17

(97 replies, posted in General Discussion)

Decktonic wrote:

digging deeper into actual genres, house and techno started out simultaneously with 2 very different directions, house being heavily influenced by disco and motown via samples, and techno being heavily influenced by early computer synthesis... but to be honest, early techno and house still had a lot in common, and it wasn't long before the two influenced each other.

Techno was a House offshoot. In fact it was literally just called House from Detroit up until around 89 when the first CD compilation was released, and they decided to just call it Techno.

When it comes to pure rhythm and sound design I love Techno. I stopped keeping up with it though after the minimalist trend gobbled up everything. Pretty much every big act I cared about jumped on the bandwagon.

18

(97 replies, posted in General Discussion)

Used to be very much into dance music throughout the 90's and the 00's. Interest in new stuff and trends waned since around 04 however, and today I feel very disconnected from what's going on. The most interesting type for me to work with right now is ironically Dubstep. Most of what's released is just dismissable trite, but that has been true of any genre that gets a few years of prominence. Once the fad wears off, the genre is declared "dead" and returns to the underground, I think we'll see some interesting things happen with it again.

For 4-on-the-flooor stuff I stick mostly with proper Deep House for its jazzy harmonics and Goatrance for more melodic stuff. Goa tends to be very formulaic though and I can only enjoy it in small doses at a time.

I write everything down on staff sheets first, then transcribe it through raw assembly programming without any fancy schmancy interfaces. After that I record it to analog tape for warmth©, and then I record that onto an old VHS tape and wear it out a bit for some additional vintage color to the sound.

20

(29 replies, posted in Audio Production)

Mastering was something you just did for vinyl originally. It's really redundant if the music is released on a digital format. But since a lot of people making a living from mastering probably wanted to keep their jobs...

The de facto definition of mastering today is more or less just applying EQ and compressors/limiters on the master channel. Sure enough there's nothing stopping you from doing that while you're mixing. But many people offer paid mastering services on tracks that have already been mixed and bounced by somebody else, so it benefits them to have it treated as a separate process.

I think mastering is mostly a destructive process, not saying you shouldn't do it if you really want to though. I would advise against investing in any mastering software though, I think it's just a marketing farce since what they offer is usually a EQ/Comp suite with tools you already have at your disposal. Like Coke Zero.

21

(29 replies, posted in Audio Production)

You don't need any special software for mastering. There's nothing about mastering which you can't do better and more focused during the mixing process.

Would probably have helped if the Soundshock forums were still open, even if they weren't that active.

Lazerbeat wrote:
geckoyamori wrote:

How does the "fake filter" work? Usually I don't bother with filters for FM, but FM8 has a separate filter operator which I can actually use to modulate before the output signal, which is really cool and gives me even more options for altering the timbre.

Basically make a nice filtery patch with op4 doing lots of feedback then assign the modulation wheel (with a square wave lfo) to control the amplitude modulation sensitivity to op4. you can then use the mod wheel to turn op4 up and down which "opens" or "closes" the filter.

Can't you do that with any DX/TX synth?

That's cool, I didn't think any of the old Yamaha synths had a pitch envelope. FM8 has it which is a huge boon for programming drums and sound effects. How does the "fake filter" work? Usually I don't bother with filters for FM, but FM8 has a separate filter operator which I can actually use to modulate before the output signal, which is really cool and gives me even more options for altering the timbre.

25

(167 replies, posted in General Discussion)

I made some proof-of-concept FM dubstep just for giggles. Can't find the inspiration to actually make full songs out of them.

http://tindeck.com/listen/pfvf
http://tindeck.com/listen/vgzb

26

(80 replies, posted in Tutorials, Mods & How-To's)

herr_prof wrote:

Well there is always 8x2OP:

That could be useful to make string sections, choirs or anything else that relies on unison for its characteristics. Although I think just 3x 2op would be enough for chiptune purposes (and the same results have already been achieved at the expense of more channels).

27

(80 replies, posted in Tutorials, Mods & How-To's)

I find there's usually not much practical reason to use more than 4 operators hooked together. If it's 6-op it's at most 4 operators with 1 carrier, then the remaining 2 as a simple modulator+carrier for an extra layer of sound. This seems to be the case with all the DX7 sounds I've browsed through.

I think the SNES sound or "tone" can largely be attributed to the sort of faux-wavetable synth way of handling samples. The memory would severly limit your sound budget, so you needed to be very economical with your samples. Most sounds that aren't overly complex, such as pianos would have a short transient and then a very short loop point, with volume envelopes taking care of the decay. Same thing for cymbals and snares with slightly longer loops,

Japanese SNES composers did use a lot of the same sounds. In particular the Miroslav strings, and a bassline I'm pretty sure is sampled from a DX7. I've also suspected they got the samples from some common library. And it almost seems to me like Nintendo provided tools for third parties in Japan but not for western developers.

I toyed around a bit with faking my own SNES samples last year. Although I have no insight on how the built-in echo/reverb worked so I just put a primitive reverb on the master channel.
http://tindeck.com/listen/tfbu