97 Apr 28, 2015 1:52 pm
Re: WHY the fuck is a quote of mine on the homepage? (14 replies, posted in Bugs and Requests)
98 Apr 23, 2015 11:57 am
Re: freezedream | Sonic Traces (3 replies, posted in Releases)
Sonic Traces
99 Apr 15, 2015 4:49 pm
Re: Need help with Deflemask samples (2 replies, posted in Sega)
From the manual:
17xx - DAC Enable:
This effect will enable the sample features of the last FM Channel of the YM2612. A non-zero value will enable the sample output, and a zero value will disable it.
This effect can be used on all channels, but only will affect the last channel of YM2612.
After using that command, the notes (C, C#, D, D#, etc) will morph into samples instead of FM Instruments.
100 Mar 14, 2015 5:06 pm
Topic: Chiptune will disappear someday? (84 replies, posted in General Discussion)
Hi there guys! I was thinking the other day that most of us really lived those times of old computers and simple soundchips, and that's the core of our interest in this lovely music genre.
Now, kids today really didn't listen to chipmusic in our way, they will never "live" those moments as we lived back in the days.
If this is true then the interest of Chiptune will decrease trough the years.
After the generation of "80s/90s kids" the chipmusic will become strange?
It is our job as a live Chipmusic community is to avoid this?
The guitars are stil sounding after hundred of years only for the people or by the instrument itself?
101 Mar 12, 2015 6:33 am
Re: Can someone help w/ Deflemask? (1 replies, posted in Software & Plug-ins)
Please download the pre-release of version 10 here:
http://www.delek.com.ar/forum/deflemask
_download/
It has some updates for Mac that could have fixed your problem.
102 Jan 29, 2015 4:52 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
Someone has a Mac/Linux + MIDI IN device? I need to be sure that MIDI Input is working flawlessly on those OSs.
Get the pre-release here.
103 Jan 21, 2015 3:00 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
you should let the hardware envelopes keep going while the arp macros are playing the arpeggio sequence
This bug was fixed. I forgot to post on this thread; please re-download the pre-release. Thanks for reporting.
104 Jan 13, 2015 4:56 pm
Re: Programs for writing .mid files? (16 replies, posted in Software & Plug-ins)
105 Jan 4, 2015 3:30 am
Re: pylsdj - Python library for manipulating LSDJ save data (22 replies, posted in Software & Plug-ins)
This is great news!
Any document regarding the .sav format of LSDJ?
106 Dec 30, 2014 9:35 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
Wow, really nice tune.
You've convinced me:
here is a new pre-release with Sweep functions for the Game Boy:
http://www.delek.com.ar/forum/deflemask
6/#msg1946
NEW EFFECTS FOR THE GAME BOY:
13xy - Set Sweep Time and Shift:
Value x will set the Sweep time, and value y will set the Sweep Shift. Both have a valid range from 0 to 7. A zero value will disable the sweep.
14xx - Set Sweep Direction:
A zero value will make the sweep to go upwards, a non zero value, downwards.
107 Dec 30, 2014 7:24 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
Believe me, the Hardware Sweep is not doing a different thing than the Arpeggio Macro or pitch slides. Nintendo added it to avoid the need of a advanced playback engine, which is already done in this case. It all can be done in software instead (and is more flexible).
Someone have an example of a powerful Hardware Sweep in the Square 1? Maybe a game?, or a track made in Paragoon 5?
108 Dec 30, 2014 6:17 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
Seems a little bit useless the HW Sweep of the Square 1.
Let's do this: If you show me a Hardware Sweep that could not be done with Arpeggio Macros and Portamento, I will add it somehow.
Check this!, software sweeps with arpeggio macro:
http://www.delek.com.ar/sweep.dmf
109 Dec 30, 2014 4:58 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
Delek wrote:I got it working with the NEZplay core. Thanks for the link.
Delek, you did it in one day?!
In 1h 24min! My girlfriend was angry because I was not paying attention to what she was saying during that time!! LOL!
Also I have discovered that some of the frequencies on the noise channel are missing, It should be all octaves of C D F G#. Once you go up to the highest octave on the noise channel "D 11 F 11 G# 11" then it starts going up to "C 12 F 12 C 13 C 14 C 15" C 15 being the highest frequency of the noise channel.
You are right, some notes were missing (4 of the highest notes)
However, from where do you get those notes labeling?, maybe LSDJ?, DefleMask's Game Boy Noise channel goes from C#0 to G#5, 68 different frequencies, exactly the range of the Game Boy Noise channel.
Please test it out, Windows Build:
http://www.delek.com.ar/forum/deflemask
6/#msg1946
Here is a Linux build of the pre-release too:
http://www.delek.com.ar/forum/deflemask
7/#msg1957
And a Mac build!:
http://www.delek.com.ar/forum/deflemask
9/#msg1959
110 Dec 30, 2014 2:39 am
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
djmaximum, please download the pre-release because I updated it with the new NEZPlay core, tell me how it sounds.
http://www.delek.com.ar/forum/deflemask
6/#msg1946
About the hardware sweeps, there are no differences between Hardware Sweeps and Software Sweeps, right?, there's a good reason to add it? (it only works on Square 1)
111 Dec 29, 2014 10:24 pm
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
I got it working with the NEZplay core. Thanks for the link.