98

(3 replies, posted in Releases)

Sonic Traces heart

99

(2 replies, posted in Sega)

From the manual:

17xx - DAC Enable:
This effect will enable the sample features of the last FM Channel of the YM2612. A non-zero value will enable the sample output, and a zero value will disable it.
This effect can be used on all channels, but only will affect the last channel of YM2612.

After using that command, the notes (C, C#, D, D#, etc) will morph into samples instead of FM Instruments.

Hi there guys! I was thinking the other day that most of us really lived those times of old computers and simple soundchips, and that's the core of our interest in this lovely music genre.

Now, kids today really didn't listen to chipmusic in our way, they will never "live" those moments as we lived back in the days.

If this is true then the interest of Chiptune will decrease trough the years.

After the generation of "80s/90s kids" the chipmusic will become strange?
It is our job as a live Chipmusic community is to avoid this?
The guitars are stil sounding after hundred of years only for the people or by the instrument itself?

Please download the pre-release of version 10 here:
http://www.delek.com.ar/forum/deflemask … _download/

It has some updates for Mac that could have fixed your problem.

Someone has a Mac/Linux + MIDI IN device? I need to be sure that MIDI Input is working flawlessly on those OSs.

Get the pre-release here.

djmaximum wrote:

you should let the hardware envelopes keep going while the arp macros are playing the arpeggio sequence

This bug was fixed. I forgot to post on this thread; please re-download the pre-release. Thanks for reporting.

http://www.delek.com.ar/forum/deflemask … k_download

http://www.silverblade.co.uk/software/m … nshots.php

This is great news!

Any document regarding the .sav format of LSDJ?

Wow, really nice tune.

You've convinced me:
here is a new pre-release with Sweep functions for the Game Boy:
http://www.delek.com.ar/forum/deflemask … 6/#msg1946

NEW EFFECTS FOR THE GAME BOY:
13xy - Set Sweep Time and Shift:
Value x will set the Sweep time, and value y will set the Sweep Shift. Both have a valid range from 0 to 7. A zero value will disable the sweep.
14xx - Set Sweep Direction:
A zero value will make the sweep to go upwards, a non zero value, downwards.

Believe me, the Hardware Sweep is not doing a different thing than the Arpeggio Macro or pitch slides. Nintendo added it to avoid the need of a advanced playback engine, which is already done in this case. It all can be done in software instead (and is more flexible).

Someone have an example of a powerful Hardware Sweep in the Square 1? Maybe a game?, or a track made in Paragoon 5?

Seems a little bit useless the HW Sweep of the Square 1. sad
Let's do this: If you show me a Hardware Sweep that could not be done with Arpeggio Macros and Portamento, I will add it somehow. tongue

Check this!, software sweeps with arpeggio macro:
http://www.delek.com.ar/sweep.dmf
big_smile

cyberic wrote:
Delek wrote:

I got it working with the NEZplay core. Thanks for the link.

Delek, you did it in one day?!

In 1h 24min! My girlfriend was angry because I was not paying attention to what she was saying during that time!! LOL!

djmaximum wrote:

Also I have discovered that some of the frequencies on the noise channel are missing, It should be all octaves of C D F G#. Once you go up to the highest octave on the noise channel "D 11 F 11 G# 11"  then it starts going up to "C 12 F 12 C 13 C 14 C 15" C 15 being the highest frequency of the noise channel.

You are right, some notes were missing (4 of the highest notes)
However, from where do you get those notes labeling?, maybe LSDJ?, DefleMask's Game Boy Noise channel goes from C#0 to G#5, 68 different frequencies, exactly the range of the Game Boy Noise channel.

Please test it out, Windows Build:
http://www.delek.com.ar/forum/deflemask … 6/#msg1946

Here is a Linux build of the pre-release too:
http://www.delek.com.ar/forum/deflemask … 7/#msg1957

And a Mac build!:
http://www.delek.com.ar/forum/deflemask … 9/#msg1959

djmaximum, please download the pre-release because I updated it with the new NEZPlay core, tell me how it sounds.
http://www.delek.com.ar/forum/deflemask … 6/#msg1946

About the hardware sweeps, there are no differences between Hardware Sweeps and Software Sweeps, right?, there's a good reason to add it? (it only works on Square 1)

I got it working with the NEZplay core. Thanks for the link.

Great, thanks!

The Game Boy hardware Envelopes are working right isn't it? I've tested on BGB, KiGB, VBA and the .gb/.gbs are lovely.