there's two sounds. a minor third trill (the fast 32nds) and a quick V-I in the background. it's e minor.
1,185 Apr 16, 2012 4:01 am
Re: how can i reproduce this sound (41 replies, posted in Audio Production)
1,186 Apr 16, 2012 3:29 am
Re: Avatar/Name Change (5 replies, posted in Bugs and Requests)
yeah it's probably a good thing they don't do name changes: i'd be changing my name pretty much constantly just for kicks
the earlier you change, the better!
1,187 Apr 15, 2012 11:31 pm
Re: eliminating gameboy humm / nyquist frequency questions... (31 replies, posted in Nintendo Handhelds)
how does that plug work? like, what processes does it go through to remove hum?
1,188 Apr 15, 2012 12:28 pm
Re: eliminating gameboy humm / nyquist frequency questions... (31 replies, posted in Nintendo Handhelds)
the "9.25K" ringing plays through pretty much everything in the DMG, including the boot-up routine. maybe you're experiencing something different?
1,189 Apr 14, 2012 2:24 am
Re: eliminating gameboy humm / nyquist frequency questions... (31 replies, posted in Nintendo Handhelds)
might sound obvious, but cranking the gameboy output so you're running really hot into the preamp will increase the discrepancy between noise floor and E10
and yeah, 9.25K seems to be the ticket, roughly! i imagine under/overclocking would change it, though.
1,190 Apr 13, 2012 6:36 am
Re: Re: Limitation (189 replies, posted in General Discussion)
1,191 Apr 12, 2012 2:10 pm
Re: How does one make a midi file? (34 replies, posted in Software & Plug-ins)
nickmaynard wrote:you can't send midi info out of reason.
And people pay for this trash?
Getting a bit off the topic here, but Reason's best used as a ReWire client inside a "proper" DAW imo. It'll take anything you throw at it MIDI-wise, at least.
People pay $200 for Massive, and it's just a softsynth. So, I guess that's something to think about!
WTF Fruity Pops??? -> Renoise style is better...
No need to get indignant about it. I just personally find it easier than a tracker interface. Horses for courses!
1,192 Apr 11, 2012 1:22 am
Re: Arturia Minibrute (63 replies, posted in Other Hardware)
yeah modulars are amazing but for how much i could end up spending on them i'd rather fool around in max or something
i need a disposable income :v
1,193 Apr 10, 2012 5:02 pm
Re: What kinds of mixers are you all using? (82 replies, posted in Audio Production)
honestly if i had a mixer it'd probably be a xenyx1202 or some old yamaha 8-channel just to be different - a pal of mine has an old roland pa-60 which would probably sound tight if it still worked.
as far as home recording goes i've got my eyes on this sweet piece of ass
Yea DIs have much better EQ options and fx sends.
it was kind of a joke!
also i don't have my own live mixer
YET.
1,194 Apr 10, 2012 4:51 pm
Re: What kinds of mixers are you all using? (82 replies, posted in Audio Production)
i go straight into a DI cause haters gonna hate
1,195 Apr 10, 2012 2:40 pm
Re: How does one make a midi file? (34 replies, posted in Software & Plug-ins)
FL studio does MIDI fantastically. Imports the score for each channel separately, as well as all CC automation (even if it doesn't do anything to the GM instrument). Exports any changes you make perfectly, too. Plus the sequencer is pretty neat, imo.
The only downside is that it does wacky things to the tempo when you change the time signature in the project settings (not MIDI) to something other than x/4. Give it a shot, I think the demo lets you import and export midi... maybe not export actually but have a go anyway!
1,196 Apr 10, 2012 7:12 am
Re: NTRQ V1.8 Cartridge Run! (35 replies, posted in Trading Post)
I could be wrong, but I think the OP did the internet equivalent of skipping town after this thread.
1,198 Apr 8, 2012 5:20 am
Re: Wave channel/O Command clicking (24 replies, posted in Nintendo Handhelds)
Victory Road wrote:Just in FL, zoom in on the click, cut the click out and then move the audio back together so the waveforms match up.
I only do this in soft sections or on fadeouts and stuff like that, though.The only problem with this is, if you have other tracks, it can throw the track you made the cuts from out of sync with the others if you do this too many times.
Oh yeah of course, if I was doing this in part of a larger mix then it's something I'd do in the mastering stage, personally (so only on one track at a time).
I don't usually run more than one device at once for my chip stuff anyway :<
1,199 Apr 8, 2012 2:52 am
Re: Wave channel/O Command clicking (24 replies, posted in Nintendo Handhelds)
I like the noise so I don't gate it. Definitely notch out the whine though (9.25Khz).
1,200 Apr 8, 2012 1:55 am
Re: Wave channel/O Command clicking (24 replies, posted in Nintendo Handhelds)
I figured. Can I ask what sort of post production you use to get rid of severe clicks?
Just in FL, zoom in on the click, cut the click out and then move the audio back together so the waveforms match up.
I only do this in soft sections or on fadeouts and stuff like that, though.