was very stable to boot. Some trackers such as OctaMED took advantage of tricks like software mixing to give the artist more flexibility in song writing.

Mods were originally intended to be used in games, but the demoscene and musicians started composing them for other uses. As you can guess musicians just plain made music with them, and the demoscene used them in demos. Coincidentally the demoscene, being full of talented programmers and musicians, pushed trackers and the .mod format into what it is today. Many wrote their own trackers with features not present in Ultimate Soundtracker, and musicians took full advantage of these features creating music as beautiful as the efficient code in demos.

Of course other computers at the time had digital audio capabilities, but none were as influential as the Amiga. If you happen to own an Atari ST, Apple IIgs, or even a Spectrum 48k you can still use sample trackers on them too. (There are probably other computers, but I'm too lazy to research it.)

While Amiga trackers gave musicians digital audio some yearned for the distinct sound of older sound chips. This is were the term Chiptune originated. Artist looped very short samples, often pulse waves, to emulate vintage sound chips. In doing this they created a charm that the old chips didn't have, the sound of repitched and aliased wave forms. Now of course the primitive synthesizers in old computers and game consoles aliasing, but mods have a different and more desirable characteristic, as seen by the Pro Sound mod phenomena.

Chiptune:

As technology advanced computer audio matured and with MS-DOS, PCs had even more capability. Many PCs used Soundblaster cards which allowed for many audio channels. As the demoscene moved onto these new computers they woud write new trackers for them. Fastracker 2 is one such program. Written by two members of the group Triton, it introduced a new format called .xm or extended module. FT2 was able to use 32 channels at once and added many useful commands and other features. FT2 wasn't alone however, Screamtracker had a different layout that some preferred and had support for FM synthesis on cards that included an OPL2/3/4 chip. Impulse tracker, which based it's interface off of Screamtracker's, further advanced module composing adding filters and 64 channels of audio.

By the time the next generation of trackers came about computer audio had advanced so much that most thought trackers were irrelevant. One could use Cubase or Reason to make music on their PC for a reasonable price and many thought of trackers as confusing and archaic. Mod musicians and others pressed on though and today we have programs such as Renoise, Milkytracker, and ModplugTracker. If you are intereted in making mods with a modern program take a look at this thread under: 1 - Chipmusic For a Modern DAW On a PC/How Do I Make Music On a Modern PC With a Modern Tracker: http://chipmusic.org/forums/topic/3988/ … hip-music/

How to Play Mods:

XMplay for Windows http://www.un4seen.com/

Milkytracker for Win/OSX/Linux http://milkytracker.org/ Renoise works too, but it's less accurate and might requirer tweaking to get a song playing correctly.

(I know there are many more ways to play mods, but I'm tired right now. I'll add more later)

Where to Find Mods/XMs/Etc:

http://amp.dascene.net/ Vast collection of mods dating all the way back to the beginning.

http://modarchive.org/ A place for artist to uploads their own mods.

http://www.exotica.org.uk/ Another great place to find mods wether they're from the demoscene or games. Also includes the HVSC SID collection and mp3 recordings.

http://modp3.mikendezign.com/ A small collection of Amiga mods in mp3 format.

Now let's hear why mods are so great! Here are some of my favorites:

I'll be adding stuff to the OP and changing some things so any criticism is welcome.

PULSELOOPER wrote:
Rouwe wrote:

[

Even a simple "Great MOD/XM tunes" thread would be nice, but if someone is willing to write up a nice op about mods by all means do it. I'll definitely contribute my favorite mods to it!

I think you should start this thread right away. smile

Oh, alright I guess I'll do it! I'll try to add in a little history lesson and some other stuff too.

Lazerbeat wrote:
bryface wrote:

if people were made more aware of the 20+-year backcatalogue of mindblowing module tunes on a regular basis i think there would be more interest.  not just that, but being able to sift out the best of the best - being shown the work of tracking legends, demoparty multichannel compo winners and the like.

A good place to start is http://www.mono211.com/modsoulbrother/ but I started a very education AHX Love thread with loads of people posting awesome AHX tunes, would anyone mind something similar for mod/xm?

Even a simple "Great MOD/XM tunes" thread would be nice, but if someone is willing to write up a nice op about mods by all means do it. I'll definitely contribute my favorite mods to it!

30

(3 replies, posted in Motion Graphics)

Oh yeah it still looks fun. I guess I just expect a game with 3D graphics to have 3D movement. The art style is cool though, looks like Rez.

31

(3 replies, posted in Motion Graphics)

I saw this early in the week. Looks pretty cool, but it seems that you only go in one direction (straight). That wouldn't be a problem if it weren't in first person, other wise it looks somewhat boring.

32

(29 replies, posted in Atari)

Saskrotch wrote:

but also everyone should listen to that track

Word, it's a good song.