Sure. You will feel better the oldskool SEGA 1990 music soul if you wait 2 or 3 years more.
161 Apr 17, 2014 6:05 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
162 Apr 14, 2014 3:03 pm
Re: Who are your favorite chipmusic personalities? (68 replies, posted in General Discussion)
8GB
163 Mar 29, 2014 3:16 pm
Re: chipwiki (43 replies, posted in General Discussion)
Nice site!! Congratulations.
Btw, translation to English and Spanish will be appreciated.
164 Mar 20, 2014 6:18 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
little-scale, I assume that inside the cart there's no black magic running, so could you please share the rom located inside it? Or some type of specs regarding to how signals come from the pad.
This will be a great idea even to make a GENMDM-lite that only comes with the PAD CONNECTION INPUT and the rom to be burned/everdrive-added.
165 Mar 20, 2014 3:07 pm
Re: LSDJ: exporting as MIDI (6 replies, posted in Nintendo Handhelds)
DefleMask exports nativelly VGM and ROM, but you can convert easily VGM into MIDIs with lot of external tools.
166 Mar 18, 2014 10:03 am
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
Maximum number of instruments, macros, patterns Etc should be 256, not 127.
Why?, why not 512?, or 1024?, or infinite? xD
All of the gameboys noise pitches should be supported.
They are all supported.
Wave macros on the gameboy should reset their phase, but not every 60 frames per second.
You can't change the wave without resetting the phase.
GB and NES, add HW envelopes, pitch sweep, length counter and macros for panning for the GB.
The NES don't have HW envelopes, pitch sweep could be added, but I think that if I add pitch macros they will be not neccesary. Macro for panning could be a great idea.
Pitch macros, like in famitracker.
Bleehh
DPCM support and expansion sound for NES.
DefleMask is not Famitracker, I will not support expansion chips for now, it is a multi system tracker rather than a pure NES tracker. And why do we need DPCM support if we have 7Bits pure PCM. Only MuseTracker and DefleMask can achieve that type of sample playback, it is awesome and always better than the crappy DPCM support provided by most of trackers.
Replace crappy gameboy sound emulation with NEZplay.
Replace crappy NES sound emulation with blargs NES sound emulation.
??
make GB ROMs more compatible with emulators like KIGB, BGB Etc.
Actually, making the Volume Hack of GB work in the real HW, this is a TO DO.
HES export for TG16 PCE.
PCE is the only system lacking ROM export in DefleMask. I guess that it didn't have it because of the lack of a flash cartridge, I can't test the output. Sorry.
Copy and paste MML macros from TXT files.
Could be added.
Make custom speeds work with the ROM and GBS exporter, and the others too.
It works, why it shouldn't?, please if you post some report like this attach a module file and a exported rom.
A checkbox for the instrument setup, it could be a blank or a simple instrument.
?? I don't get it, what should be a "blank instrument?, currently you have FM or STD instruments.
BBC micro, SN76489 clone.
YM2413 support.
New systems will be added on DefleMask 10, Spectrum, NEO GEO are priorities.
Make NSFs compatible with older players like VirtuaNSF, NSFLive, VirtuaNES Etc.
DefleMask is fully compatible in the Hardware, if those players don't work is because they are not emulating well the trick that DefleMask uses to play the samples. Sorry. It was posted in NESDEV that the technic used by DefleMask is unique and a fully working way of playing back on the HW 7bits sample data at variable rates by using the frame counter.
Read the thread here:
http://forums.nesdev.com/viewtopic.php?f=6&t=9296
In fact, NSFPlay was updated ONLY to support this feature, that most of players were lacking.
I appreciate the feedback, but sometimes I think that you are expecting DefleMask to become another software (in this case Famitracker), that will never happen. They are completely different tracker approachs.
Thanks a lot.
167 Mar 15, 2014 9:43 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
Fixes to DefleMask, 9f update released!, more stability and a more or less continuous paste like the one that Lazerbeat requested.
168 Jan 4, 2014 4:07 pm
Re: VGM2PRE - VGM Preset Dumper (2 replies, posted in Sega)
This is an awesome tool. Working flawlessly in DefleMask.
169 Dec 26, 2013 3:48 pm
Re: 8-Bit Music = Retro music? (66 replies, posted in General Discussion)
Fake-bit music.
170 Dec 1, 2013 9:06 pm
Re: Invertable Waves for the YM2612 (8 replies, posted in Sega)
What's the difference?
171 Nov 30, 2013 11:18 pm
Re: Hidden messages\meanings and inspiration (19 replies, posted in General Discussion)
Lot of my song titles are anagrams or have encrypted messages.
172 Nov 30, 2013 9:37 pm
Re: Post your website (84 replies, posted in General Discussion)
Delek wrote:that kyary cover is fucking awesome.
Indeed. The best chiptune cover I heard in a long time, I'm really glad and proud that it has been done on DefleMask.
173 Nov 28, 2013 1:18 am
Re: Post your website (84 replies, posted in General Discussion)
174 Nov 20, 2013 11:04 pm
Re: I want to donate to a project the community picks! (37 replies, posted in General Discussion)
DefleMask?
175 Nov 20, 2013 2:55 pm
Re: New Noise Album ~ A Winter High Coup-DeerPresident (10 replies, posted in Releases)
Really interesting stuff right here!
176 Nov 17, 2013 3:23 am
Re: 4 Note Polyphony out of the YM2612's 6th Channel (16 replies, posted in Sega)
What a waste of ROM memory that Disney choice, too much programming effort for nothing. They did also a pure FM version of "You've got a friend in me", it is present in the storyline in the end of the game!, it sounds a lot better!
Interesting the .mod playback thing, but a very strange idea to only use it for one track that is later re-done in the native system architecture.