Sorry for revive this but nobody have a MegaMD or Everdrive to sell?.
354 Aug 29, 2012 11:45 pm
Re: Saturn And Genesis Game Recomendations. (33 replies, posted in Sega)
Not fully related, but does the Saturn have a FM soundchip inside?.There are flashcarts for it?.
355 Aug 29, 2012 3:50 pm
Re: famitracker: my wobble bass isn't wobbling right (7 replies, posted in Software & Plug-ins)
I suggest you to post this in the FamiTracker forum, it is more active in terms of FT users.
356 Aug 28, 2012 11:17 am
Re: Renoise thread (34 replies, posted in Software & Plug-ins)
Using Renoise + Vsts to make chipmusic is like killing flies with bazookas.
357 Aug 28, 2012 11:05 am
Re: Linux chipmusic VST's/plugins (9 replies, posted in Software & Plug-ins)
DefleMask for Linux!, btw a new version with NES,MIDI and SDL based video is coming soon.
358 Aug 28, 2012 11:04 am
Re: Linux chipmusic VST's/plugins (9 replies, posted in Software & Plug-ins)
DELETE ME
359 Aug 28, 2012 11:04 am
Re: Linux chipmusic VST's/plugins (9 replies, posted in Software & Plug-ins)
DELETE ME
360 Aug 26, 2012 9:45 pm
Re: examples of SN76489 PSG in genesis/ md soundtracks (8 replies, posted in Sega)
In Comix Zone the SN76589 has a very important protagonism in various tracks. I love that game.
361 Aug 26, 2012 9:41 pm
Re: Sega GameGear value? (6 replies, posted in Sega)
I need a game gear to test out its stereo capabilities. How much does it cost?.
362 Aug 26, 2012 9:39 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
Hey, when can I order one GenMDM?.
364 Aug 25, 2012 8:57 pm
Re: PC Engine/Turbografx-16 music for beginners (53 replies, posted in Other Vintage Computers & Consoles)
i was wondering if there was good and indepth information on the LFO anywhere. what/how it can modulate stuff ect... i want descriptions that are more functional than technical.
The LFO in the PC-Engine is quite simple, it uses the WAVETABLE from the channel 2 to modulate the first channel in different ways, you could use it in DefleMask and hear this by yourself.
In the DefleMask Manual:
12xx - Set LFO Mode:
Enabling the LFO will mute the Channel 2. This effect will set the current LFO mode, a value of 00 will turn off the LFO, a value of 01 will add the LFO data directly to channel 0's frequency, a value of 02 will shift the LFO data left by four places and then it will be added to the frequency, a value of 03 will shift left the LFO data by eight places and then it will be added to the frequency.
13xx - Set LFO Speed:
This effect will set the LFO speed if it is enabled by 12xx effect.
365 Aug 24, 2012 3:07 pm
Re: Renoise thread (34 replies, posted in Software & Plug-ins)
I used to have a chiptune template for Renoise. It sounds cool but I decided to move myself to a pure chiptune environment.
Here is a video of my chiptune template:
http://www.youtube.com/watch?v=m6Sz4S-icJ0
366 Aug 24, 2012 2:15 am
Re: What happen to VGM Music Maker? (70 replies, posted in Sega)
Appears like that Shiru is coding "1tracker", a "chiptune multitracker", the first DefleMask inspired proyect?.
368 Jul 25, 2012 8:02 pm
Re: Why does the NES have a Tri wave rather than saw wave (48 replies, posted in Nintendo Consoles)
Because it's the most "bass similar" waveform that could be achieved with the targeted hardware by Nintendo.